cybexgames Posted April 6, 2013 Share Posted April 6, 2013 @Abbadon, What resolution did you optimize to, was it 2048 or 1024? Link to comment
Aiyen Posted April 6, 2013 Share Posted April 6, 2013 I don't see how RAM greater than 8 Gb helps since the game itself can at most use 4 Gb. How does 16 Gb help reduce stuttering?Kelmych: When I run the game starting with ATTK... then windows including steam etc I have running use up about 2.0 - 2.7Gb of RAM. If I stress the game to its limit it will actively use up about 3.2 - 3.5Gb of RAM. However now when I look at my RAM allocation (You can used the ressource monitor tools built in) then after running the Tes5.exe I can see that windows now also assigned about 6Gb on standby or just Cache RAM.2.7 + 3.5 + 6 > 8  hence if I only had that amount of RAM then I would not be able to have as much RAM cache... I would still be able to run the game at full active use, but without the extra cache I would most likely see increased stuttering because then the game might start to use the cache assigned by windows on the HDD, the virtual memory.  Now if I had an SSD the problem might not be noticeable with 8Gb or RAM since the SSD have such a high read/write and transfer rate and would most likely not be the bottleneck, but with just and old HDD then that is my primary bottleneck. Also RAM is still so silly cheap that there are no reason not to get 16Gb if your MB supports it. If nothing else then 16Gb allows you to actually not close down everything in the background every single time you want to play skyrim since there is plenty of memory to go around! I notice no more CTD´s etc with youtube running or music playing, and some other programs running then when they are all closed... I do experience a bit more stutter because the CPU has to deal with more threads at once.. Guess it would be worse for people who does not have a hyper threading enabled CPU, but I do not know, it would just seem likely! Link to comment
Abbadon Posted April 7, 2013 Share Posted April 7, 2013 @Abbadon, What resolution did you optimize to, was it 2048 or 1024?everything on 2048 regardingless of how dssopt optimizes textures. saw that a nebula texture got reduced to 1x1 pixel  and many others increased in size; but i didn't care.i started a new game and without using a GVRAM observator i think CTDs were really caused by overload of VRAM. mods like skyrim map HD are the only one i can potenciallly see the difference igm.. the funny thing is that i never had any problems with stuttering or low FPS - i had just the typical ctds.. System:GPU Gforce 670 2gb Vram (slightly overclocked)intel ? @3,9 ghz (4 core), skyrim runnng on SSD, 16 GB RAM Link to comment
Neovalen Posted April 7, 2013 Author Share Posted April 7, 2013 Phew busy busy beaver over on the Dual Sheath Redux page. ;) Identified a small bug but it's minor and 2 workarounds are available. Will fix when I can. Going over the guide for a revision now and checking new mod listings. Link to comment
statmonster Posted April 7, 2013 Share Posted April 7, 2013 Phew busy busy beaver over on the Dual Sheath Redux page. ;) (snip) Yes. Lots of patches - especially for some of the big mods (2 x Immersive and Heavy Armory). The Skyforge shields you did a patch for looks interesting. Link to comment
Neovalen Posted April 7, 2013 Author Share Posted April 7, 2013 Hm "Realistic Teeth" vs "Smile in HD", I'm thinking Smile in HD if just for compatibility alone. Opinions? Also looking at "Animated Dwemer Lift Load Doors". Link to comment
EisDrache Posted April 7, 2013 Share Posted April 7, 2013 I was oing to suggest Animated Dwemer Lift Load Doors its awesome i'm useing it right now Link to comment
Aiyen Posted April 7, 2013 Share Posted April 7, 2013 I tested out the realistic teeth. it is adding a larger memory usage in scenes with lots of actors...for an effect that is hardly visible most of the time It is sort of like the half sizing of the normal maps... we get a bit worse quality, but only ever notice it if we deliberately look for it. Link to comment
Neovalen Posted April 7, 2013 Author Share Posted April 7, 2013 I tested out the realistic teeth. it is adding a larger memory usage in scenes with lots of actors...for an effect that is hardly visible most of the timeIt is sort of like the half sizing of the normal maps... we get a bit worse quality, but only ever notice it if we deliberately look for it.I actually noticed that All In Once Face provides teeth textures, but they are just improved vanilla size versions. Need to compare vs smile in hd if the change is worth it. Link to comment
statmonster Posted April 7, 2013 Share Posted April 7, 2013 I've never noticed whatever the issue is with vanilla teeth. Given that I'm not sure I want to increase memory usage to address the problem if that means an increased risk of infinite load screens when entering populated areas. Link to comment
statmonster Posted April 7, 2013 Share Posted April 7, 2013 BTW, it looks like STEP recently added two new mods: Disease Descriptions for the Immersive Adventurer ( which I think has a RND patch)  (https://skyrim.nexusmods.com/mods/31202) and Improved Horse Step Sounds (https://skyrim.nexusmods.com/mods/31039). Speaking of RND - it got updated to 1.9.5. (https://skyrim.nexusmods.com/mods/26228) Link to comment
statmonster Posted April 7, 2013 Share Posted April 7, 2013 If we don't use the Character Maker Extender (whatever this is) is there any reason to update Race Menu to 1.4.9? Link to comment
Aiyen Posted April 7, 2013 Share Posted April 7, 2013 As I have understood it then there should be no issues with already existing saves unless you call up the Char gen screen via console. Link to comment
statmonster Posted April 7, 2013 Share Posted April 7, 2013 "Realistic Needs and Diseases(no change to the patch notes)" can we keep the same patch we already built or do we need to build another one based off the 1.9.5 mod? Link to comment
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