Jump to content
  • 0

Crashes south, east, and southeast of Whiterun


Question

Posted (edited)

In the vicinity spanning just west of Pelagia Farm, northeast to Battle-Born Farm and southeast to the pathway to Whiterun just beyond the crossing north of Riverwood, I've been experiencing pretty frequent crashes. No ini tweaks, bugfixes, etc. (even a clean Skyrim installation) that I've yet implemented appear to address this problem. Oddly, the crashes don't appear to occur anywhere else in-game. Resource-heavy interiors and exteriors elsewhere in the game have been stable outside of the usual FPS drops.

 

Using information from the Crash Fixes forums on the Nexus, I put together a dump file which pointed to an ID of 0x000aef0c. Looking up the aef0c ID in TES5Edit gives me a tree from Skyrim.esm. I'm not sure how this could be the cause of the crash. I can include the contents of the dump file for more information, if needed. This particular error is one that I have seen other people report, but no research on the matter points to anything in particular being the cause, or anything being a solution.

 

 

Below is my load order, per LOOT:

 

 

  Reveal hidden contents

 

 

Below are Skyrim.ini and SkyrimPrefs.ini, respectively:

 

 

  Reveal hidden contents

 

 

Below is some Skyrim Performance Monitor information:

 

 

  Reveal hidden contents

 

 

Please let me know if there's any other useful information I can provide. This has been going on for over a month now, and the crash is frequent enough that, in spite of my game otherwise being almost perfectly stable and crash-free, the game is practically unplayable since I don't use fast travel and the area around Whiterun is my single most frequent destination on the map. As mentioned earlier, I have yet to see any particular cause/solution to this crash, and if this information (and subsequent information) can be of use in helping others resolve the issue, all the better.

Edited by A_Dim_Mismatch
  • Answers 33
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0
Posted
  On 4/29/2017 at 4:36 AM, A_Dim_Mismatch said:

What about if I created an esp that loaded after the esm but removed the tree from the worldspace? If I load the game with such an esp active, the game couldn't make a crash refer to a nonexistent world object, could it?

It's worth a try just to see if Crash Fixes still complains.

  • 0
Posted
  On 4/29/2017 at 1:05 PM, TechAngel85 said:

It's worth a try just to see if Crash Fixes still complains.

It does; removing it from the game world doesn't solve the crash, though deleting the object from the CK doesn't remove the reference. Its ID still exists with the [D] next to it so it isn't technically gone.

 

I really do think this is a memory problem. It looks like the game only crashes during exterior cell transitions around Whiterun. On my last game installation where this problem occurred, I occasionally saw bizarre glitches like banners not moving in the breeze (like the one on Whitewatch Tower or the ones on the rock piles on the Throat of the World) and fire from braziers turning into huge, flat, rhomboid shapes. One time when I loaded the game around a cell transition between Whiterun and Riverwood, all NPCs were in the t-pose.

  • 0
Posted (edited)

Time for another update! I've put dozens and dozens of hours into testing this. I still can't isolate a culprit:

 

Additional observations about the crash:

 

-It doesn't appear to be INI-related. Doesn't matter if I use Bethini, a vanilla ini, an ENB-generated ini or anything in-between. The crash still happens with the same frequency in the same places.

 

-It doesn't matter if the player character is on a horse or not. My prior suspicion was that it was related to riding on horseback but the crash can be repeated even without a mount.

 

-It doesn't look like a single culprit is responsible. This is the crux of my crash woes. I can't exactly determine what is breaking the game because even when I individually isolate plugins, the crash still happens. I even put together two "Dueling profiles" which only shared the following things active in the left pane (while making sure no files were missing their masters), but both profiles experienced the same crashes in the same places:

  • All DLCs
  • USLEEP
  • High-Res Patch
  • Crash Fixes
  • Bug Fixes
  • Alternate Start

-It might not be memory-related at all. It frequently happens when I'm around 60 fps and pushing the graphics to their limit (Moving so fast grass can't render quickly enough to keep up) doesn't seem to have any effect on the frequency of the crash.

 

-Moving between exterior cell transitions in the Whiterun-Riverwood vicinity still appears to be the problem. I've never gotten the crash while standing still.

 

  On 4/29/2017 at 1:05 PM, TechAngel85 said:

It's worth a try just to see if Crash Fixes still complains.

 
I have been able to get a slightly different Crash Fixes log before, but the transcribed dump file didn't turn up anything in xEdit.
Edited by A_Dim_Mismatch

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.