I understand that this setting enables creation of *.btt files (I assume from plugin tree references) and hence, traditional tree billboards LOD. No tree object LOD will be created.
Do non-tree mesh rules still apply when "Create object LOD" is ticked? When NOT ticked?
Max tile size billboard sets the maximum resolution a single tree LOD billboard texture can occupy on the tree or object LOD texture atlas.
Lower max texture resolutions result in less resource usage, higher means better quality.
Always generate tree LOD for the current load order. Ignore third party instructions to not generate tree LOD. Never use pre-made tree LOD from mods.
This is not possible. Ticking 'Ultra' automatically unticks "Create tree LOD"
I don't understand this statement. Can you give an example of such instructions?
I also don't understand this statement. "keep using" and "earlier" imply I ran it previously, so is this only useful during a second pass? Can you elaborate?
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z929669
I understand that this setting enables creation of *.btt files (I assume from plugin tree references) and hence, traditional tree billboards LOD. No tree object LOD will be created.
Do non-tree mesh rules still apply when "Create object LOD" is ticked? When NOT ticked?
From the doc:
This is not possible. Ticking 'Ultra' automatically unticks "Create tree LOD"
I don't understand this statement. Can you give an example of such instructions?
I also don't understand this statement. "keep using" and "earlier" imply I ran it previously, so is this only useful during a second pass? Can you elaborate?
1 answer to this question
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