statmonster Posted April 14, 2013 Share Posted April 14, 2013 For 360 Walk and Run Plus do you use the speed patch fix? if the character is turning around rather than back-stepping presumably they should. Link to comment
Iroha Posted April 14, 2013 Share Posted April 14, 2013 I somehow ended up with male models (new starts) with a smaller left arm, length/size. Need to figure out where I went wrong. I love this compilation.that can be if animation is not compatible with skeleton/body mesh, or you checked/not checked skeleton arm fix in FNIS.so, start with browsing your anim mods and regenerate fnis patch. Link to comment
statmonster Posted April 14, 2013 Share Posted April 14, 2013 BOSS apparently has some trouble with Duel - Combat Realism. From reading the comments it is not identifying the latest version as the latest. I'm not sure if the two ITMs it identifies need to be cleaned - maybe these are carryovers from the previous version. Link to comment
Solist Posted April 14, 2013 Share Posted April 14, 2013 Dual Sheath Redux Patch.esp is in the BUM list now, so that note for the rule addition is no longer necessary. Link to comment
Neovalen Posted April 14, 2013 Author Share Posted April 14, 2013 For 360 Walk and Run Plus do you use the speed patch fix? if the character is turning around rather than back-stepping presumably they should.Investigating if this affects running backwards with weapons out as well before I add it. Link to comment
Syrophir Posted April 15, 2013 Share Posted April 15, 2013 Having pretty much only mods in your Revisited guide + ENB atm but still having issues like in the "CTD at 3.1GB" topic, the game is pretty much unplayable thanks to too frequent CTD. All the major Beth textures (haven't touched the mods yet but prefered 2K version or 1K versions) are all DDSopt optimized to 2K. GPU is 7970 3GB and 8 GB System RAM. So I would like to know if you have done any addional ini tweaks other than those mentioned in your guide. What kind of DDSopt resolution you use for full HD 1080p? What ENB, and settings if customized? What I'm looking for is playable Skyrim with as many mods from your guide as possible. Have you managed to get there, less CTD, but still have a noticable improvement over Vanilla graphic quality? Link to comment
Aiyen Posted April 15, 2013 Share Posted April 15, 2013 Half size the normal maps of the foundation packs, except WATER... Also a few other mods that deal with outdoor textures, like the mushroom mod... It does not pay to have a 2k normal map on them and they are everywhere in the wilds! Just make sure to save the original normal maps before you overwrite them with the half-sized ones in case you get something that looks really silly. For more info just search this thread and a few of the other forums. Link to comment
Syrophir Posted April 15, 2013 Share Posted April 15, 2013 Half size the normal maps of the foundation packs, except WATER... For more info just search this thread and a few of the other forums. Ok, so just to clarify reduce *_n.dds files to 1K from orginal with DDSopt (or is there a setting to cut half x resolution) for foundation packs, should I do this to HiResDLC files as well? The initial testing after all that looks promising. Will see if can catch a CTD soon. Edit: Yet to catch a CTD after reducing normals to 1K, not yet tried if the suggested 2048x1024 works as well. Trying to not rise my hopes too high but seems there is hope yet for me actualy getting to play this game since 2011 vanilla. :) Link to comment
hylskrik Posted April 15, 2013 Share Posted April 15, 2013 I tend to reduce pretty much all normals for 2k textures to 1k, the IQ drop is neglible - the VRAM drop isn't :) DDSopt has a 50% size reduction option but I'd use 2048x1024 if I were you - say a mod has a few 512 or 256 normal maps, the 50% reduction will apply to those as well. The 2k by 1k option means you'll have more leeway with rectangular normal maps that you might not want to reduce. Link to comment
Syrophir Posted April 15, 2013 Share Posted April 15, 2013 I'd use 2048x1024 if I were you ...To every *.dds or just *_n.dds, I'll assume the later? nvm.. Link to comment
SpikeWLD Posted April 15, 2013 Share Posted April 15, 2013 Â I'd use 2048x1024 if I were you -Don't you mean 1024x1024? Â I thought I read somewhere that both values should be the same. Link to comment
Syrophir Posted April 15, 2013 Share Posted April 15, 2013 Think thats from STEP wiki pages for DDSopt, and ment for all *.dds files, not for only normals that 2048x1024 suggestion was for. Link to comment
statmonster Posted April 16, 2013 Share Posted April 16, 2013 A ton of BOSS updates today. Removed 6-7 items. Link to comment
Neovalen Posted April 16, 2013 Author Share Posted April 16, 2013 A ton of BOSS updates today. Removed 6-7 items.Thanks, will check it out. I just finished updating whats been released today so will update these now. Testing the Vilja change for DSR now as well (p.s. they didn't make it easy at all...). Link to comment
dreadflopp Posted April 16, 2013 Share Posted April 16, 2013 Think thats from STEP wiki pages for DDSopt' date=' and ment for all *.dds files, not for only normals that 2048x1024 suggestion was for.[/quote']I use 1024x1024 for normals which you should according to the STEP DDSopt guide https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=Appendices Link to comment
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