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TechAngel85

Farmhouse Snow LOD Texture

Question

Hey, there! I've search around and couldn't find anything that specifically answered my questions, and I'm not entirely convinced this isn't a special case that TexGen is handling...
I've been going through your documentation for including new LOD...here's what I've done:

 

 

What I have...

New farmhouse meshes with a thick layer of snow on the top (similar to No Snow Under the Roof, but not that extreme).

 

 

What I want...

I want the LOD to reflect the layer of snow on the top of the farmhouses. From a distance, the added depth of the snow layer can't be seen, therefore, I would like to simply change the texture  for the snowy version of farmhouses to match my new models.

 

 

The Setup

  • Vanilla farmhouse statics are redirected to the custom models (BDS_Farmhouse01Snow.nif, etc.) via a plugin.
    • They are still using the vanilla LOD meshes: farmhouse01 = LOD\Farmhouse\Farmhouse01_HLOD.nif

 

I found this texture in DynDOLOD and found that TexGen also has it in its log: textures/lods/farmhouselod01snow.dds.
I thought that simply including the new LOD texture (overwriting DynDOLOD) would work, however, TexGen never picks it up. The output is always the vanilla texture, even though my new texture is winning all conflicts. Is there something I'm missing for TexGen to pick up the new texture?

 

I'm curious if I even have the right texture, seeing this doesn't seem to be a vanilla texture. Push comes to shove, I think I can just do this with custom LOD meshes that point to the new textures, however, I don't know how to get those to be picked up by TexGen/DynDOLOD.

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Yes you can. Just copy the existing farmhouseXX_lod.nif to whateveryourfullmodelname_lod.nif and update the texture in the new file. Use the updated farmhouse LOD meshes from DynDOLOD resources in case they replace the vanilla ones with the same name.

It does not matter what folder the *_lod.nif is as long as it isn't a path that matches IgnoreLODMesh= from the DynDOLOD_[GAMEMODE].ini - which does include "\nsurlod\" for example.

No new rules are needed when doing this. The filename matching works automatically.

Consider also copying farmhouseXXglow_lod_0.nif to whateveryourfullmodelnameglow_lod.nif so that glow LOD windows work.

 

Only do ESM if you notice that full and LOD model are both loaded and have texture flicker when large references are enabled. It is usually much more noticeable with buildings since full and LOD models match more closely in 3D space.

Edited by sheson

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If the thick snow is actually a mesh on top of the roof mesh, then the best option is to create new LOD models that also have the snow mesh. Similar to the updated Skaal village LOD models in Meshes\dlc02\lod\skaalvillage\ shipping with DynDOLOD Resources.

 

If you want LOD models to use farmhouselod01snow.dds, then create new LOD models with TextureSets using the that texture. Make sure the new LOD model filename matches the new model filename as explained in DynDOLOD_Mod_Authors.html.

 

Best practice would be that the new full model meshes and their LOD models have unique new names instead of overwriting existing meshes. Then add them a new base records. Then update select references to use the new base records. Flag as ESM (to not trigger large reference bugs) and as ESL if possible.

 

TexGen creates LOD textures from full textures, so it creates farmhouselod01snow.dds from the full textures and simply colors some parts of them white. It is for a specific mod.

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If you want LOD models to use farmhouselod01snow.dds, then create new LOD models with TextureSets using the that texture. Make sure the new LOD model filename matches the new model filename as explained in DynDOLOD_Mod_Authors.html.

Yeah, it's a full model farmhouse. Could I not use the vanilla LOD model, change the texture path, and then save renaming the model? Because I already did this last night before bed, in anticipation of having to do so, and the new texture looks good on the model, though I haven't been able to see the LOD yet until I can get it working.

 

Also, does it matter where these are located? I think the documentation said as long as it's in the Meshes folder. Just want to be sure the LOD doesn't have to be in the LOD folder. Also, I'm going to assuming I will need new rules for this for DynDOLOD?

 

Best practice would be that the new full model meshes and their LOD models have unique new names instead of overwriting existing meshes. Then add them a new base records. Then update select references to use the new base records. Flag as ESM (to not trigger large reference bugs) and as ESL if possible.

 

TexGen creates LOD textures from full textures, so it creates farmhouselod01snow.dds from the full textures and simply colors some parts of them white. It is for a specific mod.

Yep, done all of that. Speaking of Large References, I've noticed RWT is in the log as having these. Is there something I need to do about this?

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Yes you can. Just copy the existing farmhouseXX_lod.nif to whateveryourfullmodelname_lod.nif and update the texture in the new file. Use the updated farmhouse LOD meshes from DynDOLOD resources in case they replace the vanilla ones with the same name.

Is there anything I should know about the Resource meshes? I see you have some "alts" in there, but I can't seem to find any difference between some of them. I'll grab your 05 & 06 for sure as it looks like you've added the missing walkways. Thanks for the tip!

 

Consider also copying farmhouseXXglow_lod_0.nif to whateveryourfullmodelnameglow_lod.nif so that glow LOD windows work.

I hadn't thought of that! Thank you!

 

Only do ESM if you notice that full and LOD model are both loaded and have texture flicker when large references are enabled. It is usually much more noticeable with buildings since full and LOD models match more closely in 3D space.

I'll have to take a look at the logs for RWT and see what it's adding that are considered large references. 

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The *alt and others maybe be just 100% copies to alternative filenames so the automatic matching works.

 

Modifying existing large reference with ESP is what triggers the bugs

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Nvm, the missing texture was because I skipped that worldspace.

 

Btw, your Farmhouse05Destroyed LODs included in the Resources file have a door, but the full model doesn't.  :;):

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All seems to be working (verified by tfc to Dawnstar to see LOD meshes), but Farmhouse02 for some reason isn't. It seems to just want to pop-out at a certain distance while the others stay loaded. I'm testing at Dawnstar by turning off collision and running out into the ocean backwards. The guard barracks always pops out of existence while the rest of the structures remain.

