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In SSE Edit, I created a patch plugin to resolve conflicts between .esp files.  I now wish to uninstall one of the mods and it's corresponding .esp.  Can I remove that .esp as master from the patch, or does the patch have to be deleted and recreated?  I have looked through the Tome and it covers adding a master, but it doesn't mention removing a master as far as I could see.

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Posted

If you can't find the records, right click on your patch plugin and select Apply Script. In the popup dialog, scrolling through the script list to select "Report masters" and click OK. In the next popup, check the mod you want to remove and click OK. This script iterates through all the records and lists the records that need to be removed in the Messages pane.

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Posted

I think you should be able to remove it as a master from the patch. but you'll need to remove all records in the patch that override the plugin you want to remove. Once you've removed all records from the patch that reference the plugin, right click the patch and select clean masters. If everything is good, the reference to the plugin should be removed. Once the plugin is successfully removed as a master, exit xEdit and save the patch.

 

As you remove each record, you might check to determine whether you'll need to add the record back to correct other conflicts after you remove the plugin as a master. If you want to resolve any other conflicts, exit xEdit to save the patch first, then re-run xEdit with the cleaned plugin.

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Posted

Thanks, Greg!  That's the process I was attempting to use (it just made sense), but it hasn't worked so far.  That must mean there are still records from the plugin in question that I have overlooked.  Now that I know it is possible and that I'm not just wasting my time, I'll dig a little further.

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