I'm running DynDOLODx64 2.54 through MO2. I've used DynDOLOD extensively for Oldrim with MO1 and am switching over to SSE.
Problem I'm running into is DynDOLOD will generate about 800MB of LODs but after it completes DLC2ApocryphaWorld, it seems to stop doing anything. There's no crash, but CPU usage also drops to 0% and no further command prompt windows pop up.
Initially it was stopping on SkuldafnWorld but when I unchecked that, it would then pause on the next world.
Other notes:
There is no log file for the world it gets stuck on
There is no Export file for the world it gets stuck on (Edit Scripts\Export\)
There are no files in the cache folder for the world it get stuck on
In the window, these are the last few lines before it stops doing work:
.../DynDOLOD_SSE_next-object.esm.fid not found .../DynDOLOD_SSE_next-object.fid not found Generating tree LOD for SkuldafnWorld with brightness set to 0 [skuldafnWorld] Generating LOD
Question
nanashi
I'm running DynDOLODx64 2.54 through MO2. I've used DynDOLOD extensively for Oldrim with MO1 and am switching over to SSE.
Problem I'm running into is DynDOLOD will generate about 800MB of LODs but after it completes DLC2ApocryphaWorld, it seems to stop doing anything. There's no crash, but CPU usage also drops to 0% and no further command prompt windows pop up.
Initially it was stopping on SkuldafnWorld but when I unchecked that, it would then pause on the next world.
Other notes:
In the window, these are the last few lines before it stops doing work:
Any idea what the problem is?
Edited by nanashi30 answers to this question
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