Prokktor Posted August 25, 2018 Posted August 25, 2018 I am currently modding my Fallout 4 mostly what BiRaitBec Modlist says:https://www.nexusmods.com/fallout4/mods/23556?tab=description But I am using MO2 Mator Smash and Merge Plugins as I am used to from Modding Skyrim. In my first test playthrough I encountered a rather strong piece of clothing that looked suspicious, so I checked and its from Far West Minuteman I should have resistance values 1 / 20 /10 according to Fo4Edit but ingame it shows 41 / 20 / 10 When I put it on my armor is 20 / 20 /10 What can I do to find out what is wrong? (I am not that expierienced with Fo4Edit) Thanks for reading Martin# This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm GCM_DLC_Automatron.esl XDI.esm HUDFramework.esm FCOM.esm SimSettlements.esm Robot Home Defence.esm TrueStormsFO4.esm FlaconOil_BA2_2K_Part1.esp FlaconOil_BA2_2K_Part2.esp FlaconOil_BA2_2K_Part3.esp LooksMenu.esp Armorsmith Extended.esp GCM.esp LooksMenu Customization Compendium.esp BostonFPSFixAIO.esp Realistic Death Physics - ALL DLC.esp No Aggro Impact Landing.esp NamedNPCProtect-uber.esp SettlementMenuManager.esp EasyHacking.esp EasyLockpicking.esp Faster Terminal Displays (20x).esp CBBE.esp PaladinBaileyRedRocket.esp Perk Magazine Material Fix.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp ValdacilsItemSorting-Junk+DEF_INV.esp ValdacilsItemSorting-CosmeticsByClass.esp ValdacilsItemSorting-ArmorByClass.esp ValdacilsItemSorting-Weapons.esp HAAS Overkill Automatron.esp VaultSuitUnzipped.esp WestTekTacticalOptics.esp RealFemaleSynths.esp Eli_Armour_Compendium.esp Crimsomrider's Accessories.esp CROSS_Cybernetics.esp NanoSuit.esp HN66-SiriusArmor.esp Mercenary.esp M9.esp m82a.esp CROSS_PlasRail.esp Crossbow.esp RemoteExplosives.esp RU556.esp ASVektor.esp McMillanCS5.esp WeaponsHD.esp Viper6610.esp CROSS_CryoLance.esp CROSS_RugerMkV.esp Quad_Fusillade.esp Krebs.esp BE_Enhanced Grenades.esp P90.esp CorvalhoWidowShotgun.esp ClassicSniper.esp SVT40.esp DOOMDesertEagle.esp AUG-A1.esp PD_LowerWeapon.esp SOTS.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp W.A.T.Minutemen.esp Far West Minutemen.esp Synth Overhaul.esp ImmersiveDogmeat.esp BetterSettlersNoLollygagging.esp FCOM FW MM.esp MinutemenMerged.esp WastelandCodex.esp AA FusionCityRising.esp CompanionJasmineWITHQUEST.esp CompanionLauraWITHQUEST.esp Minuteman Watchtowers.esp VaultTecStory.esp llamaCompanionHeather.esp AzarPonytailHairstyles.esp BetterSettlersCCAPack2.0.esp KSHairdos.esp MiscHairstyle.esp The Eyes Of Beauty.esp Wasteland Heroines Replacer All in One_1.0.0.esp EveryonesBestFriend.esp WorkshopRearranged.esp SkjAlert_All_DLC.esp AGOMBz.esp ImmersiveScrapping_SeasonPass.esp ImmersiveScrapping_TidyUp.esp SalvageBeacons.esp SimSettlements_MegaPack_YearOne.esp No More Fake Puddles - Nuka World 1-0.esp dD-Enhanced Blood.esp dD - Screen Blood Duration Medium.esp PIP-Pad.esp PIP-Pad_LMCC.esp Clean Water - Clear - Rads.esp TrueStormsFO4-FarHarborExtraRads.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-NukaWorld-FH-Compat.esp AGM_Climate_TrueStormsPC.esp TrueStormsFO4-GlowingSeaExtraRads.esp EPO Redux.esp RadiantBirdsv05.esp Reverb and Ambiance Overhaul.esp Reverb and Ambiance Overhaul - Far Harbor.esp Reverb and Ambiance Overhaul - Nuka World.esp Realistic_conversations.esp BleakBeauty.esp Better Explosives.esp Better Locational Damage.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_WWorkshop.esp Better Locational Damage - DLC_Far_Harbor.esp Better Locational Damage - DLC_Nuka_World.esp RaiderOverhaul.esp Immersive Fallout - Movement (DLC).esp Immersive Fallout - Real Recoil (DLC).esp Immersive Fallout - Realistic ADS (DLC).esp Better Cooking.esp Better Locational Damage - Ghoul Edition.esp Better Explosives - Grenade Frequency 30.esp EnhancedLightsandFX.esp Pip-Boy Flashlight.esp PIP-Pad_Pip-BoyFlashlight.esp Better Chems - Valdacils Item Sorting.esp Radrose Usability Enhancements.esp AllPatchesMerged.esp AWKCR_Scriptpatch.esp StartMeUp.esp Smashed Patch.esp
0 zilav Posted August 27, 2018 Posted August 27, 2018 Armor and weapon properties are further modifed by attached object modifications.
0 Prokktor Posted August 27, 2018 Author Posted August 27, 2018 That is true but still strange. The problem is only agains physical damage. Fo4Edit shows Armor: 20 physical Resistance: 1 Fallout 4 Tooltip shows: Armor 41 When I wear the Armor and nothing else, my Armor rating is 20 Even if it is some attached Mod why is the Tooltip different from the actual effect?And if "Armor Rating" is the important bit, what does physical resistance do? Sorry for my noobish questions, I played too much Elder Scrolls and too little Fallout :-)
0 zilav Posted August 28, 2018 Posted August 28, 2018 Object mods, perks, magic effects, scripts, etc. A lot of things could modify stats on items dynamically.Anyway this question is not about FO4Edit, there are general modding forums for such discussions.
Question
Prokktor
I am currently modding my Fallout 4 mostly what BiRaitBec Modlist says:
https://www.nexusmods.com/fallout4/mods/23556?tab=description
But I am using MO2 Mator Smash and Merge Plugins as I am used to from Modding Skyrim.
In my first test playthrough I encountered a rather strong piece of clothing that looked suspicious, so I checked and its from Far West Minuteman
I should have resistance values 1 / 20 /10 according to Fo4Edit but ingame it shows 41 / 20 / 10
When I put it on my armor is 20 / 20 /10
What can I do to find out what is wrong? (I am not that expierienced with Fo4Edit)
Thanks for reading
Martin
3 answers to this question
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