  • I've checked the plugin and all is good; the record is exactly like the others.
  • I've tried an altered vanilla mesh and a mesh from the Resources file for the LOD, but issue remained.
  • I've checked the names of the files and they are good, like the rest.
  • I've generated on Low, Med, and High, all with the same results.
  • There's nothing in the log regarding Farmhouse02:

 

 

[00:00:00.069] DynDOLOD based on xEdit x64 (1AC6DFDF) starting session 2020-03-16 22:55:37
[00:00:00.071] Game Mode: SSE
[00:00:00.073] Game Name: Skyrim Special Edition
[00:00:00.075] Using Skyrim Special Edition Data Path: D:\Steam\steamapps\common\Skyrim Special Edition\Data\
[00:00:00.077] Using Backup Path: D:\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
[00:00:00.079] Using Scripts Path: D:\Modding Tools\DynDOLOD SE\Edit Scripts\
[00:00:00.081] Using Cache Path: D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\cache\
[00:00:00.084] Using Temp Path: C:\Users\TechAngel\AppData\Local\Temp\SSEEdit\
[00:00:00.087] Using ini: C:\Users\TechAngel\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[00:00:00.090] Using save path: C:\Users\TechAngel\Documents\My Games\Skyrim Special Edition\Saves\
[00:00:00.093] Using Creation Club Content list: D:\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
[00:00:00.097] Using plugin list: C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.100] Using settings file: C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini
[00:00:00.104] Using language: English
[00:00:00.108] Using general string encoding: 1252  (ANSI - Latin I)
[00:00:00.111] Using translatable string encoding: 1252  (ANSI - Latin I)
[00:00:00.116] Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.122] Loading active plugin list: C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.143] [00:00] Background Loader: starting...
[00:00:00.143] [00:00] Background Loader: [skyrim - Misc.bsa] Loading Resources.
[00:00:00.152] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.152] [00:00] Background Loader: [skyrim - Interface.bsa] Loading Resources.
[00:00:00.152] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.152] [00:00] Background Loader: [skyrim - Meshes0.bsa] Loading Resources.
[00:00:00.161] [00:00] Background Loader: [skyrim - Meshes1.bsa] Loading Resources.
[00:00:00.167] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.167] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.167] [00:00] Background Loader: [skyrim - Textures0.bsa] Loading Resources.
[00:00:00.169] [00:00] Background Loader: [skyrim - Textures1.bsa] Loading Resources.
[00:00:00.170] [00:00] Background Loader: [skyrim - Textures2.bsa] Loading Resources.
[00:00:00.170] [00:00] Background Loader: [skyrim - Textures3.bsa] Loading Resources.
[00:00:00.171] [00:00] Background Loader: [skyrim - Textures4.bsa] Loading Resources.
[00:00:00.172] [00:00] Background Loader: [skyrim - Textures5.bsa] Loading Resources.
[00:00:00.175] [00:00] Background Loader: [skyrim - Textures6.bsa] Loading Resources.
[00:00:00.180] [00:00] Background Loader: [skyrim - Textures7.bsa] Loading Resources.
[00:00:00.182] [00:00] Background Loader: [skyrim - Textures8.bsa] Loading Resources.
[00:00:00.182] [00:00] Background Loader: [skyrim - Patch.bsa] Loading Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.183] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.
[00:00:00.185] [00:00] Background Loader: [unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
[00:00:00.185] [00:00] Background Loader: [unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
[00:00:00.188] [00:00] Background Loader: [skyUI_SE.bsa] Loading Resources.
[00:00:00.189] [00:00] Background Loader: [iHUD.bsa] Loading Resources.
[00:00:00.190] [00:00] Background Loader: [D:\Steam\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
[00:00:00.750] [00:00] Background Loader: [skyrim.esm] File loaded (CRC32:AF75991D)
[00:00:03.617] [00:03] Background Loader: [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:00:03.623] [00:03] Background Loader: loading "SkyrimSE.exe"...
[00:00:03.623] [00:03] Background Loader: [skyrimSE.exe] File loaded (CRC32:5710CC4A)
[00:00:03.663] [00:03] Background Loader: [update.esm] File loaded (CRC32:13AD7BAB)
[00:00:03.775] [00:03] Background Loader: [Dawnguard.esm] File loaded (CRC32:5E276A10)
[00:00:04.094] [00:03] Background Loader: [HearthFires.esm] File loaded (CRC32:39C80A37)
[00:00:04.295] [00:04] Background Loader: [Dragonborn.esm] File loaded (CRC32:7C7D9763)
[00:00:05.008] [00:04] Background Loader: [unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:89C5DA0A)
[00:00:05.188] [00:05] Background Loader: [skyUI_SE.esp] File loaded (CRC32:79ACE179)
[00:00:05.188] [00:05] Background Loader: [sMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
[00:00:05.190] [00:05] Background Loader: [iHUD.esp] File loaded (CRC32:1E61AA3D)
[00:00:05.191] [00:05] Background Loader: [better Dynamic Snow.esp] File loaded (CRC32:65408AA9)
[00:00:05.196] [00:05] Background Loader: [better Dynamic Snow - Snowy Farmhouses.esp] File loaded (CRC32:E53171ED)
[00:00:05.196] [00:05] Background Loader: finished
[00:00:06.386]
[00:00:06.406]      DynDOLOD Worlds 2.81 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:06.418]
[00:00:06.429]
[00:00:06.442] DynDOLODx64.exe 2.81.0.0 1/30/2020 (1346283520)
[00:00:06.453] LODGenx64.exe 2.7.4.0 12/30/2019 (1335793664)
[00:00:06.464]
[00:00:06.476] Started by D:\Modding Tools\Mod Oragnizer 2 - Modding - SE\ModOrganizer.exe 2.2.2.1 1/13/2020
[00:00:06.487]
[00:00:06.503] DynDOLOD Resources SE: 2.81 [00:00:06.521] TexGen Output: 2.72 [00:00:06.532]
[00:00:06.542] 0 00  ESM AF75991D Skyrim.esm
