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Just in FYI, I was checking things out in xEdit and it looks like Stealth Skills Rebalance sets Crime: Alarm Distance to 1200 on its own.  WB instructions say to use the tweak to set it 1000, which of course will override.  But SSR also has scripts in it, and while I don't have CK, this specific WB tweak may interact with SSR in unexpected ways.  I am removing the tweak from my game (but leaving in TimeScale), and I just thought you guys should know!  Thanks!

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I looked around in the scripts and seen nothing that would be of issue with changing the radius. Lowering it from 1200 will only make it easier for you to get caught. In light of the distances being so close together. I'll update the Bashed Patch page.

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