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How do i get glacier LOD to use higher quality LOD models for farther distances?


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Any time I use a glacier mod and rerun all the LOD generation tools (DynDOLOD 3.00 alpha/texgen, latest xlodgen), loading HD LODs below dyndolod resources, the LODs for glaciers still load the super-low resolution models at every level of LOD (block 0, block 1 etc.). So there's like high res looking mountain LOD right smack beside hilariously bad looking glacier LOD until I'm like 40 feet away from them.

Is there a way to get the game to use higher quality glacier LOD or to just use the full model for a farther distance ? Do I just need to set mesh rules for each glacier mesh and do "full model" for all the LOD levels? I realize  this'd come with a performance cost.

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Most icebergs and glaciers LOD use pre-rendered object LOD textures, some of which would benefit higher resolutions. TexGen can not update them at this time.

HD LOD does contain updated/higher resolution textures for them.

The problem is that the full models use parallax shaders which affects lighting/color depending on weather etc. and LOD does not support that, so using the full models in object LOD typically does not result in good looking/better matching LOD when the shader settings are adjusted to what object LOD supports.

But, yes give it a try with mesh rules and see if it works for you. Typically it is enough to only use full models for the first LOD level. Maybe use the level 0 LOD model for the higher LOD levels instead.

The mesh mask can be part of a path/filename, so two rules one for glacier, one for iceberg should probably cover them all.

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On 8/11/2025 at 6:38 AM, Soulmancer said:

what is the rule for glaciers?  Would this work? LODGen153=glacier,Level0,Level0,Level1,None,FarLOD,Unchanged,1  

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD debug log to also upload when making posts.

Make a useful screenshot of the full models in question with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots which shows you the full model filename (part of it) to use as the mesh mask.

See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules

The shown mesh mask targets all base records which have "glacier" in the path/filename.

Setting Level0 for LOD level 4 and 8 means the same LOD model will be used and there is no visible change.

You seem to be editing an existing rule INI file. See https://dyndolod.info/Mod-Authors#How-to-add-a-rule-file-for-a-plugin

Increasing the LOD distances can be used to push the switch between LOD levels further away. See https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings

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