[00:00:06.554] 1 01  ESM 13AD7BAB Update.esm
[00:00:06.565] 2 02  ESM 5E276A10 Dawnguard.esm
[00:00:06.577] 3 03  ESM 39C80A37 HearthFires.esm
[00:00:06.589] 4 04  ESM 7C7D9763 Dragonborn.esm
[00:00:06.601] 5 05  ESM 89C5DA0A Unofficial Skyrim Special Edition Patch.esp
[00:00:06.614] 6 06  79ACE179 SkyUI_SE.esp
[00:00:06.626] 7 07  35C26177 SMIM-SE-Merged-All.esp
[00:00:06.638] 8 08  1E61AA3D iHUD.esp
[00:00:06.651] 9 09  65408AA9 Better Dynamic Snow.esp
[00:00:06.664] 10 FE 000  ESL E53171ED Better Dynamic Snow - Snowy Farmhouses.esp
[00:00:06.676]
[00:00:06.696] Loading D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
[00:00:06.712] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_replace.txt
[00:00:06.735] Found: D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_worldspace_ignore.txt
[00:00:07.913] Loading preset from D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_LODGen preset default.ini
[00:00:10.275] Found: D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_worldspace_ignore.txt
[00:00:11.428] Loading preset from D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_LODGen preset default.ini
[00:00:11.549]   Loaded 249 mesh rules from preset D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_LODGen preset default.ini
[00:00:15.463] Loaded 3 mesh rules for Dawnguard.esm
[00:00:15.506] Loaded 39 mesh rules for HearthFires.esm
[00:00:15.529] Loaded 7 mesh rules for Dragonborn.esm
[00:00:15.559] Loaded 21 mesh rules for Unofficial Skyrim Special Edition Patch.esp
[00:00:15.608] Loaded 61 mesh rules for all Candles
[00:00:15.647] Loaded 51 mesh rules for high Candles
[00:00:15.671] Loaded 9 mesh rules for high FXGlow
[00:00:15.716] Loaded high mesh rules
[00:00:27.556] Loaded 3 mesh rules for Dawnguard.esm
[00:00:27.600] Loaded 39 mesh rules for HearthFires.esm
[00:00:27.619] Loaded 7 mesh rules for Dragonborn.esm
[00:00:27.644] Loaded 21 mesh rules for Unofficial Skyrim Special Edition Patch.esp
[00:00:27.688] Loaded 61 mesh rules for all Candles
[00:00:27.728] Loaded 50 mesh rules for medium Candles
[00:00:27.749] Loaded 6 mesh rules for medium FXGlow
[00:00:27.790] Loaded medium mesh rules
[00:01:13.429] Tree LOD generation not checked!  It is recommended to always generate tree LOD for the current load order. Ignore 3rd party instructions to disable tree LOD generation. Such instructions are wrong.
[00:00:00.000] D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_crc32.txt
[00:00:00.018] Creating new DynDOLOD.esm
[00:00:00.029]  Load order: 11 0A
[00:00:00.040] Creating new DynDOLOD.esp
[00:00:00.051]  Load order: 12 0B
[00:00:00.069] DynDOLOD.esp=12 > DynDOLOD.esm=6 > 5
[00:00:00.081] DynDOLOD.esm found
[00:00:00.092] DynDOLOD.esp found
[00:00:00.104] Doing LOD for Tamriel added by Skyrim.esm
[00:00:00.115]   Options 00000000011111001000000000
[00:00:00.179]   Dimensions -57, 62, -43, 51
[00:00:00.191] Loading D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
[00:00:00.203] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_childworldlod_Tamriel.txt
[00:00:00.220] Loaded 116 references to ignore in child worlds
[00:00:00.231] DynDOLOD.esp 000000000000 [KYWD:0B000910]
[00:00:00.241] New bunch of numbers: 6N3O6S0E7H8S67O0T7T3I5M0B8U8S7 in DynDOLOD.esp
[00:00:00.251] New bunch of numbers: 6N3O6S0E7H8S67O0T7T3I5M0B8U8S7 in DynDOLOD.esm
[00:00:00.260] Reading DynDOLOD.esm with 10 records for Tamriel
[00:00:00.270] Reading DynDOLOD.esp with 6 records for Tamriel
[00:00:00.280]   Read 8 existing records
[00:00:00.289] Read next object id 00B81A from C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\DynDOLOD_SSE_next-object-esm.fid
[00:00:00.299] Updated next object id to 00B81A for rolling update in DynDOLOD.esm
[00:00:00.309] Read next object id 06A114 from C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\DynDOLOD_SSE_next-object.fid
[00:00:00.318] Updated next object id to 06A114 for rolling update in DynDOLOD.esp
[00:00:00.328] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_xespignore.txt
[00:00:00.342] Loaded 1 enable parents to ignore
[00:00:00.352] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_textures_names.txt
[00:00:00.367] Loaded 71 textures to names
[00:00:00.377] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_texture_sets.txt
[00:00:00.390] Loaded 2 texture set 3D Names overwrite
[00:00:00.400] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_texture_replace.txt
[00:00:00.414] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mod_world_ignore.txt
[00:00:00.436] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_lookup.txt
[00:00:00.451] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_refr_Tamriel.txt
[00:00:00.462] ...
[00:00:00.472] Loaded 1 rules sets for textures to replace
[00:00:00.482] Scanning 251 rules for reference FormIDs for selected worlds
[00:00:00.493]   Found reference 000EE66D  using base element 000EE66E SBardsCollegeTower_LOD
[00:00:00.503]     Reading Large Reference Data for Tamriel
[00:00:08.542]         Found 34827 large references
[00:00:08.580]     disabled [REFR:000EE66D] (places SBardsCollegeTower_LOD [sTAT:000EE66E] in GRUP Cell Temporary Children of [CELL:00009278] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,25))
[00:00:08.592]   Found reference 0005D2BE  using base element 0008FC40 WRCastleMainBuilding01LOD
[00:00:08.605]     disabled [REFR:0005D2BE] (places WRCastleMainBuilding01LOD [sTAT:0008FC40] in GRUP Cell Temporary Children of WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))
[00:00:08.616]   Found reference 0506312F  using base element 00018A02 TreePineForest02
