L1Qu1D1 Posted January 23, 2018 Posted January 23, 2018 Just wondering if there's any inherent flaw using Bash Tagger and then finish with a bashed patch after generating the tags? Is there a version of Wrye Bash that is best for doing this with SSE? Any help would be fantastic.
0 L1Qu1D1 Posted January 23, 2018 Author Posted January 23, 2018 (edited) Just tested generating tags with USSEP and I got this output : Tag Generator v1.6.1.2 by fireundubh-------------------------------------------------------------------------------Using record structure for TES V: Skyrim Special Edition-------------------------------------------------------------------------------UNOFFICIAL SKYRIM SPECIAL EDITION PATCH.ESP-------------------------------------------------------------------------------No bad tags found.13 tags added to file header:{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Body-Size-F,Body-Size-M,C.Acoustic,C.RecordFlags,C.Regions,NPC.Class,NPC.Race}}-------------------------------------------------------------------------------[Apply Script done] Processed Records: 41634, Elapsed Time: 02:57 Is that successful or not? Edited January 23, 2018 by L1Qu1D1
0 TechAngel85 Posted January 23, 2018 Posted January 23, 2018 LOOT will be adding necessary tags reported by users. There are a few cases where some mods could use extra tags (like Book Covers Skyrim), but LOOT should handle most of this.
Question
L1Qu1D1
Just wondering if there's any inherent flaw using Bash Tagger and then finish with a bashed patch after generating the tags? Is there a version of Wrye Bash that is best for doing this with SSE?
Any help would be fantastic.
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now