Jump to content
  • 0

Crashes south, east, and southeast of Whiterun


Question

Posted (edited)

In the vicinity spanning just west of Pelagia Farm, northeast to Battle-Born Farm and southeast to the pathway to Whiterun just beyond the crossing north of Riverwood, I've been experiencing pretty frequent crashes. No ini tweaks, bugfixes, etc. (even a clean Skyrim installation) that I've yet implemented appear to address this problem. Oddly, the crashes don't appear to occur anywhere else in-game. Resource-heavy interiors and exteriors elsewhere in the game have been stable outside of the usual FPS drops.

 

Using information from the Crash Fixes forums on the Nexus, I put together a dump file which pointed to an ID of 0x000aef0c. Looking up the aef0c ID in TES5Edit gives me a tree from Skyrim.esm. I'm not sure how this could be the cause of the crash. I can include the contents of the dump file for more information, if needed. This particular error is one that I have seen other people report, but no research on the matter points to anything in particular being the cause, or anything being a solution.

 

 

Below is my load order, per LOOT:

 

 

  Reveal hidden contents

 

 

Below are Skyrim.ini and SkyrimPrefs.ini, respectively:

 

 

  Reveal hidden contents

 

 

Below is some Skyrim Performance Monitor information:

 

 

  Reveal hidden contents

 

 

Please let me know if there's any other useful information I can provide. This has been going on for over a month now, and the crash is frequent enough that, in spite of my game otherwise being almost perfectly stable and crash-free, the game is practically unplayable since I don't use fast travel and the area around Whiterun is my single most frequent destination on the map. As mentioned earlier, I have yet to see any particular cause/solution to this crash, and if this information (and subsequent information) can be of use in helping others resolve the issue, all the better.

Edited by A_Dim_Mismatch
  • Answers 33
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0
Posted

An update on this subject:

 

With only one mod enabled (that being Alternate start, which was used for starting a quick game to test), otherwise only running the Skyrim master files and the high-res DLC, I'm still getting the crash. Any ideas? Anything ini-related, perhaps something that could be related to hardware settings on the GPU?

  • 0
Posted

If you can reproduce it in a vanilla profile (with no other mods, meshes, or textures) and with a new game, I'd first use BethINI to establish a good set of INI files. If this doesn't solve the issue, use Steam to validate game cache to see if perhaps something is corrupt. If you've cleaned the game masters (Dawguard, Hearthfires, and Dragonborn), ensure the cleaned versions are unchecked so you use a pure vanilla game. Assuming this works (and I can't think of any reason it shouldn't), reactivate the cleaned versions of the vanilla mods to see if you can reproduce the issue and then start adding mods in small batches and keep testing until you find the culprit.

  • 0
Posted
  On 4/23/2017 at 4:19 AM, Greg said:

If you can reproduce it in a vanilla profile (with no other mods, meshes, or textures) and with a new game, I'd first use BethINI to establish a good set of INI files. If this doesn't solve the issue, use Steam to validate game cache to see if perhaps something is corrupt. If you've cleaned the game masters (Dawguard, Hearthfires, and Dragonborn), ensure the cleaned versions are unchecked so you use a pure vanilla game. Assuming this works (and I can't think of any reason it shouldn't), reactivate the cleaned versions of the vanilla mods to see if you can reproduce the issue and then start adding mods in small batches and keep testing until you find the culprit.

Right, so here's some tests I've run via Mod Organizer (used Bethini accordingly):
-Original master files (not cleaned) + my total load order. Resulted in the same type of crash.
-Cleaned master files (not copies loaded separately in MO but the four .esm files that need to be cleaned) + my total load order. Resulted in the same type of crash.
-Original master files (not cleaned) with high-res DLC and no mods. Did not result in a crash after 90 minutes of riding around the vicinity of Whiterun on horseback. Looks like the base game is alright.
 