[00:00:08.630]     disabled [REFR:0506312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:08.642]   Found reference 05063130  using base element 00018A02 TreePineForest02
[00:00:08.653]     disabled [REFR:05063130] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,25)
[00:00:08.665]   Found reference 05063131  using base element 0004B016 TreePineForest03
[00:00:08.676]     disabled [REFR:05063131] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:08.689]   Found reference 05063132  using base element 0004B016 TreePineForest03
[00:00:08.701]     disabled [REFR:05063132] (places TreePineForest03 [TREE:0004B016] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,25)
[00:00:08.714]   Found reference 05063133  using base element 00051126 TreePineForest05
[00:00:08.726]     disabled [REFR:05063133] (places TreePineForest05 [TREE:00051126] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:08.738]   Found reference 05063134  using base element 00051126 TreePineForest05
[00:00:08.751]     disabled [REFR:05063134] (places TreePineForest05 [TREE:00051126] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:08.763]   Found reference 05063135  using base element 0005C071 TreePineForestSnow02
[00:00:08.775]     disabled [REFR:05063135] (places TreePineForestSnow02 [TREE:0005C071] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.788]   Found reference 05063136  using base element 0005C071 TreePineForestSnow02
[00:00:08.800]     disabled [REFR:05063136] (places TreePineForestSnow02 [TREE:0005C071] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.812]   Found reference 05063137  using base element 0005C071 TreePineForestSnow02
[00:00:08.825]     disabled [REFR:05063137] (places TreePineForestSnow02 [TREE:0005C071] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.838]   Found reference 05063138  using base element 0005C071 TreePineForestSnow02
[00:00:08.851]     disabled [REFR:05063138] (places TreePineForestSnow02 [TREE:0005C071] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,27)
[00:00:08.864]   Found reference 05063139  using base element 0005C071 TreePineForestSnow02
[00:00:08.877]     disabled [REFR:05063139] (places TreePineForestSnow02 [TREE:0005C071] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,27)
[00:00:08.891]   Found reference 0506313A  using base element 0005C070 TreePineForestSnow03
[00:00:08.904]     disabled [REFR:0506313A] (places TreePineForestSnow03 [TREE:0005C070] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.918]   Found reference 0506313B  using base element 0005C070 TreePineForestSnow03
[00:00:08.931]     disabled [REFR:0506313B] (places TreePineForestSnow03 [TREE:0005C070] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.944]   Found reference 0506313C  using base element 0005C070 TreePineForestSnow03
[00:00:08.957]     disabled [REFR:0506313C] (places TreePineForestSnow03 [TREE:0005C070] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.970]   Found reference 0506313D  using base element 0005C070 TreePineForestSnow03
[00:00:08.984]     disabled [REFR:0506313D] (places TreePineForestSnow03 [TREE:0005C070] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:08.999]   Found reference 0506313E  using base element 0005C06F TreePineForestSnow04
[00:00:09.013]     disabled [REFR:0506313E] (places TreePineForestSnow04 [TREE:0005C06F] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:09.027]   Found reference 0506313F  using base element 0005C06E TreePineForestSnow05
[00:00:09.041]     disabled [REFR:0506313F] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,26)
[00:00:09.056]   Found reference 05063140  using base element 0005D2DA TreePineForestSnowL02
[00:00:09.070]     disabled [REFR:05063140] (places TreePineForestSnowL02 [TREE:0005D2DA] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,25)
[00:00:09.084]   Found reference 05063141  using base element 0005D2DA TreePineForestSnowL02
[00:00:09.099]     disabled [REFR:05063141] (places TreePineForestSnowL02 [TREE:0005D2DA] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:09.114]   Found reference 05063142  using base element 0005D2DA TreePineForestSnowL02
[00:00:09.129]     disabled [REFR:05063142] (places TreePineForestSnowL02 [TREE:0005D2DA] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25)
[00:00:09.143]   Found reference 05063143  using base element 0005D2D7 TreePineForestSnowL05
[00:00:09.158]     disabled [REFR:05063143] (places TreePineForestSnowL05 [TREE:0005D2D7] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -17,25)
[00:00:09.173]   Found reference 0005C854  using base element 000FC611 FarmhouseWindMillFan
[00:00:09.190]     disabled [REFR:0005C854] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of KatlasFarmExterior [CELL:000092BF] (in Tamriel "Skyrim" [WRLD:0000003C] at -19,23))
[00:00:09.205]   Found reference 0009C8D4 WhiterunLODlights using base element 0009C8D3 WRLODWindowGlow01
[00:00:09.221]     disabled WhiterunLODlights [REFR:0009C8D4] (places WRLODWindowGlow01 [sTAT:0009C8D3] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 5,-1)
[00:00:09.238] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_missing_trees.txt
[00:00:09.257] Scanning Tamriel *.BTT files in meshes\terrain\Tamriel\trees\ to build a list of trees with LOD
[00:00:10.317]   Found 40756 trees with LOD
[00:00:10.373]         Saving Tamriel_trees 40756
[00:00:10.396] Looking for LOD nif files in BSA archives and in D:\Steam\steamapps\common\Skyrim Special Edition\Data\
[00:00:10.410]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Misc.bsa
[00:00:10.410]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Interface.bsa
[00:00:10.410]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Meshes1.bsa
