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Skyrim on RAM disk vs. DynDOLOD *stuttering?*


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Posted (edited)

Hello,

 

at first, I can't thank you enough for DynDOLOD Sheson! :)

 

The very sad/"no solution?" part is that I've found your post here:

https://forum.step-project.com/topic/7517-microstuttering-in-3rd-person-runninghorseback-riding-on-good-rig/page-5

 

I've installed Skyrim Vanilla like you said but on a ->RAM<- disk and get the same stuttering on a heavily modded Skyrim with 2K textures + ENB.

 

There is NO cell stuttering without DynDOLOD which makes the game also unplayable to me in some way.

 

In first person while walking there is NO cell stuttering (steady 60FPS)!

 

I guess that the engine is on its limit and can't handle this EPIC mod called "DynDOLOD by Sheson"?

 

My "old" (2011) Corsair Force F60GB seems like to have almost the same performence like a newer SSD.

 

I've installed Skyrim Vanilla with optimized vanilla textures (Skyrim = 8,43GB) on a RAM disk and used the Skyrim.prefs ini tweak

fTreeLoadDistance=1000000.0000 = same stutter like with DynDOLOD but feels really SMOOTH while walking which is stunning to see almost NO trees popping in! :) 

 

My rig:

 

Watercooled

3570K @ 4,7Ghz

GTX 970 @ 1,5Ghz/4000Mhz 

16GB DDR3 @ 1866MHz (3FPS difference vs. 1333MHz in some CPU limited areas)

Skyrim on SSD

 

Lowering this beautiful long-range view is no option for me.

 
[TerrainManager]
fTreeLoadDistance=70000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
 
Hu? Can't upload a in-game pic?
Here's the link: (In game with DynDOLODhttps://fs1.directupload.net/images/180326/erszgdvv.jpg 
Edited by Agent_XXX

11 answers to this question

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Posted (edited)

As suggest before in similar discussions and in the manual:

 

Consider using the ultra tree LOD with the billboard only option to replace the buggy 2D tree LOD with tree LOD in object LOD which doesn't suffer the third person cell border performance issues.

 

If there too much data to load and unload for the available hardware (970 > 3.5 VRAM slowdown) because the load order has been filled over the top with too many large textures and other stuff, is trying to lesson the requirements or optimize the settings/setup, especially ENBoost ReservedMemorySizeMb and maybe crash fixes USeOSAllocators among other things as explained in the performance section of the manual.

Edited by sheson
  • 0
Posted (edited)

Thank you very much Sheson!

 

I don't have any Vram issues even if I'm using more than 3,65GB VRAM with my GTX 970.

Vram usage is mostly under 3GB and I tried almost everything with ENB settings, pagefile.sys and so on to get rid of the cell loading stutter.

 

 

I will try your options later like you said and will post if it works (I'm sure it will),

but for now, I'm going to play your EPIC mod tonight after 1561619465168 hours of tweaking Skyrim.

 

Do you accept donations? Paypal?!

You need a drink, dude...! SERIOUSLY! ;)

 

Well guys, you can save your money for a RAM disk!

That's for sure it will NOT help with cell stuttering which I still CAN'T believe. :(

 

Keep on walking guys to get STEADY FPS and enjoy this EPIC graphics and lovely long-range view without cell stuttering and DynDOLOD @ maximum.! =)

 

Yee haw!!! :D

 

EDIT: send me a PM for donation! ;)

Edited by Agent_XXX
  • 0
Posted (edited)

This is the reason why I switched to Special Edition. No bottlenecks in my hardware or VRAM and still stutters on Vanilla ultra settings in oldrim. SSE feels much smoother. I also determined that my wireless mouse had intermittent stutter (due to interference or it being old and worn out) which was confounding the issue. So I switched to a wired mouse and now I have butter smooth modded Skyrim with ultra graphics.

Edited by drift123
  • 0
Posted (edited)

If your Vanilla Oldrim stutters on ultra settings then your PC is a potatoe, cos' everyone else can play Vanilla Skyrim butter smooth (I'm sure you know that).

 

Skyrim SSE looks much too ugly without parallax and many other stunning graphic features.

 

Looks nothing but **** compared to modded Oldrim.

 

Maybe I'm going to switch to darker lighting which makes the game much different (sneaking etc.).

