Hey, there! I've search around and couldn't find anything that specifically answered my questions, and I'm not entirely convinced this isn't a special case that TexGen is handling... I've been going through your documentation for including new LOD...here's what I've done:
What I have...
New farmhouse meshes with a thick layer of snow on the top (similar to No Snow Under the Roof, but not that extreme).
What I want...
I want the LOD to reflect the layer of snow on the top of the farmhouses. From a distance, the added depth of the snow layer can't be seen, therefore, I would like to simply change the texture for the snowy version of farmhouses to match my new models.
The Setup
Vanilla farmhouse statics are redirected to the custom models (BDS_Farmhouse01Snow.nif, etc.) via a plugin.
They are still using the vanilla LOD meshes: farmhouse01 = LOD\Farmhouse\Farmhouse01_HLOD.nif
I found this texture in DynDOLOD and found that TexGen also has it in its log: textures/lods/farmhouselod01snow.dds. I thought that simply including the new LOD texture (overwriting DynDOLOD) would work, however, TexGen never picks it up. The output is always the vanilla texture, even though my new texture is winning all conflicts. Is there something I'm missing for TexGen to pick up the new texture?
I'm curious if I even have the right texture, seeing this doesn't seem to be a vanilla texture. Push comes to shove, I think I can just do this with custom LOD meshes that point to the new textures, however, I don't know how to get those to be picked up by TexGen/DynDOLOD.
Question
TechAngel85
Hey, there! I've search around and couldn't find anything that specifically answered my questions, and I'm not entirely convinced this isn't a special case that TexGen is handling...
I've been going through your documentation for including new LOD...here's what I've done:
What I have...
New farmhouse meshes with a thick layer of snow on the top (similar to No Snow Under the Roof, but not that extreme).
What I want...
I want the LOD to reflect the layer of snow on the top of the farmhouses. From a distance, the added depth of the snow layer can't be seen, therefore, I would like to simply change the texture for the snowy version of farmhouses to match my new models.
The Setup
I found this texture in DynDOLOD and found that TexGen also has it in its log: textures/lods/farmhouselod01snow.dds.
I thought that simply including the new LOD texture (overwriting DynDOLOD) would work, however, TexGen never picks it up. The output is always the vanilla texture, even though my new texture is winning all conflicts. Is there something I'm missing for TexGen to pick up the new texture?
I'm curious if I even have the right texture, seeing this doesn't seem to be a vanilla texture. Push comes to shove, I think I can just do this with custom LOD meshes that point to the new textures, however, I don't know how to get those to be picked up by TexGen/DynDOLOD.
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