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Question regarding object placement conflicts


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Posted

Hello,

Is there an available script or built in method for filtering two or more mods to determine what conflicts they have for the placement of new objects in a space? Or is it necessary to just check record by record? Thank you for any response to my question.

 

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2 answers to this question

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Posted

There is no such thing as objects placement conflict. A lot of objects overlap on purpose. The only way is to check in game or CK visually and make a "human" decision.

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Posted

Cool. Sorry for being inexact in my wording. I was thinking of interior clutter and furniture. But I can see how it would difficult/impossible (for a script) to distinguish the unintended overlap of a sword and a lantern from the intentional overlap of a rubble pile and a stone wall. Thank you for your response.

 

Sent from my Nexus 6P using Tapatalk

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