I've yet to load cleaned masters in Mod Organizer as mods--would that make a difference? Thus far I've just cleaned the original masters and used them in MO that way and didn't notice a difference in game stability.
  • 0
Posted

I know this is a very stupid question but.. Did you try to verify file cache on steam to let it check and replace any corrupted file? Also sometimes is just better totally remove and reinstall skyrim to start on a clean base

 

Inviato dal mio MHA-L09 utilizzando Tapatalk

  • 0
Posted (edited)
  On 4/27/2017 at 9:33 AM, remlnx said:

I know this is a very stupid question but.. Did you try to verify file cache on steam to let it check and replace any corrupted file? Also sometimes is just better totally remove and reinstall skyrim to start on a clean base

 

Inviato dal mio MHA-L09 utilizzando Tapatalk

Indeed, I've verified and recently did a total reinstall. Reinstalled Skyrim, MO, LOOT, FNIS, SKSE, etc.

 

A couple other things I've noticed:

 

-The crash is extremely difficult to replicate while on foot (even moving at 5x normal running speed) but much easier to replicate on horseback (particularly when moving faster than normal)

-Since I reinstalled, the crash between Whiterun and Riverwood doesn't seem to happen anymore, but the game can sometimes crash in the area west of Whiterun (in the fields just west of the main gate, but east from any dungeons or map locations)

-The crash seems to occur around exterior cell transitions (especially between Chillfurrow Farm and the walls of Whiterun)

Edited by A_Dim_Mismatch
  • 0
Posted (edited)

So with no mods at all you have those cdt, clean simple skyrim?

 

Should not happen at all.

 

What I can suggest is that you Google "DirectX​ Redist June 2010" grab the Microsoft official link and install it (it's the most compatible directx for old Skyrim).

 

Also I know you already done it but no harm to suggest you to keep video drivers up to date and whitelist your skse and skyrim executables from your AV/Firewall.

 

I am really confused. Vanilla with no mods should be really stable

 

Inviato dal mio MHA-L09 utilizzando Tapatalk

Edited by remlnx
  • 0
Posted
  On 4/27/2017 at 2:32 PM, remlnx said:

So with no mods at all you have those cdt, clean simple skyrim?

 

Should not happen at all.

 

What I can suggest is that you Google "DirectX​ Redist June 2010" grab the Microsoft official link and install it (it's the most compatible directx for old Skyrim).

 

Also I know you already done it but no harm to suggest you to keep video drivers up to date and whitelist your skse and skyrim executables from your AV/Firewall.

 

I am really confused. Vanilla with no mods should be really stable

 

Inviato dal mio MHA-L09 utilizzando Tapatalk

Vanilla with no mods is really stable, that's the thing. It's that adding mods - even a limited number of mods - doesn't play nicely with the game, and only in a very specific area on the in-game map. Outside of the vicinity of Whiterun, my load order doesn't give me any problems. And a crash can happen only 5 minutes in, or not happen after 60 minutes.

  • 0
Posted

I wonder if you are using any mod that alters Whiterun exteriors, like ETAC or similar. Also a grass mod can be the issue (im not telling you to play without, just try without and see what happens)

 

Anyway, I saw you using Crash Fixes.

Did you/can you try

 

set: UseOSAllocators=1

set: CustomMemoryBlock=1

set: CustomMemoryBlockTotalSizeMb=128 (or 192 if when you open the console you see a number above 70%)

 

Sound really like a memory issue to me but im not really an expert, im shooting in the dark, but since no one else is answering you, i try my best.

With the above settings i totally removed my random CDT's, before i had a very similar issue as you have but near Riverwood entrance.

  • 0
Posted
  On 4/27/2017 at 10:08 PM, remlnx said:

I wonder if you are using any mod that alters Whiterun exteriors, like ETAC or similar. Also a grass mod can be the issue (im not telling you to play without, just try without and see what happens)

 

Anyway, I saw you using Crash Fixes.