[00:00:10.410]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Meshes0.bsa
[00:00:10.410]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures0.bsa
[00:00:10.411]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures1.bsa
[00:00:10.412]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures2.bsa
[00:00:10.412]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures3.bsa
[00:00:10.412]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures4.bsa
[00:00:10.413]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures5.bsa
[00:00:10.414]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures7.bsa
[00:00:10.414]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures6.bsa
[00:00:10.414]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Patch.bsa
[00:00:10.415]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Unofficial Skyrim Special Edition Patch - Textures.bsa
[00:00:10.415]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Unofficial Skyrim Special Edition Patch.bsa
[00:00:10.415]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures8.bsa
[00:00:10.415]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\iHUD.bsa
[00:00:10.415]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\Meshes\
[00:00:10.417]   Scanning D:\Steam\steamapps\common\Skyrim Special Edition\Data\SkyUI_SE.bsa
[00:00:11.108] Sorting LOD nif files
[00:00:19.200]   Found 5700 LOD files for 4425 unique LOD objects
[00:00:19.213] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_base.txt
[00:00:19.229] Add 1 manual base elements for DynDOLOD
[00:00:19.242] done
[00:00:19.254] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_mesh_lookup.txt
[00:00:19.265] Building lists of base elements for LODGen and DynDOLOD 98
[00:00:19.307]   Ignoring SkyrimSE.exe
[00:00:19.393]   Ignoring DynDOLOD.esm
[00:00:19.398]   Ignoring DynDOLOD.esp
[00:00:19.508]     Better Dynamic Snow - Snowy Farmhouses.esp STAT 12
[00:00:19.708]     Better Dynamic Snow.esp STAT 1223
[00:00:19.709]     SMIM-SE-Merged-All.esp CONT 1
[00:00:19.809]     SMIM-SE-Merged-All.esp STAT 32
[00:00:19.822]     Unofficial Skyrim Special Edition Patch.esp TREE 32
[00:00:19.848]     Unofficial Skyrim Special Edition Patch.esp DOOR 6
[00:00:19.854]     Unofficial Skyrim Special Edition Patch.esp FURN 22
[00:00:20.158]     Unofficial Skyrim Special Edition Patch.esp CONT 86
[00:00:20.158]     Unofficial Skyrim Special Edition Patch.esp ACTI 119
[00:00:20.375]     Unofficial Skyrim Special Edition Patch.esp STAT 55
[00:00:21.805]     Dragonborn.esm TREE 28
[00:00:21.817]     Dragonborn.esm DOOR 27
[00:00:22.421]     Dragonborn.esm FURN 59
[00:00:23.841]     Dragonborn.esm CONT 90
[00:00:23.853]     Dragonborn.esm MSTT 81
[00:00:28.064]     Dragonborn.esm ACTI 311
[00:00:41.492]     Dragonborn.esm STAT 1085
[00:00:41.492]     HearthFires.esm TREE 33
[00:00:41.492]     HearthFires.esm DOOR 9
[00:00:41.492]     HearthFires.esm FURN 27
[00:00:41.492]     HearthFires.esm CONT 29
[00:00:41.493]     HearthFires.esm ACTI 15
[00:00:41.493]     HearthFires.esm STAT 186
[00:00:41.493]     Dawnguard.esm TREE 48
[00:00:41.493]     Dawnguard.esm DOOR 26
[00:00:41.493]     Dawnguard.esm FURN 30
[00:00:41.494]     Dawnguard.esm CONT 34
[00:00:41.494]     Dawnguard.esm MSTT 34
[00:00:41.494]     Dawnguard.esm ACTI 282
[00:00:41.494]     Dawnguard.esm STAT 930
[00:00:41.495]     Update.esm CONT 1
[00:00:41.495]     Update.esm ACTI 12
[00:00:41.495]     Update.esm STAT 190
[00:00:41.496]     Skyrim.esm TREE 154
[00:00:41.496]     Skyrim.esm DOOR 244
[00:00:41.496]     Skyrim.esm FURN 400
[00:00:41.496]     Skyrim.esm CONT 436
[00:00:41.496]     Skyrim.esm MSTT 691
[00:00:43.223]     Skyrim.esm ACTI 1870
[00:00:43.439]     Skyrim.esm STAT 9720
[00:00:43.973] Static tree LOD used meshes and billboards
      DLC1TreePineForestSnowHeavy01 [TREE:02009670] meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow.nif
     Billboard found
     LOD4: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670.dds using internal
     LOD8: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670.dds using internal
     LOD16: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670.dds using internal
      DLC1TreePineForestSnowHeavy02 [TREE:0200B55F] meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01.nif
     Billboard found
     LOD4: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f.dds using internal
     LOD8: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f.dds using internal
     LOD16: textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f.dds using internal
      DLC2TreePineShortHeavySnow [sTAT:0403383D] meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif
     Billboard found
     LOD4: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d.dds using internal
     LOD8: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d.dds using internal
     LOD16: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d.dds using internal
      DLC2TreePineShortHeavySnow01 [sTAT:0403383C] meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif
     Billboard found
     LOD4: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c.dds using internal
     LOD8: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c.dds using internal
     LOD16: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c.dds using internal
      TreeTundraDriftWoodTree01 [TREE:000B8F53] meshes\landscape\trees\tundradriftwood01.nif, 3D LOD found
     LOD4: meshes\dyndolod\lod\trees\smim\tundradriftwood01_19c06c2apassthru_lod.nif
     LOD8: meshes\dyndolod\lod\trees\smim\tundradriftwood01_19c06c2apassthru_lod.nif
     LOD16: meshes\dyndolod\lod\trees\smim\tundradriftwood01_19c06c2apassthru_lod.nif
 