 

I've always used to run through Skyrim form A to B, now I can't run anymore in some areas which is kinda good,

'coz I really like EPIC graphic mods, textures, parallax and so on.

 

Enjoy! :)

 

btw. interessting to know that a mouse causes stutter.

I never used a wireless mouse or keyboard.

Edited by Agent_XXX
  • 0
Posted (edited)

I'm not sure why my mouse was causing stutter but it was happening in different games and went away when I swapped for a cheap wired mouse from manufacturer. My guess is interference or the sensor is not working correctly. But it only happens in 3D games which is strange.

As for my PC, I have i7 7700k, 16 GB DDR4 RAM, Samsung EVO 500 GB SSD, GTX 1050 TI OC 4 GB VRAM, and WIN 10 64 bit. I even checked performance and nothing was overheating or bottlenecking. The stutter was definitely not due to bad components, because I'm running Skyrim SE butter-smooth with the same hardware on Ultra settings with mods and there is 0 stutter.

For my standards SSE looks pretty good and mods/ENB will develop in time.

Edited by drift123
  • 0
Posted (edited)

Sounds more than weird dude!

 

Here's another weird story which I CAN'T EXPLAIN AT ALL!!!

 

My HDD's and SSD are sometimes REALLY fast.

E.G. my 500GB HDD is sometimes much FASTER like normal (30MB/sec. vs. 100MB/sec., copy -> paste a file on that HDD)

I can't explain this bug and it happened to me like 3 times in 4 years AND just DISAPPEARED!!! 

 

I also do not understand how an old USB2 HDD can be "HYPER" fast.

E.G. a friend of mine got a very fast HDD setup and loaded in less than a minute a 20GB video file on my "crap old" USB2 HDD with more than 200MB/sec..

 

I just don't get it!

PC hardware got his own life! 

That's for sure!

NO JOKE!

Edited by Agent_XXX
  • 0
Posted

Sheason said:

 

Use Medium preset. Use Billboards for LOD4 insead of 3D tree LOD

 

Skyim can run without loading stutter. I find it best to set ReservedMemoryMB to any value with the mouse rotator thingy while using cursor keys to move to find the sweet spot.

Test with CrashFixes UseOsAllocators=1. Use BethINIs.

 

Best to find a recent guide for best performance for whatever OS you are using.

 

 

 

This fixed all my stutter problems.

Don't forget to set fTreeLoadDistance=50000.0000 ins Skyrim.prefs and happy cell loading while RUNNING! ;)

 

THANK YOU! :)

  • 0
Posted

Yeah I tried all those and while some settings reduced stutter, it wouldn't go away entirely at cell borders. May try it again some day with my new wired mouse as that may have affected my tests, but for now I'm content modding Special Edition. I'm confused as to why my wireless mouse would cause stutter though...and it would only happen in more graphically demanding areas, even though I had plenty of headroom performance-wise.

  • 0
Posted

This game is totally crap!

This game is the like the devil himself.

 

This game will getting worse with every level up.

This game and mountain flickering is nothing but EVIL which is caused BY MANY FAR TOO MANY THINGS (Mods, Fog, Clouds, ENB, Moving Speed etc.)

 

This game called Skyrim (Oldrim) is the crap like Oblivion and Fallout3 (Game Byro Emgine).

 

This game does not getting a improvement by a SSD (cell loading) which is simply a mythos and connected to you level anyway.

 

This game is crap.

  • 0
Posted (edited)

I'm such an idiot.

 

I thought that my GTX 970, textures, meshes is causing that VERY STRONG flickering since I've didn't read that "Guide: Z-Fighting" on step project.

 

The "funny thing" is that I got the same "best looking performence results" for [Terrainmanager] in Skyrim.prefs.ini. :)

 

Take a look for sure and read CAREFULLY the guide!

 

Well, I've used "EDGE AA" in ENB instead of ANY other AA mode.

 

That drove me insane...listen!

 

Before I've used a AMD 7950 and "EDGE AA" fixed all my flickering problems!!! -.- 

 

Now I can see the grass in far distant MUCH BETTER and fences, trees almost EVERYTHING stopped flickering by using "TemporalAA".

 

Supersampling is overkill but looks just fantastic! ;)

 

DO NOT USE "EDGE AA" if you got a nVidia graphics card ?!?!?!

Edited by Agent_XXX

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