Did you/can you try

 

set: UseOSAllocators=1

set: CustomMemoryBlock=1

set: CustomMemoryBlockTotalSizeMb=128 (or 192 if when you open the console you see a number above 70%)

 

Sound really like a memory issue to me but im not really an expert, im shooting in the dark, but since no one else is answering you, i try my best.

With the above settings i totally removed my random CDT's, before i had a very similar issue as you have but near Riverwood entrance.

I think it might be something memory-related too, because I tried a very light load order that occasionally resulted in the crash, then switched all of those mods out of the otherwise full load order and it didn't make a noticeable difference. Setting the custom memory block to 128 didn't solve the crash, but I'll run tests with higher settings and see what happens. Either way, I appreciate the help!

  • 0
Posted

You should have the original, unmodified mods from the game in the Skyrim\Data folder and the cleaned versions installed as mods in Mod Organizer. I usually name mine something like "Cleaned Dragonborn" and keep them near of the top. This way if Steam decides it needs to update the game for some reason, your cleaned mods won't go up in smoke.

 

Now that you've established the base game itself is working reliably, install the cleaned versions in Mod Organizer as mods and enable them but without any other mods and try to reproduce the crash. If this is working nicely, enable small sets of mods (say 5 at a time) and repeat the test until you find the culprit. It can be time consuming and aggravating, but this is really the only way to determine which mod is causing the issue.

  • 0
Posted
  On 4/28/2017 at 2:29 AM, Greg said:

You should have the original, unmodified mods from the game in the Skyrim\Data folder and the cleaned versions installed as mods in Mod Organizer. I usually name mine something like "Cleaned Dragonborn" and keep them near of the top. This way if Steam decides it needs to update the game for some reason, your cleaned mods won't go up in smoke.

 

Now that you've established the base game itself is working reliably, install the cleaned versions in Mod Organizer as mods and enable them but without any other mods and try to reproduce the crash. If this is working nicely, enable small sets of mods (say 5 at a time) and repeat the test until you find the culprit. It can be time consuming and aggravating, but this is really the only way to determine which mod is causing the issue.

How should I handle the cleaned masters in the load order? Put them in left pane immediately after each corresponding original master and likewise for the right pane? Should I disable the uncleaned masters in the right pane or keep them enabled as well?

  • 0
Posted

@Greg's description of what to do pertains to the left pane of MO, not the right.

Once you activate the "Cleaned" versions in the left pane there will be ONLY one version of each DLC in the right. Therefore your question on disabling them is moot.

  • 0
Posted

What Windows version are you running so that we know the memory limits you're under?

 

Honestly, this doesn't sound like a memory issue, else you'd be experience it in other areas of the game. It sounds more like a corrupt mesh. That's just my hunch.

  • 0
Posted
  On 4/28/2017 at 2:43 AM, GrantSP said:

@Greg's description of what to do pertains to the left pane of MO, not the right.

Once you activate the "Cleaned" versions in the left pane there will be ONLY one version of each DLC in the right. Therefore your question on disabling them is moot.

Alright, I'll run some tests as such. Running it that way with a complete load order doesn't appear to work, but that doesn't mean I can't test it otherwise.

 

  On 4/28/2017 at 4:22 AM, TechAngel85 said:

What Windows version are you running so that we know the memory limits you're under?

 

Honestly, this doesn't sound like a memory issue, else you'd be experience it in other areas of the game. It sounds more like a corrupt mesh. That's just my hunch.

Windows 7.

 

If it's of any use, here's a screenshot of a load order I ran which did not work; this used the original Skyrim masters (not cleaned):

 

 

  Reveal hidden contents

 

 

What's curious about this is that I excluded these mods in other tests (ran a test without SKSE and any mods which depended on it; ran a test without Realvision ENB; a test without FNIS, a test without USLEEP and the high-res patch, etc.) but even that didn't change the outcome of the crash problem. It becomes more difficult to replicate the crash the fewer mods that I use, but excluding anything in particular does not seem to suddenly fix it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.