[00:00:43.998] 2929 objects for LODGen
[00:00:44.011] 3119 objects for DynDOLOD
[00:00:44.022] 165 objects for Glow LOD
[00:00:44.032] 4 LOD tree billboards
[00:00:44.043] 4550 LOD rules
[00:00:44.057]         Saving lodgen 2929
[00:00:44.081]         Saving dyndolod 3119
[00:00:44.097]         Saving glowlod 165
[00:00:44.119]         Saving rules 4550
[00:00:44.134]
[00:00:44.145]  11111111111111111111111111111111111111111111111111111111111111111111111111111111
[00:00:44.155]  11888888111111111111111111111888888111111188881111881111111118888111188888811111
[00:00:44.165]  11881111881188111881881888811881111881118811118811881111111881111881188111188111
[00:00:44.179]  11881111188188111881888111881881111188188111111881881111118811111188188111118811
[00:00:44.189]  11881111188188111881881111881881111188188111111881881111118811111188188111118811
[00:00:44.199]  11881111881118888881881111881881111881118811118811881111111881111881188111188111
[00:00:44.209]  11888888111111111881881111881888888111111188881111888888811118888111188888811111
[00:00:44.218]  11111111111118888811111111111111111111111111111111111111111111111111111111111111
[00:00:44.229]
[00:00:44.239] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_base_Tamriel.txt
[00:00:44.249] Add 1 manual base elements for DynDOLOD
[00:00:44.259] done
[00:00:44.272] Building a list of LOD objects, please wait...
[00:00:44.315]   Town SolitudeWorld
[00:00:44.326]     Reading Large Reference Data for SolitudeWorld
[00:00:44.372]         Found 149 large references
[00:00:44.383]     Gathering references in SolitudeWorld "Solitude" [WRLD:00037EDF] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:44.472]     Filtering 1810 references in SolitudeWorld "Solitude" [WRLD:00037EDF] for LOD
[00:00:50.907]         Rule found for reference 05063135
[00:00:50.917]         Rule found for reference 05063136
[00:00:50.928]         Rule found for reference 05063137
[00:00:50.938]         Rule found for reference 05063138
[00:00:50.947]         Rule found for reference 05063139
[00:00:50.957]         Rule found for reference 0506313A
[00:00:50.967]         Rule found for reference 0506313B
[00:00:50.977]         Rule found for reference 0506313C
[00:00:50.987]         Rule found for reference 0506313D
[00:00:50.996]         Rule found for reference 0506313E
[00:00:51.006]         Rule found for reference 0506313F
[00:00:51.015]         Rule found for reference 05063140
[00:00:51.024]         Rule found for reference 05063141
[00:00:51.033]         Rule found for reference 05063142
[00:00:51.043]         Rule found for reference 05063143
[00:00:51.103]   Town WhiterunWorld
[00:00:51.113]     Reading Large Reference Data for WhiterunWorld
[00:00:51.180]         Found 276 large references
[00:00:51.189]     Gathering references in WhiterunWorld "Whiterun" [WRLD:0001A26F] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:51.283]     Filtering 2135 references in WhiterunWorld "Whiterun" [WRLD:0001A26F] for LOD
[00:00:51.659]   Town MarkarthWorld
[00:00:51.670]     Reading Large Reference Data for MarkarthWorld
[00:00:51.732]         Found 242 large references
[00:00:51.742]     Gathering references in MarkarthWorld "Markarth" [WRLD:00016D71] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:51.804]     Filtering 1508 references in MarkarthWorld "Markarth" [WRLD:00016D71] for LOD
[00:00:52.014]   Town RiftenWorld
[00:00:52.024]     Reading Large Reference Data for RiftenWorld
[00:00:52.057]         Found 133 large references
[00:00:52.066]     Gathering references in RiftenWorld "Riften" [WRLD:00016BB4] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:52.128]     Filtering 1442 references in RiftenWorld "Riften" [WRLD:00016BB4] for LOD
[00:00:52.371]   Town WindhelmWorld
[00:00:52.381]     Reading Large Reference Data for WindhelmWorld
[00:00:52.436]         Found 253 large references
[00:00:52.445]     Gathering references in WindhelmWorld "Windhelm" [WRLD:0001691D] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:52.513]     Filtering 1542 references in WindhelmWorld "Windhelm" [WRLD:0001691D] for LOD
[00:00:52.782]   World Tamriel
[00:00:52.793]     Gathering references in Tamriel "Skyrim" [WRLD:0000003C] for STAT ACTI MSTT CONT FURN DOOR TREE
[00:00:59.753]     Filtering 249818 references in Tamriel "Skyrim" [WRLD:0000003C] for LOD
[00:00:59.763]       0 of 249818 done
[00:01:03.621]       12490 of 249818 done
[00:01:05.369]         Disabled NeverFade, replaced by static LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00033DCB] (places ShrineOfAzura01 [sTAT:00033DCA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 26,19)
[00:01:07.351]       24980 of 249818 done
[00:01:11.030]       37470 of 249818 done
[00:01:14.625]       49960 of 249818 done
[00:01:15.037]         Rule found for reference 0005C854
[00:01:15.214]         Rule found for reference 0005D2BE
[00:01:18.432]       62450 of 249818 done
[00:01:22.224]       74940 of 249818 done
[00:01:25.821]       87430 of 249818 done
[00:01:29.253]       99920 of 249818 done
[00:01:31.983]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EDA] (places CivilWarBannerImp03 [MSTT:00097ED7] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26)
[00:01:32.011]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EDB] (places CivilWarBannerImp03 [MSTT:00097ED7] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,25)
[00:01:32.026]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EDC] (places CivilWarBannerImp04 [MSTT:00097ED8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26)
[00:01:32.050]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EDD] (places CivilWarBannerImp04 [MSTT:00097ED8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,25)
[00:01:32.065]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EDE] (places CivilWarBannerImp01 [MSTT:00097ED9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -13,25)
[00:01:32.095]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097EFF] (places CivilWarBannerImp02 [MSTT:00097ED6] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -13,26)
[00:01:32.129]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097F1A] (places CivilWarBannerImp01 [MSTT:00097ED9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -13,26)
[00:01:32.143]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:00097F1B] (places CivilWarBannerImp02 [MSTT:00097ED6] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -13,26)
[00:01:32.250]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:000984F3] (places CivilWarBannerImp04 [MSTT:00097ED8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26)
[00:01:32.265]         Disabled NeverFade, replaced by dynamic LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:000984FB] (places CivilWarBannerImp04 [MSTT:00097ED8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -13,25)
[00:01:33.281]       112410 of 249818 done
[00:01:33.975]         Rule found for reference 0009C8D4
[00:01:36.883]       124900 of 249818 done
[00:01:40.259]       137390 of 249818 done
[00:01:43.379]       149880 of 249818 done
[00:01:46.404]       162370 of 249818 done
[00:01:49.337]       174860 of 249818 done
[00:01:51.083]         Disabled NeverFade, replaced by static LOD for Update.esm [REFR:000D5365] (places ImpExtIceLighthouse01 [sTAT:000732E9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,27)
[00:01:52.536]       187350 of 249818 done
[00:01:55.626]       199840 of 249818 done
[00:01:57.696]         Rule found for reference 000EE66D
[00:01:59.001]       212330 of 249818 done
[00:02:02.317]       224820 of 249818 done
[00:02:05.355]       237310 of 249818 done
