Jump to content

Question

Posted

Trying to use Dyndolod:

 

G:\Tools\DynDOLOD-Standalone.2.66\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_crc32.txt
[00:00:00.088] Creating new DynDOLOD.esm
[00:00:00.129] Load order: 475 FD
[00:00:00.174] Creating new DynDOLOD.esp
[00:00:00.218]
[00:00:00.218] Exception in unit prepare line 60: Too many full modules
[00:00:00.218]
[00:00:00.218] Remove or merge plugins so there is room for the DynDOLOD plugins to be added to the load order.
[00:00:00.218]
[00:00:00.218] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:00.220] Error: Too many full modules
 
But I only have 253 plugins. Does this program not recognize ESP flagged as ESL/ESM?
 
EDIT: Forgot to mention I cannot use Wrye Bash as it will not open on my version of Windows 10 and I cannot use Mator Smash for the same reason as Dyndolod (apparently).

13 answers to this question

Recommended Posts

  • 0
Posted (edited)

The message from xEdit's plugin loader/management is self explanatory. There are more than the allowed number of full plugins. By default there needs to be space for 2 DynDOLOD full plugins.

Skyrim Special Edition supports 254 full plugins (ESM, ESP) from 00 to FD. FE is reserved for light plugins (ESL). FF is reserved for in-game data.

 

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-pr...ndolod-support/

Edited by sheson
  • 0
Posted
Exception in unit prepare line 60: Too many full modules

Is there any solution to this error? I have been generating LODs for a long time and it had never given me this error. I also don't know if this is the place for this.

 

Edit: It seems that with 253 plugins it does not work, I have removed one to test and with 252 plugins it is already generating LODs. I didn't know that DynDOLOD had a plugin limit. Thanks!

 

  • 0
Posted

Moved to DynDOLOD and xLODGen support, although (correct me if I'm mistaken) I believe this may be a general game/SSEEdit question. My understanding is that Bethesda games support 256 plugin slots numbered from 00 to FF. The FF slot is reserved for the save file and the FE slot is reserved for ESL-flagged plugins. This leaves 254 slots available for plugins. Of course, Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm and Dragonborn.esm use slots 00 to 04 leaving 249 slots for user plugins.

To my knowledge, SSEEdit, DynDOLOD, etc. all apply the same restrictions applied by the game meaning you should be able to use 254 slots (including the vanilla masters in slots 00 through 04).

  • 0
Posted

The game has a full plugin limit. It is 255 for Skyrim and 254 for Skyrim Special Edition because of slot 0xFE for light plugins. Obviously xEdit/xLODGen/DynDOLOD adhere to the same limits as the engine.

As explained in the manual, for Skyrim Special Edition two plugins are generate by default, so there needs to be room for 0xFC and 0xFD

  • 0
Posted (edited)

Hello there, I have been googling around for a couple of hours now looking for the answer and I have nothing.

I was SO close to getting the mods installed and finally trying out TES5VR, but, although texgen ran once, I deleted a mod and tried to run it again, and began getting this error in both texgen and dyndolod.

from everything I see, in my version of the app, i should be able to support 82 esm+esps, as well as 187 esls - and yet, I'm continuing to recieve this blasted error.

Any help appreciated - although, I guess it looks like I ain't hopping in to SkyrimVR for the first time tonight - maybe at some point this week?

Humbly, ty ty ty

amount of plugins.png

texgen error.png

 

 

 

Error Message:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Too many full modules.

[Content]


Click on this link for additional explanations and help for this message

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

TexGen_TES5VR_log.txt DynDOLOD_TES5VR_Debug_log.txt DynDOLOD_TES5VR_log.txt TexGen_TES5VR_Debug_log.txt

Edited by elev8
  • 0
Posted

Skyrim VR doesn't support esl files. They literally will not work. Also, you can't have more than 255 plugins on Skyrim VR. The error is telling you this. Since you are using DynDOLOD, you need to reduce that down to 253 at least. 

  • 0
Posted
On 6/27/2022 at 5:50 AM, elev8 said:

Hello there, I have been googling around for a couple of hours now looking for the answer and I have nothing.

I was SO close to getting the mods installed and finally trying out TES5VR, but, although texgen ran once, I deleted a mod and tried to run it again, and began getting this error in both texgen and dyndolod.

from everything I see, in my version of the app, i should be able to support 82 esm+esps, as well as 187 esls - and yet, I'm continuing to recieve this blasted error.

Any help appreciated - although, I guess it looks like I ain't hopping in to SkyrimVR for the first time tonight - maybe at some point this week?

Humbly, ty ty ty

amount of plugins.png

Error Message:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Too many full modules.

[Content]


Click on this link for additional explanations and help for this message

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

TexGen_TES5VR_log.txt 135 kB · 0 downloads DynDOLOD_TES5VR_Debug_log.txt 1.51 kB · 0 downloads DynDOLOD_TES5VR_log.txt 179.61 kB · 0 downloads TexGen_TES5VR_Debug_log.txt 1.41 kB · 0 downloads

Copy and paste the text of the message instead of posting a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Have you clicked the link Click on this link for additional explanations and help for this message on the message prompt as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages?

