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Broken LOD reflections when using DynDOLOD but not when suing xLODGen
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Question
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so this has been plaguing a user for some time now, and a fix was finally found yesterday:
When using DynDOLOD reflections on the water surface use the billboard:
but when regenerating everything with xLODGen the normal mesh is used:
the problem is easily reproducible and happens on all locations.
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