Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 He does have one for SKSE 1.6.13 which is for skyrim version 1.9.32.0 So he does! Must have uploaded it late last night. Hadn't looked yet today. Will update. Link to comment
EisDrache Posted March 20, 2013 Share Posted March 20, 2013 Ya reading a few of the comments in the RaceMenu the auther said him self that both mods do the same thing so no worries about it doing weird things to other stuff and what not Link to comment
Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 To SR users: If you want to help me BETA test Dual Sheath Redux tonight, please pm me your Steam ID so I can add you as friend or add me user: Neovalen (duh). Giving you guys first crack at it. Remember this is BETA though... :) I will be getting home at ~8pm pst and working on the mod until 1am or so. Link to comment
jasonstory44 Posted March 20, 2013 Share Posted March 20, 2013 Neo...do you use the skyrim performance monitor? I'm assuming add it as an executable through MO if you do? Also is there a way to enable papyrus logging with MO? I've tried but I still get no logs Link to comment
Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 Neo...do you use the skyrim performance monitor? I'm assuming add it as an executable through MO if you do? Also is there a way to enable papyrus logging with MO? I've tried but I still get no logs 1. I haven't used SPM lately so maybe someone else can help you. 2. Use the Edit INI function in MO to modify your profiles Skyrim.ini (not the one in documents). Start the game TWICE (not sure why Skyrim doesn't output a log the first time) and the logs should appear in their normal spot documents/my games/Skyrim/logs, etc. Link to comment
jasonstory44 Posted March 20, 2013 Share Posted March 20, 2013 Awesome thanks for the guidance...Oh, and check your PMs...I sent you something, wanna make sure you got it Link to comment
jasonstory44 Posted March 20, 2013 Share Posted March 20, 2013 Any reason you can think of why I keep getting an error message with MO when I try and save the edited skyrim.ini to enable logging. I tried unchecking the "read" only option in my documents but that made no difference. Link to comment
jasonstory44 Posted March 20, 2013 Share Posted March 20, 2013 again, nevermind...figured it out...I changed the wrong skyrim.ini....I'll get used to MO someday...promise haha Link to comment
dstansberry Posted March 20, 2013 Share Posted March 20, 2013 Overwrite folder overwrites everything.It's where created file via third party program through MO go since they don't have a proper folder. Some programs such as TESVEDIT and Wrye Bash are correctly handled by MO and are able (or allowed) to write in specific folder.Original DLC should not appear in overwrite.That makes sense to me - it's what I would assume the overwrite folder was for! However, further up the instruction guide, under the heading "Clean the Bethesda ESM's" is this instruction: "Select all the ESM files in the /Data folder except Skyrim.esm and move them to the /overwrite directory." Following that instruction is how the DLC's came to be in the overwrite directory in the first place, and I don't remember seeing any instruction to take them back out again (though I could easily have missed it). Should they be removed? Leaving them there would seem to negate any changes affected by additional mods. Or do I still not quite get it?For me, when cleaning the base Bethesda ESMs MO leaves the cleaned base files in the main Skyrim directory. Obviously I'm trying to keep my install vanilla so I manually move them to overwrite. Now of course I'm missing those 4 vanilla ESMs so the next instruction is to restore them from TES5Edit backups. This is explained in the guide. Note: If you are re-cleaning then delete the corresponding ESMs in the overwrite folder and repeat.*sigh* I guess I still don't quite get it. I'm sorry to be so dense, but I'd really like to understand the why's and the wherefores. Perhaps if I approach this a different way, I'll be able to grasp it correctly. 1) I understand that the instruction to move the files from overwrite into the Atlas folder is erroneous. 'nuf said on that. 2) At this junction (the installation of the Atlas Map Markers) my overwrite folder contains the following files: Update.esm, Hearthfires.esm, General Patch.esp, Dragonborn.esm, and Dawnguard.esm - and the TES5Edit Backups folder. Is this as it should be? 3) I may have muddied the waters for Redferne when I mentioned that the overwrite folder contained "the older DLC esm's". I didn't mean to imply that they were the original files - just that they were dated incorrectly to have been the result of patching up the Atlas Map Markers. The versions of the DLC's and Update.esm that are contained in the overwrite folder are the cleaned versions. The original, pre-cleaning versions are in the skyrim/data folder, having been restored to that location from the TES5Edit Backups folder. Ergo, the vanilla version of Skyrim remains in its original form. So far so good? 4) If, as Redferne suggests, the overwrite folder overwrites everything, then I'm at a loss to understand why the cleaned DLC's would be there, as they would overwrite any mods designed to change them, thus nullifying the change, wouldn't they? 5) Or could it be that the contents of the overwrite folder only overwrite the identically named file in the data directory, leaving their original place in the load order intact? As if to say, "Hey, when it's time to load Dawnguard.esm, be sure to use THIS one instead of the one in the data directory." Any mods that come afterwards, of course, will supersede the contents of the overwrite folder. Whew! It's amazing how complex I can make a simple question! If you think that's bad, you should see the contents of my poor befuddled brain! Link to comment
Redferne Posted March 20, 2013 Share Posted March 20, 2013 Did you update to the latest version of MO, 0.12.9? I clean update.esm after the last patch and the file end up in the original skyrim folder as every vanilla Skyrim file should. Link to comment
Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 Did you update to the latest version of MO, 0.12.9?I clean update.esm after the last patch and the file end up in the original skyrim folder as every vanilla Skyrim file should. The point is we want the original UNCLEANED version in the data folder and the CLEANED version in the overwrite folder. That way if we launch Skyrim WITHOUT MO then it really is vanilla still. (To be used for testing/what have you) If starting using any MO profile then it will use the cleaned version in the overwrite folder. That is the point. :) Link to comment
Aiyen Posted March 20, 2013 Share Posted March 20, 2013 Actually since I just did a complete deletion of all official .esm files (Also deleted every one from the overwrite and their 1.8 backups!) and reverifed the cache on steam and redownloaded them all then there is a slight change with the newest version of MO and TES5edit. The cleaned files are placed in overwrite, and the ones in the data dir are now deleted. At least mine where. I just placed the backups back into the data dir and renamed. Double checked everything was in order with boss noticing if any part of the cleaning step was not done correctly. Just started the game again and everything looks in order... well the game can start so the esm´s are working! Link to comment
Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 Overwrite folder overwrites everything.It's where created file via third party program through MO go since they don't have a proper folder. Some programs such as TESVEDIT and Wrye Bash are correctly handled by MO and are able (or allowed) to write in specific folder.Original DLC should not appear in overwrite.That makes sense to me - it's what I would assume the overwrite folder was for! However, further up the instruction guide, under the heading "Clean the Bethesda ESM's" is this instruction: "Select all the ESM files in the /Data folder except Skyrim.esm and move them to the /overwrite directory." Following that instruction is how the DLC's came to be in the overwrite directory in the first place, and I don't remember seeing any instruction to take them back out again (though I could easily have missed it). Should they be removed? Leaving them there would seem to negate any changes affected by additional mods. Or do I still not quite get it?For me, when cleaning the base Bethesda ESMs MO leaves the cleaned base files in the main Skyrim directory. Obviously I'm trying to keep my install vanilla so I manually move them to overwrite. Now of course I'm missing those 4 vanilla ESMs so the next instruction is to restore them from TES5Edit backups. This is explained in the guide. Note: If you are re-cleaning then delete the corresponding ESMs in the overwrite folder and repeat.*sigh* I guess I still don't quite get it. I'm sorry to be so dense, but I'd really like to understand the why's and the wherefores. Perhaps if I approach this a different way, I'll be able to grasp it correctly. 1) I understand that the instruction to move the files from overwrite into the Atlas folder is erroneous. 'nuf said on that. 2) At this junction (the installation of the Atlas Map Markers) my overwrite folder contains the following files: Update.esm, Hearthfires.esm, General Patch.esp, Dragonborn.esm, and Dawnguard.esm - and the TES5Edit Backups folder. Is this as it should be? 3) I may have muddied the waters for Redferne when I mentioned that the overwrite folder contained "the older DLC esm's". I didn't mean to imply that they were the original files - just that they were dated incorrectly to have been the result of patching up the Atlas Map Markers. The versions of the DLC's and Update.esm that are contained in the overwrite folder are the cleaned versions. The original, pre-cleaning versions are in the skyrim/data folder, having been restored to that location from the TES5Edit Backups folder. Ergo, the vanilla version of Skyrim remains in its original form. So far so good? 4) If, as Redferne suggests, the overwrite folder overwrites everything, then I'm at a loss to understand why the cleaned DLC's would be there, as they would overwrite any mods designed to change them, thus nullifying the change, wouldn't they? 5) Or could it be that the contents of the overwrite folder only overwrite the identically named file in the data directory, leaving their original place in the load order intact? As if to say, "Hey, when it's time to load Dawnguard.esm, be sure to use THIS one instead of the one in the data directory." Any mods that come afterwards, of course, will supersede the contents of the overwrite folder. Whew! It's amazing how complex I can make a simple question! If you think that's bad, you should see the contents of my poor befuddled brain! 2/3) Yes, good. The TES5Edit Backups folder should also be empty since the contents moved back to the data folder. (I.e. it can be removed) 5) Correct all references to let's say update.esm will go to the overwrite folder to use the clean one. The overwrite folder is king. If a file is here then no matter what is installed via mods or data folder it will use this one. Link to comment
Neovalen Posted March 20, 2013 Author Share Posted March 20, 2013 Actually since I just did a complete deletion of all official .esm files (Also deleted every one from the overwrite and their 1.8 backups!) and reverifed the cache on steam and redownloaded them all then there is a slight change with the newest version of MO and TES5edit. The cleaned files are placed in overwrite, and the ones in the data dir are now deleted. At least mine where. I just placed the backups back into the data dir and renamed. Double checked everything was in order with boss noticing if any part of the cleaning step was not done correctly. Just started the game again and everything looks in order... well the game can start so the esm´s are working! Some users report this but my experience has been as written in the guide. Its actually a common comment on the MO thread and seems to vary system to system. Based on what you stated it sounds like you resolved it properly. Link to comment
Aiyen Posted March 20, 2013 Share Posted March 20, 2013 Ah good to know... well at least we get around a lot of technical issues these days! :D First getting AV to work properly, and then fix issues between various skyproc patchers, and now this! I will never get to play properly! :( Link to comment
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