redxlaser15 Posted February 24, 2019 Posted February 24, 2019 Just as it says on the tin. I figure it would, but I don't want to mess anything up.
0 TechAngel85 Posted February 24, 2019 Posted February 24, 2019 On 2/24/2019 at 9:07 PM, redxlaser15 said: Just as it says on the tin. I figure it would, but I don't want to mess anything up.Yes, as long as all required files active cross all profiles.
0 redxlaser15 Posted February 24, 2019 Author Posted February 24, 2019 So one file can have one type of skeleton while a different file has another? I guess I should have specified that part better.
0 Greg Posted February 25, 2019 Posted February 25, 2019 You can use different skeletons in your profiles, but you also need to ensure the FNIS generated animation files are in distinct mods in each profile as well. In other words, your profiles should be something like this: Profile A Skeleton A (active) Skeleton B (inactive) FNIS Animation mod(s) appropriate for Skeleton A (active) Animation mod(s) appropriate for Skeleton B (inactive) FNIS Generated Output A (active) FNIS Generated Output B (inactive) Profile B Skeleton A (inactive) Skeleton B (active) FNIS Animation mod(s) appropriate for Skeleton A (inactive) Animation mod(s) appropriate for Skeleton B (active) FNIS Generated Output A (inactive) FNIS Generated Output B (active)
0 redxlaser15 Posted February 25, 2019 Author Posted February 25, 2019 How would you do that? I don't know how I'd connect it up seperately like that.I've had some issues with FNIS already. MO doesn't feel like connecting up to it properly when using the puzzle piece box thingy. I press FNIS, run FNIS, and select the one for users. MO seems to think it's opening, but FNIS doesn't actually open. I also tried downloading the creature pack, but FNIS doesn't feel like recognizing that it exists. No clue what's up in either front.
0 Greg Posted February 25, 2019 Posted February 25, 2019 If you are using Mod Organizer 2.1.6, it should automatically install Creature Pack without any user intervention. If you are using an older version, you may need to expand the top folder to find Data, right click Data, and click Set data folder when installing. On the FNIS executable, expand the Data folder like I think you are doing to find GenerateFNISForUsers.exe, right click it and Add as executable. You should then be able to click the combo box at the top right (just to the left of the run button), select GenerateFNISForUsers, and click run to run FNIS.
0 redxlaser15 Posted February 26, 2019 Author Posted February 26, 2019 (edited) 1) I do have MO 2.1.6. So is the creature pack installed and FNIS just isn't telling me that?2) The data folder inside MO doesn't like to expand at all, or something. I can't read most of the text, since it is each cut off with '...' or labelled as data or Overwrite. With the (sort of) exceptions of those that aren't shown to be in a file (other than in data itself of course). Those ones simply have a paper icon.3) I like your profile name of 'Greg.' It is a good name. EDIT: Oh my gosh I found how to expand it so I can read everything! It's a miracle! EDIT 2: I managed to add FNIS as an executable and run it from MO. It still says the creature pack isn't installed. Edited February 26, 2019 by redxlaser15
0 Greg Posted February 27, 2019 Posted February 27, 2019 Can you include a screenshot showing what happens when you install the creature pack? Are you using Skyrim LE or Skyrim SE?
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redxlaser15
Just as it says on the tin. I figure it would, but I don't want to mess anything up.
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