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Skyrim Revisited Pre-Release Feedback


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- Mesh packs in work, but time consuming. Mesh editing guide in work also but slowly since I'm having to fix things and it's a holiday :).

I wonder if doing the guide before additional meshes might be the best order. Once you do the guide then maybe mod users or other mod authors might start doing some of the mesh packs which could save you time and get more compatibility patches done quickly. Just a thought. 

 

A detailed walk through on how to use SkyProc might also be helpful as it is brew helping for new adopters. If found your SR notes invaluable for this, but I suspect most people are not using MO and thus run into all sorts of issues. 

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Yeah, the guide will be the big key that opens the floodgates so to speak. I might try to create an installation walkthrough video somehow... not entirely sure how though.

 

Problem is during the week I only have a few hours a night to do it all. I'm glad the mod seems to be doing well but still hasn't hit hot files yet despite 120+ endorsements and 16 FOTM votes... if it ever gets on the main page that number will go up quickly I imagine.

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Yeah, the guide will be the big key that opens the floodgates so to speak. I might try to create an installation walkthrough video somehow... not entirely sure how though.

 

Problem is during the week I only have a few hours a night to do it all. I'm glad the mod seems to be doing well but still hasn't hit hot files yet despite 120+ endorsements and 16 FOTM votes... if it ever gets on the main page that number will go up quickly I imagine.

It will be on top, certainly
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Problem is during the week I only have a few hours a night to do it all. I'm glad the mod seems to be doing well but still hasn't hit hot files yet despite 120+ endorsements and 16 FOTM votes... if it ever gets on the main page that number will go up quickly I imagine.

 

You look to be in 3rd now for MotM, 22 vs. 40 for the leader (Unique Unique).  It takes about 400-800 votes to win for the month.
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Upcoming changes for Skyrim Revisited (I don't have time to update the actual guide tonight but...):

- Add "Point The Way" - took a quick look and it edits the Riften location by deleting a bunch of pointers, however, I trust Arthmoor not to do anything that will royally screw something up.

- Remove "Lantern Caretakers", Reason: Little benefit, taking up multiple esp slots due to patches. (would add yet another one with Point The Way...)

- Remove "Psychosteves Golden Gods Shrines", replace with "Shrines HD" to follow STEP. Golden shrines do look out of place at wilderness shrines/poor areas.

 

Upcoming changes for Dual Sheath Redux:

- Fix beast form, vampire form, and player changing race(via showracemenu). Currently they "stop" the effect, save and reload will fix. Will be included next version update.

- Going to increase the memory allocation for the patcher, hope that helps some people with long mod lists having issues. Many of them seem to be general SkyProc problems though, not specific to my mod. Does not happen with SR.

- Mesh packs in work, but time consuming. Mesh editing guide in work also but slowly since I'm having to fix things and it's a holiday :).

Guide changes done, going to check what I've been missing for 2 days now.

 

DSR - Patch for beast form is out. Pretty much everyone I had in PM that had patcher issues found other Skyrim problems so fairly sure the patcher is fine. Still going to see about this eventually though. Need to finish up another mesh pack soon. ;)

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I don't understand the warning on remakng the patch for Wolf Armor and Skyforge Steel and GDO using the new ESP from the DSR optional patch.

It relates to the esp included in the Dual Sheathe Patch that you need to replace the .esp file in the Amidianborn wolf armor mod. So you would be editing the replacement esp not the original one.

 

On topics 'Amidianborn' related, both Scaled Armors and Saviours Hide are now obsolete as they are included in the new book of Silence update.

 

:)

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