[00:02:09.300]         Disabled NeverFade, replaced by DynDOLOD LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:05100D63] (places USLEEP_ShipLargeKatariah02_LOD [sTAT:05200D62] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26)
[00:02:09.364]       249800 of 249818 done
[00:02:09.382] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_childworldfull.txt
[00:02:09.394] Add 77 references from child worlds to Tamriel
[00:02:12.240] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_static_Tamriel.txt
[00:02:12.252] Adding 2 manual objects LOD data to LODGen export file
[00:02:12.266] Saving objects LOD data to D:\Modding Tools\DynDOLOD SE\Edit Scripts\Export\LODGen_SSE_Tamriel.txt
[00:02:12.310] LOD references: 35083, unique LOD objects: 1778
[00:02:12.332] DoLODThread Tamriel
[00:02:12.346] Creating mini atlas data
[00:02:12.387] Gathering meshes for atlas creation
[00:02:13.977] Processing 2104 meshes for atlas creation
[00:02:17.391] Processing texture replacements
[00:02:17.745] Preparing texture data
[00:02:17.774]
[00:02:21.541] Creating atlas textures D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from 142 textures
[00:02:53.329] Save D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds
[00:02:55.029] Save D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel_n.dds
[00:02:57.697] Combining mini atlas map
[00:02:57.718] Executing LODGenx64.exe
[00:02:57.729] "D:\Modding Tools\DynDOLOD SE\Edit Scripts\LODGenx64.exe" --inputfile "D:\Modding Tools\DynDOLOD SE\Edit Scripts\Export\LODGen_SSE_Tamriel.txt" --logfile "D:\Modding Tools\DynDOLOD SE\Logs\LODGen_SSE_Tamriel_log.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath
[00:02:57.743] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_refr_Tamriel.txt
[00:02:57.756] Add 5 manual cells for DynDOLOD
[00:02:57.768] Adding Master into Tamriel
[00:02:57.782] Setting up 10413 cells with 674 active cells for 3038 dynamic LOD objects for DynDOLOD - T
[00:02:57.794]     -58, -41 to 58, 47
[00:03:01.701] Real work starting now
[00:03:51.790] Done
[00:03:51.813] Adding 685 new to 685 large references for Tamriel in DynDOLOD.esm
[00:03:55.676] Add 3038 references for DynDOLOD LOD
[00:03:55.687]     1 of 3038 done
[00:04:00.276]     304 of 3038 done
[00:04:04.924]     607 of 3038 done
[00:04:09.720]     910 of 3038 done
[00:04:14.474]     1213 of 3038 done
[00:04:19.353]     1516 of 3038 done
[00:04:24.344]     1819 of 3038 done
[00:04:29.375]     2122 of 3038 done
[00:04:34.549]     2425 of 3038 done
[00:04:39.833]     2728 of 3038 done
[00:04:45.231]     3031 of 3038 done
[00:04:45.391] Add 11 references for DynDOLOD GLOWLOD
[00:04:45.402]     1 of 11 done
[00:04:45.628] Found D:\Modding Tools\DynDOLOD SE\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_refr_Tamriel.txt
[00:04:45.638] Add 5 manual references for DynDOLOD
[00:04:45.648] SolitudeWindMillFan skyrim.esm
[00:04:45.676] KatlasFarmWindMillLFan skyrim.esm
[00:04:45.705]   no DynDOLOD for WhiterunDragonsreachWorldFire01 00033DA4. Add a rule
[00:04:45.715]   no DynDOLOD for WhiterunDragonsreachWorldFire02 00033DA4. Add a rule
[00:04:45.725]   no DynDOLOD for RockCliff04_Skyrimesm_03F5DC 00029D98. Add a rule
[00:04:45.737] Added 5 markers for 13 cells
[00:04:45.749] Adding LOD objects data with 3056 entries
[00:04:45.768]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\StorageUtilData\DynDOLOD_Tamriel_Objects.json
[00:04:45.779] Adding LOD objects data with 3056 entries
[00:04:45.800]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\DynDOLOD_Data\DynDOLOD_Tamriel_Objects.txt
[00:04:45.811] Adding 7 child worlds using Tamriel for LOD
[00:04:45.821]   KatariahWorld "Emperor's Quarters" [WRLD:000C350D]
[00:04:45.957] Adding 12 new to 12 large references for KatariahWorld in DynDOLOD.esm
[00:04:45.971]   RiftenWorld "Riften" [WRLD:00016BB4]
[00:04:46.252] Adding 29 new to 29 large references for RiftenWorld in DynDOLOD.esm
[00:04:46.275]   SolitudeWorld "Solitude" [WRLD:00037EDF]
[00:04:46.697] Adding 62 new to 62 large references for SolitudeWorld in DynDOLOD.esm
[00:04:46.748]   WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033]
[00:04:46.976] Adding 48 new to 48 large references for WhiterunDragonsreachWorld in DynDOLOD.esm
[00:04:47.012]   WhiterunWorld "Whiterun" [WRLD:0001A26F]
[00:04:47.576] Adding 113 new to 113 large references for WhiterunWorld in DynDOLOD.esm
[00:04:47.694]   WindhelmPitWorldspace "The Pit" [WRLD:000D45F0]
[00:04:47.891] Adding 29 new to 29 large references for WindhelmPitWorldspace in DynDOLOD.esm
[00:04:47.912]   WindhelmWorld "Windhelm" [WRLD:0001691D]
[00:04:48.334] Adding 57 new to 57 large references for WindhelmWorld in DynDOLOD.esm
[00:04:48.378] Sorting Formlists for Tamriel
[00:04:48.388]   Adding Grids index with 8582 entries
[00:04:48.400]   Adding 5696 FarGrids lists
[00:04:48.411]   Adding 4055 NearGrids lists
[00:04:48.422]   Adding 2306 Cells lists
[00:04:48.634]   Adding worshipper list to work around game breaking bugs with 1023 entries
[00:04:48.645]   Adding child world Grids list with 349 entries
[00:04:51.070]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\StorageUtilData\DynDOLOD_Tamriel.json
[00:04:51.087] Sorting Formlists for Tamriel
[00:04:51.097]   Adding Grids index with 8582 entries
[00:04:51.109]   Adding 5696 FarGrids lists
[00:04:51.122]   Adding 4055 NearGrids lists
[00:04:51.133]   Adding 2306 Cells lists
[00:04:51.344]   Adding worshipper list to work around game breaking bugs with 1023 entries
[00:04:51.356]   Adding child world Grids list with 349 entries
[00:04:53.781]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
[00:04:53.797]   Adding world index with 8 entries
[00:04:53.808]   Adding 8 masters
[00:04:53.822]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\StorageUtilData\DynDOLOD_Worlds.json
[00:04:53.833]   Adding world index with 8 entries
[00:04:53.850]   Saved D:\Modding Tools\DynDOLOD SE\DynDOLOD_Output\skse\plugins\DynDOLOD_Data\DynDOLOD_Worlds.txt
[00:04:53.865] Updating 1778 base records
[00:04:56.677] Done
[00:04:56.686] Disabling 19 references
[00:04:56.701] DoLODThread Tamriel done
[00:04:56.716] Removing empty cells SolitudeWorld "Solitude" [WRLD:00037EDF]
[00:04:57.005] Removing empty cells WhiterunWorld "Whiterun" [WRLD:0001A26F]
[00:04:57.032] Removing empty cells MarkarthWorld "Markarth" [WRLD:00016D71]
[00:04:57.058] Removing empty cells RiftenWorld "Riften" [WRLD:00016BB4]
[00:04:57.084] Removing empty cells WindhelmWorld "Windhelm" [WRLD:0001691D]
[00:04:57.112] Removing empty cells Tamriel "Skyrim" [WRLD:0000003C]
[00:04:57.161] Write next object id 06D4CF to C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\DynDOLOD_SSE_next-object.fid
[00:04:57.171] Write next object id 00BDB8 to C:\Users\TechAngel\AppData\Local\Skyrim Special Edition\DynDOLOD_SSE_next-object-esm.fid
[00:04:57.182]
[00:04:57.192]
[00:04:57.202]
[00:04:57.211] Checking for plugins causing texture z-fighting flicker because of large references bugs.
[00:04:57.238]  SMIM-SE-Merged-All.esp [REFR:02011CFD] (places RTDockPier03SMIM [sTAT:0700AA05] in GRUP Cell Temporary Children of DLC1IcewaterJetty [CELL:00006E11] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,29))
[00:04:57.368]  SMIM-SE-Merged-All.esp [REFR:000AEDF5] (places RockCliff08RiverBottom01 [sTAT:0006C1E5] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))
[00:04:57.573]
[00:04:57.584]
[00:04:57.653] LODGenx64.exe for Tamriel completed successfully
[00:04:57.663]
[00:04:57.673]
[00:04:57.684] DynDOLOD Worlds completed successfully.
[00:48:30.635] [49:39] Saving: DynDOLOD.esm
[00:48:31.052] [49:40] Saving: DynDOLOD.esp
[00:48:31.928] [49:40] Done saving.

