Jump to content
  • 0

How do i get glacier LOD to use higher quality LOD models for farther distances?


tweedledumb99

Question

Any time I use a glacier mod and rerun all the LOD generation tools (DynDOLOD 3.00 alpha/texgen, latest xlodgen), loading HD LODs below dyndolod resources, the LODs for glaciers still load the super-low resolution models at every level of LOD (block 0, block 1 etc.). So there's like high res looking mountain LOD right smack beside hilariously bad looking glacier LOD until I'm like 40 feet away from them.

Is there a way to get the game to use higher quality glacier LOD or to just use the full model for a farther distance ? Do I just need to set mesh rules for each glacier mesh and do "full model" for all the LOD levels? I realize  this'd come with a performance cost.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

Most icebergs and glaciers LOD use pre-rendered object LOD textures, some of which would benefit higher resolutions. TexGen can not update them at this time.

HD LOD does contain updated/higher resolution textures for them.

The problem is that the full models use parallax shaders which affects lighting/color depending on weather etc. and LOD does not support that, so using the full models in object LOD typically does not result in good looking/better matching LOD when the shader settings are adjusted to what object LOD supports.

But, yes give it a try with mesh rules and see if it works for you. Typically it is enough to only use full models for the first LOD level. Maybe use the level 0 LOD model for the higher LOD levels instead.

The mesh mask can be part of a path/filename, so two rules one for glacier, one for iceberg should probably cover them all.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.