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L1Qu1D1

Bash Tagger, Bashed Patch and SSE

Question

Just wondering if there's any inherent flaw using Bash Tagger and then finish with a bashed patch after generating the tags? Is there a version of Wrye Bash that is best for doing this with SSE?

 

Any help would be fantastic.

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Just tested generating tags with USSEP and I got this output :

 

 

Tag Generator v1.6.1.2 by fireundubh

-------------------------------------------------------------------------------
Using record structure for TES V: Skyrim Special Edition
-------------------------------------------------------------------------------

UNOFFICIAL SKYRIM SPECIAL EDITION PATCH.ESP
-------------------------------------------------------------------------------

No bad tags found.

13 tags added to file header:
{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Body-Size-F,Body-Size-M,C.Acoustic,C.RecordFlags,C.Regions,NPC.Class,NPC.Race}}

-------------------------------------------------------------------------------

[Apply Script done] Processed Records: 41634, Elapsed Time: 02:57

 

 

Is that successful or not?

Edited by L1Qu1D1

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LOOT will be adding necessary tags reported by users. There are a few cases where some mods could use extra tags (like Book Covers Skyrim), but LOOT should handle most of this.

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