Did it not open https://dyndolod.info/Messages/Plugin-Limit which starts with:
Skyrim, Skyrim VR and Enderal have a total limit of 255 full plugins (ESM + ESP).
Skyrim Special Edition and Enderal SE have a total limit of 254 full plugins (ESM + ESP) and 4096 light plugins (ESL).

  • 0
Posted
3 hours ago, DoubleYou said:

Skyrim VR doesn't support esl files. They literally will not work. Also, you can't have more than 255 plugins on Skyrim VR. The error is telling you this. Since you are using DynDOLOD, you need to reduce that down to 253 at least. 

Oh, ok - I didn't find that first part at all.

My understanding on the plugin limit was that 255 was for the esm+esp and there was a 1k+ limit for esls, but now that a real life smart person with all the answers has pointed me in the right direction, i'm guessing my only option to navigate this is to figure out how and what to merge to make the numbers happy.

I say that because I copied someone's minimalistic VR modlist, so if they fit it all in to one game, i must be able to as well. I'm just sorta stupid as you can tell - and nobody wants to let anybody mirror or repack their ANYTHING in this community, so one-click installs for morons like myself BASICALLY don't exist, proper. Wabbajack being too much of a transformation into a survival sim/crafting heavy experience for me.

At any rate, thanks again - once more into deep waters as a bad swimmer.

2 hours ago, sheson said:

Have you clicked the link "Click on this link for additional explanations and help for this message" on the message prompt?

Did it not open https://dyndolod.info/Messages/Plugin-Limit which starts with:
Skyrim, Skyrim VR and Enderal have a total limit of 255 full plugins (ESM + ESP).
Skyrim Special Edition and Enderal SE have a total limit of 254 full plugins (ESM + ESP) and 4096 light plugins (ESL).

For sure, but as you see in my photo, my esm+esp only says 84, and i had no idea esls aren't a thing at all in VR, which isn't so clear on the page you reference - another genius kid like yourself was able to think as slow as me and point me in the right direction, though.

Thanks for trying!

  • 0
Posted

Thanks to this amazing new mod : Skyrim VR ESL Support Skyrim VR support light plugin.

I unmerged my mods and can run my Skyrim VR with a total 348 plugin now, but running dyndolod and textgen gaive me this error :
Error: Too many full modules.

Is it possible to force Dyndolod and Textgen to run without the plugin limit like the SE version ?

  • 0
Posted
On 12/16/2023 at 4:37 PM, koushkinn said:

Thanks to this amazing new mod : Skyrim VR ESL Support Skyrim VR support light plugin.

I unmerged my mods and can run my Skyrim VR with a total 348 plugin now, but running dyndolod and textgen gaive me this error :
Error: Too many full modules.

Is it possible to force Dyndolod and Textgen to run without the plugin limit like the SE version ?

The next alpha version will support Skyrim VR ESL

  • 0
Posted

Hello,

I’m running into an issue specifically with DynDOLOD and could use some help understanding what’s going on.
When I attempt to run DynDOLOD, it repeatedly throws an error stating that there are too many full modules, even though I am clearly under the plugin limit.

Also before It I ran texgen which showcased a similar issue, but was solved easily after disabling a few plugins(esl)

I’m attaching two images:

One showing my current plugin count clearly under the limit Which I lowered even more by disabling plugins that I deemed aren't effected by DynDOLOD

https://imgbox.com/lFb8zxMb
 

One showing the DynDOLOD error message claiming there are too many full modules

https://imgbox.com/kMMVasR3

Given that other tools ran successfully and my plugin count is within limits, I’m not sure why DynDOLOD alone is detecting this as a problem.

All this on SKYRIM 1.6.1170.0 using most up to date DYNDOLOD ALPHA AND DYNDOLOD RESOURCES.

 

  • 0
Posted
2 hours ago, VOIDVA said:

Hello,

I’m running into an issue specifically with DynDOLOD and could use some help understanding what’s going on.
When I attempt to run DynDOLOD, it repeatedly throws an error stating that there are too many full modules, even though I am clearly under the plugin limit.

Also before It I ran texgen which showcased a similar issue, but was solved easily after disabling a few plugins(esl)

I’m attaching two images:

One showing my current plugin count clearly under the limit Which I lowered even more by disabling plugins that I deemed aren't effected by DynDOLOD

https://imgbox.com/lFb8zxMb
 

One showing the DynDOLOD error message claiming there are too many full modules

https://imgbox.com/kMMVasR3

Given that other tools ran successfully and my plugin count is within limits, I’m not sure why DynDOLOD alone is detecting this as a problem.

All this on SKYRIM 1.6.1170.0 using most up to date DYNDOLOD ALPHA AND DYNDOLOD RESOURCES.

Moved to the appropriate thread for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Use the Copy message to clipboard link of the message to copy and paste its text instead of making a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Plugin-Limit and read its explanations.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.