I'm really not understanding how to build custom LODs for mods reading the documentation. Lets set up a specific scenario I am needing this for:
I have a mod that adds structures (houses, bridges, objects, landscape edits, etc) to the Tamriel worldspace. What is the best method for ensuring all these exterior additions and edits are picked up by DynDOLOD? Should LOD be generated in the CK? using DynDOLOD? TES5LODGen? From the information I found, it would seem the CK is best suited for this, but the information isn't coming across with a solid method.
Question
TechAngel85
I'm really not understanding how to build custom LODs for mods reading the documentation. Lets set up a specific scenario I am needing this for:
I have a mod that adds structures (houses, bridges, objects, landscape edits, etc) to the Tamriel worldspace. What is the best method for ensuring all these exterior additions and edits are picked up by DynDOLOD? Should LOD be generated in the CK? using DynDOLOD? TES5LODGen? From the information I found, it would seem the CK is best suited for this, but the information isn't coming across with a solid method.
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