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Skyrim Revisited Pre-Release Feedback


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In relation to my ddsopt problem. I have tried to only do single folder with just one dds and _n.dds file in them, nothing. If I do the same with an SRO texture it performs the operation on it.... very strange.

 

Also even if the texture is optimized etc. then if I ask it to resize a 2k x 2k texture into a 1k x 1k one then it should perform that operation not ?

the AV package normal textures are basically 5Mb in size, and when I preview them they have 2k resolution in them... Also tried to constraint them to 128x128 just for fun, but nope same problem. I am quite at a loss why these textures are special in some way.

 

Also a bit puzzled about how the game actually shows the new textures ingame. I did a complete reinstall last night and even allowed the pink mammoth files just for testing. If I spawn say 5 mammoths via console, then it seems like it works since they have different skins (including pink), but if I just run about then I can only find mammoths with the vanilla skin... a little strange but I guess the mod works, and I just need to kill them and wait until the game respawns them later and they will have a different texture. It is the same with Wolves, every wolf I can find have the same texture and even if I try to spawn wolves via console they all have the same texture. But perhaps this is because there are many wolf spawn codes as some of them also include skewers... And this is strange to me since the very first time I ran SR after installing then the very first wolves I found outside of helgen had a different skin.

And yes I am starting a new game every single time I make a change to my esp´s etc. :p

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That's very odd.  Av works fine for me.  The wolves in the wild are all different colors.  Maybe a new SKSE problem?

 

The only time I notice AV not working is when I zone.  The textures start out in their vanilla state, and are then replaced in about a second.  So eg Gertruds farm.

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Hi guys...quick question before I kill myself. Just spent the last 9 days doing a clean install of Skyrim revisited twice. Double checked everything in install to ensure I didn't screw things up. Now using the 1.8 version of skyrim. My BOSS load order looks good (although 3 mods are orange showing out of order masters, would that matter?) Each time I'm getting CTD at startup. Any suggestions? I can go back through my patches but they all seemed pretty smooth and straightforward. Any help would be greatly appreciated...I'm at wits end

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Hi guys...quick question before I kill myself. Just spent the last 9 days doing a clean install of Skyrim revisited twice. Double checked everything in install to ensure I didn't screw things up. Now using the 1.8 version of skyrim. My BOSS load order looks good (although 3 mods are orange showing out of order masters, would that matter?) Each time I'm getting CTD at startup. Any suggestions? I can go back through my patches but they all seemed pretty smooth and straightforward. Any help would be greatly appreciated...I'm at wits end

 

Master problems would definitely cause ctds at start. Load up Wrye Bash through MO and verify your not missing someone's master.

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Hi guys...quick question before I kill myself. Just spent the last 9 days doing a clean install of Skyrim revisited twice. Double checked everything in install to ensure I didn't screw things up. Now using the 1.8 version of skyrim. My BOSS load order looks good (although 3 mods are orange showing out of order masters' date=' would that matter?) Each time I'm getting CTD at startup. Any suggestions? I can go back through my patches but they all seemed pretty smooth and straightforward. Any help would be greatly appreciated...I'm at wits end[/quote']

Have you checked to make sure you are using the correct version of SKSE (SKSE 1.6.9 for Skyrim 1.8); using the wrong version can cause a CTD at startup. Make sure any other SKSE plugins are also the correct version.

 

Does the CTD happen during loading or before the logo comes up?

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In relation to my ddsopt problem. I have tried to only do single folder with just one dds and _n.dds file in them, nothing. If I do the same with an SRO texture it performs the operation on it.... very strange.

 

Also even if the texture is optimized etc. then if I ask it to resize a 2k x 2k texture into a 1k x 1k one then it should perform that operation not ?

If you don't have the textures in their proper folder hierarchy DDSopt will not run. In the Browse menu it needs to be pointed at a "textures" folder or a folder above this. You can't run DDSopt if you point it at a folder inside the textures folder. Is this what you were trying to do?
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Guess its time to learn to use MO

WB shows when masters are missing. If you use WB then in the mods tab and don't have a red check then you don't have missing masters; you don't have to use WB to install mods to use the Mods tab. As Neovalen said, you can use WB through MO if you are using MO. The other possibility for CTD very early in the loading process is SKSE and plugins. You can always temporarily uninstall any SKSE plugins and see if you get a different result. I'm assuming when you ran BOSS to set load order that it fixed the out of order master issue; if you run it again are the warnings gone?
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Ah yes thanks Kelmych! That did the trick, never stopped to think about that when it worked every time! Silly just have to name a folder "Textures" and it will work... anything else and its meh... kinda silly but oh well it works! And all this time I thought I had optimized it! Guess I will get an even more stable game now...

Just need to figure out why only certain types of creatures spawn now..

I have selected the option so that it can use all variant in all regions, and ticked that it should not use the vanilla skin as a variant.... guess there is some setting that makes it so that black wolves are just predominant over everything else. But oh well as long as that is the only issue I have.

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I'm not getting any warnings from BOSS...and in the load order tab all the masters are there...Its just for a few of the mods the order of the masters seems a bit off (ie Dragonborn.esm before dawngard.esm listed as masters for the .esp) but in the load order they are listed dawngard and then dragonborn...I've seen this before occassionally but I don't recall it being an issue.

 

If I now install MO after I have already installed the whole skyrim revisited setup thru wrye bash, will that screw things up?

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Logo pops up and then 2 seconds later CTD...I just reinstalled skse 1.6.9....still no luck

I will have to go back and recheck all the skse plugins to make sure....there are 4 or 5 of them right? listed on the BOSS report?

I get this if I forget to tick (activate) a required ESP/ESM such as SPIKE.esm when running GDO.  Since ESMs hide in the top of your order they are easy to miss.
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Seriously just use MO instead of wrye bash. WB is only required for the bashed patch! MO is superior in almost every other way when it comes to dealing with mods. It is easier to see dependencies and what overwrites what etc. and in general you just have more control. (Unless you are an expert modder and/or mod author that has used WB for years in which case that will give you more control! :P )

 

Also if you keep getting CTD then try to disable mods one section at the time starting from the bottom. (Remember that the soul gem mod has a dependency with the other soul gem mod in the top)... Then just keep doing that until you can start the game.

It is generally a good idea to finish one section of SR at a time... start a game and see if it will start up then continue with the next section. By installing everything at once you got no clue if you made a tes5edit error somewhere in the middle and that is what is causing all the problems now.

 

Oh yes before I forget since it is not said explicitly in the guide... every time you change loadorder or an esp (Even updating just to be sure).. rerun AV patch and bashed patch (And FNIS for good measure) since even if they do not use an esp directly they kinda use the load order in their inner workings so it is best to have an updated and correct one stored.

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