So while playing my modded sse, I have been noticing some texture shadow problems popping out here and there where a light casted from a torch or candlelight spell would not apply to textures until standing literally on top of that said texture. ( Also using beth ini)
And to clarify after these problems started bugging me enough I tested it with unmodded, vanilla inis(on ultra), no added textures and the problems still occur. I have noticed that this problem occurs on few places, especially notorious are roads where multiple different textures are present. One place where this occurs is just at the riften entrance when you are inside the town on the right, this is with using candlelight.
https://imgur.com/a/yq3HX here you can see said place in Riften, where the darker "shadow" is the line where basically the textures meet but light is not cast to the other texture.
So as I started doing some detective snooping, but could not find a reliable answer. Is there any known fixes to this lighting issue or is it just engine limitation?
And apologies if I posted in the wrong forum section!
Question
Kossu
So while playing my modded sse, I have been noticing some texture shadow problems popping out here and there where a light casted from a torch or candlelight spell would not apply to textures until standing literally on top of that said texture. ( Also using beth ini)
And to clarify after these problems started bugging me enough I tested it with unmodded, vanilla inis(on ultra), no added textures and the problems still occur. I have noticed that this problem occurs on few places, especially notorious are roads where multiple different textures are present. One place where this occurs is just at the riften entrance when you are inside the town on the right, this is with using candlelight.
https://imgur.com/a/yq3HX here you can see said place in Riften, where the darker "shadow" is the line where basically the textures meet but light is not cast to the other texture.
So as I started doing some detective snooping, but could not find a reliable answer. Is there any known fixes to this lighting issue or is it just engine limitation?
And apologies if I posted in the wrong forum section!
Edited by Kossu6 answers to this question
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