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Lexy's: Legacy of The Dragonborn Special Edition


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Hey again, my problem with LOOT is strange since my last post i do nothing and now i start it again to retry and it show me the same errors on another mod

 

"Cyclic interaction detected between "ETaC - Better Dynamic Snow Patch.esp" and "Alternate Start - Live Another Life.esp". Back cycle: Alternate Start - Live Another Life.esp, Relationship Dialogue Overhaul.esp, TheChoiceIsYours.esp, Better Dynamic Snow.esp, ETaC - Better Dynamic Snow Patch.esp

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Hey again, my problem with LOOT is strange since my last post i do nothing and now i start it again to retry and it show me the same errors on another mod

 

"Cyclic interaction detected between "ETaC - Better Dynamic Snow Patch.esp" and "Alternate Start - Live Another Life.esp". Back cycle: Alternate Start - Live Another Life.esp, Relationship Dialogue Overhaul.esp, TheChoiceIsYours.esp, Better Dynamic Snow.esp, ETaC - Better Dynamic Snow Patch.esp

you probably need to add ETaC - Better Dynamic Snow Patch.esp to the Arthmoor Group.

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you probably need to add ETaC - Better Dynamic Snow Patch.esp to the Arthmoor Group.

Yes it work, but i dont find the rule in the main page at the ETAC instal lines and in the finishing line LOOT Group rules.

 

And i resolve the problem with Wildcat and Vigor. There was a old rule For Vigor making this error.

Thank You again Lexi.

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Hi Lexy you still have this in the Trees and Flora Merged (merge page). I think it's not used anymore :

 

Idiot Check: Make sure you have using the Verdant - A Skyrim Grass Plugin SSE Version.esp from Landscape Fixes For Grass Mods - Tweaks For Verdant in the merge.

 

On another front I removed all my others mods and will retry with latest changes! I'll see later today if it's working...

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Hi Lexy you still have this in the Trees and Flora Merged (merge page). I think it's not used anymore :

 

Idiot Check: Make sure you have using the Verdant - A Skyrim Grass Plugin SSE Version.esp from Landscape Fixes For Grass Mods - Tweaks For Verdant in the merge.

 

On another front I removed all my others mods and will retry with latest changes! I'll see later today if it's working...

Verdant is still in the guide, AFAIK... I saw yesterday in Discord that Veydesbloom was back up on Nexus, so that might change soon, but as far as I'm aware, Verdant is still the grass mod we're using - why wouldn't it be in the merge still?

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Verdant is still in the guide, AFAIK... I saw yesterday in Discord that Veydesbloom was back up on Nexus, so that might change soon, but as far as I'm aware, Verdant is still the grass mod we're using - why wouldn't it be in the merge still?

No it's not since the last changelog... Veydesbloom is back!

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Haven't looked at stuff this morning. Glad I hadn't gotten to that merge yet... got through about half of them last night. Thanks for the heads up, if nothing else. In that case, you are likely right... though there should be a Veydesbloom equivalent, I think... if there is, that would go in the merge instead. If not, no worries. :)

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Haven't looked at stuff this morning. Glad I hadn't gotten to that merge yet... got through about half of them last night. Thanks for the heads up, if nothing else. In that case, you are likely right... though there should be a Veydesbloom equivalent, I think... if there is, that would go in the merge instead. If not, no worries. :)

Yep it's really back! I'm at the stage of zPatch and will try to get a new game start before recompiling all the lodgens which take time. If it's working then I will compile the lods...

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Hi Lexy you still have this in the Trees and Flora Merged (merge page). I think it's not used anymore :

 

Idiot Check: Make sure you have using the Verdant - A Skyrim Grass Plugin SSE Version.esp from Landscape Fixes For Grass Mods - Tweaks For Verdant in the merge.

 

On another front I removed all my others mods and will retry with latest changes! I'll see later today if it's working...

thanks fixed.

Yep it's really back! I'm at the stage of zPatch and will try to get a new game start before recompiling all the lodgens which take time. If it's working then I will compile the lods...

if you have already done xLODGEN you can actually copy the files back the output folder and it will only update what it needs to update that the same with texgen and DynDOLOD.

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Well I'm very happy to report that "Everything" works well and can even load my saved game and the new 8 MCM menus register a little later like 2-3 minutes after load... So now, I' try the integration of my others personal mods like simply knock before doing the Lod Generation... Not sure yet if I'll start a new game or continue the one going on unless I see something breaks somewhere... But until now I always been able to used my old saved game with the game updates...


thanks fixed.


if you have already done xLODGEN you can actually copy the files back the output folder and it will only update what it needs to update that the same with texgen and DynDOLOD.

It because I removed Darkend and all my other mods not in the guide... (not many really : unread book glow, SWIFT, Simply Knock and the birds)... So I'll do backup then try to integrate my other mods then lodgen if all is good... Thanks Lexy!!!

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Heads up guys Look like Skyrim was updated again today so if anything breaks that is probably why.

With this happening so often now, it seem as a good practice to make sure that Skyrim is configured in Steam to only update when launched (instead of updating automatically). After this, just don't run Skyrim from the Steam launcher, and use the SKSE executable instead from MO2; and you'll probably be safe.

 

I also saw this "mod" posted in Reddit, it might be useful for these events:

 

https://www.nexusmods.com/skyrimspecialedition/mods/12480

Edited by RuyMarcus
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Heads up guys Look like Skyrim was updated again today so if anything breaks that is probably why.

Thanks God I have a backup! loll  Well Lexys All my others mods works! Thank so much... I'm busy but will play the new build later today... Continuing my savegame... unless you think it's very important (with rationale) to start a new game!

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thanks fixed.

if you have already done xLODGEN you can actually copy the files back the output folder and it will only update what it needs to update that the same with texgen and DynDOLOD.

This may be the best thing I've heard since the Merge Plugin Hide add-in to MO2...

 

Heads up guys Look like Skyrim was updated again today so if anything breaks that is probably why.

Seriously Bethesda? Are you kidding me? LEAVE OUR GAME ALONE! Man, I hope I learned from last time and have it set to only update on start from Steam...

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