 

 

 

I did a vanilla run and the issue didn't occur, so I'm quite perplexed on this one.

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If something doesn't have LOD it is probably because the LOD filename didn't match the full model ... or the reference has an Enable Parent or it might be Initially Disabled.

 

Check DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_meshes.txt contains the LOD NIF.

 

Check DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_staticlodfiles.txt contains the full model filename without .NIF at the end and lists the LOD model at least one time.

Farmhouse01=meshes\lod\farmhouse\farmhouse01_lod.nif;meshes\lod\farmhouse\farmhouse01_lod.nif;meshes\lod\farmhouse\farmhouse01_lod.nif

 

Check DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txt contains the reference form id and then list position/rotation/scale/full model/LOD models etc.

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If something doesn't have LOD it is probably because the LOD filename didn't match the full model ... or the reference has an Enable Parent or it might be Initially Disabled.

I have checked, doubled checked, and tripled checked. The names are as they should be.

No references in the plugin...I've bypassed editing individual references by using a plugin to redirect the vanilla statics to new meshes.

 

Check DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_meshes.txt contains the LOD NIF.

Checked. It is present.

 

Check DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_staticlodfiles.txt contains the full model filename without .NIF at the end and lists the LOD model at least one time.

Farmhouse01=meshes\lod\farmhouse\farmhouse01_lod.nif;meshes\lod\farmhouse\farmhouse01_lod.nif;meshes\lod\farmhouse\farmhouse01_lod.nif

Checked. It is and the LOD is listed three times. Paths are correct.

 

Check DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txt contains the reference form id and then list position/rotation/scale/full model/LOD models etc.

Here might be something... As I mentioned I'm simply changing the paths on the vanilla records via ESP (flagged ESL). I see the vanilla references in the file, however, the mesh paths are vanilla paths; not the new paths that I'm changing with my plugin.

0001774F 00000000 33175.957031 106024.375000 -13772.250000 0.0000 0.0000 89.2804 1.0 Farmhouse02Snow 00018800 Snow-LargeRef meshes\architecture\farmhouse\farmhouse02.nif meshes\lod\farmhouse\farmhouse02_lod.nif meshes\lod\farmhouse\farmhouse02_lod.nif meshes\lod\farmhouse\farmhouse02_lod.nif

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That means the plugin that changes this reference was not loaded or its changes were reverted by another plugin at the time of LOD generation.

 

It is the same plugin doing the other changes that worked, right?

Edited by sheson

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That means the plugin that changes this reference was not loaded or its changes were reverted by another plugin at the time of LOD generation.

 

It is the same plugin doing the other changes that worked, right?

Yeah, that's the thing. There are 12 references and, though I haven't checked the destroyed inns yet, it all works but that one farmhouse. Nothing is in the load order that would overwrite said changes. Here's the record showing nothing is overwritten:

DynTemp.png

 

Here is the unreleased mod update that has all the new files: https://mega.nz/#!5odyCY6b!bX5mMyrzUgs6PC_zgsZklOm2Xsb8jzdq_3eCqevY-iM

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Downloaded and tested. I get this in the expert file.

0001774F 00000000 33175.957031 106024.375000 -13772.250000 0.0000 0.0000 89.2804 1.0 Farmhouse02Snow 00018800 Snow-LargeRef meshes\better dynamic snow\snowy farmhouses\bdsfarmhouse02snow.nif meshes\lod\bdsfarmhouse02snow_lod_0.nif meshes\lod\bdsfarmhouse02snow_lod.nif meshes\lod\bdsfarmhouse02snow_lod.nif

It uses meshes\lod\bdsfarmhouse02snow_lod_0.nif for LOD 4 and meshes\lod\bdsfarmhouse02snow_lod.nif for the higher LOD levels as it should.

 

The automatic filename matching works. 

 

However, bdsfarmhouse02snow_lod_0.nif is only the glow LOD windows.

 

Rename it to bdsfarmhouse02snowglow_lod_0.nif like the others and everything should work as expected.

Edited by sheson

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Downloaded and tested. I get this in the expert file.

0001774F 00000000 33175.957031 106024.375000 -13772.250000 0.0000 0.0000 89.2804 1.0 Farmhouse02Snow 00018800 Snow-LargeRef meshes\better dynamic snow\snowy farmhouses\bdsfarmhouse02snow.nif meshes\lod\bdsfarmhouse02snow_lod_0.nif meshes\lod\bdsfarmhouse02snow_lod.nif meshes\lod\bdsfarmhouse02snow_lod.nif
It uses meshes\lod\bdsfarmhouse02snow_lod_0.nif for LOD 4 and meshes\lod\bdsfarmhouse02snow_lod.nif for the higher LOD levels as it should.

 

The automatic filename matching works.

 

Then perhaps it's been my cache this whole time. I'll delete it and try again.

 

However, bdsfarmhouse02snow_lod_0.nif is only the glow LOD windows.

 

Rename it to bdsfarmhouse02snowglow_lod_0.nif like the others and everything should work as expected.

Thanks for catching that. Copy and paste error there.

 

I'll let you know how the run goes after deleting the cache and rerunning.

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Thanks. That seemed to be issue the whole time. Once I deleted the cache and regenerated, all was well!

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