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Skyrim Revisited Pre-Release Feedback


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Me again ^^ I am stuck at the point where to merge the plugins, I got an error where the program says, it can't find JSword.esm, so i can'T proceed further with the merge guide.

 

SRLE recommend in the section JaySuS Swords not to install this file (Complete Crafting Overhaul Remade removes the need of that .esm) but i have the same error msg in LOOT in the JSwordsDistrubtionBalancePlugin.esp section.

 

Did i messed something up during the Complete Crafting Overhaul Remade installtion? I am quite sure, i followed the guide to the point =/

You shouldn't have the distribution plugin either.
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Oh so i did something wrong...fml - now i see it in the filetree... my bad again. So is it save, when i reinstall/ replace only JaSuS Swords again and get rid of that, or will this mess up everything? Would be a shame, if i have to remove every single mod until to this point...

Edited by Ardhes
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Oh so i did something wrong...fml - now i see it in the filetree... my bad again. So is it save, when i reinstall/ replace only JaSuS Swords again and get rid of that, or will this mess up everything? Would be a shame, if i have to remove every single mod until to this point...

Just reinstall Jaysus. This is why MO rocks.

could be a busy weekend with USLEEP, Climates Of tamriel 5.0 (and if the gods are willing) Frostfall 3.0 all slated to be released.

Yep yep, hopefully Vividian updates quick for Cot 5.
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Okay new problem, this time it's Immersive Citizens (no it's not the 3 issues ^^)

 

While loading <Merging Plugins> i get the Error report Immersive Citizens - AI Overhaul.esp has to be loaded (what it is). I had no problems so far with <Merge Plugins> only when i put the 4 files on the bottom of the pane. btw doesn't Immersive Citizens - ELE Patch.esp need to be in there too? Since the programm give me a red error msg for that too, asking for an exception.

 

I tried to bypass this error by moving the 4 files not to the end, instead close to the end (thought the only important rule is the files have to be contiguous). Well it started the programm without the error msg and i could merge the 4 files but somehow i can't "Check Plugins for Errors" (even tho theBackground Load has finished) load so i am stuck again ^^

 

Update. with all 5 files to the bottomand i can load the program/ merge and proceed further (with and error msg about missing NavMeshes), but the guide says only:

So is there a lil mistake in the guide or am i doing something wrong?

Edited by Ardhes
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Okay new problem, this time it's Immersive Citizens (no it's not the 3 issues ^^)

 

While loading i get the Error report Immersive Citizens - AI Overhaul.esp has to be loaded (what it is). I had no problems so far with only when i put the 4 files on the bottom of the pane. btw doesn't Immersive Citizens - ELE Patch.esp need to be in there too? Since the programm give me a red error msg for that too, asking for an exception.

 

I tried to bypass this error by moving the 4 files not to the end, instead close to the end (thought the only important rule is the files have to be contiguous). Well it started the programm without the error msg and i could merge the 4 files but somehow i can't "Check Plugins for Errors" (even tho theBackground Load has finished) load so i am stuck again ^^

 

Update. with all 5 files to the bottomand i can load the program/ merge and proceed further (with and error msg about missing NavMeshes), but the guide says only:

So is there a lil mistake in the guide or am i doing something wrong?

ELE Patch isn't being installed - so no it shouldn't be there. :)

Updated the guide to reflect mod versions of today. Also removed the additional ESP from Immersive Armors.

 

Biggest news of all: I created a patch to prevent EFF from hijacking the activation prompt from NPC Knockout Overhaul on unconscious followers! :) Its a single record edit, so advanced users feel free to merge it with the SR Conflict Resolution. I will likely do so later tonight when I have a few more minutes to write it up into the CR page. :)

 

Edit: Merged the fix into SR Conflict Resolution.esp

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Neo was thinking would it not be better to fold the the CACO USKP Patch into SR conflict Resoution as it is only changes one record for meat pie. thus it woudl save an ESP slot. or are you planning on creating a merge patch of all the CACO patches?

 

But now I think about it that patch will be gone as soon as USLEEP is out a intergrated.

Edited by Darth_mathias
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Neo was thinking would it not be better to fold the the CACO USKP Patch into SR conflict Resoution as it is only changes one record for meat pie. thus it woudl save an ESP slot. or are you planning on creating a merge patch of all the CACO patches?

 

But now I think about it that patch will be gone as soon as USLEEP is out a intergrated.

The answer is I plan to merge the CACO patches... but I'm waiting for USLEEP, Frostfall, etc. :) Soon.... Soon....

 

I've already started the process and removed Frostfall 2.6 in the latest version and added Campfire 1.3, I left links to the last Frostfall 2.6 version and the last CR for Frostfall 2.6.

 

I also updated DSR for Campfire.

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The answer is I plan to merge the CACO patches... but I'm waiting for USLEEP, Frostfall, etc. :) Soon.... Soon....

 

I've already started the process and removed Frostfall 2.6 in the latest version and added Campfire 1.3, I left links to the last Frostfall 2.6 version and the last CR for Frostfall 2.6.

 

I also updated DSR for Campfire.

yeah noticed i have already updated my base version of SRLE to your latest version will update my actual playthrough (and finally start playing) when everything is out, I also noticed racemenu has been updated

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ELE Patch isn't being installed - so no it shouldn't be there. :)

Updated the guide to reflect mod versions of today. Also removed the additional ESP from Immersive Armors.

 

Biggest news of all: I created a patch to prevent EFF from hijacking the activation prompt from NPC Knockout Overhaul on unconscious followers! :) Its a single record edit, so advanced users feel free to merge it with the SR Conflict Resolution. I will likely do so later tonight when I have a few more minutes to write it up into the CR page. :)

 

Edit: Merged the fix into SR Conflict Resolution.esp

Oh well by the looks of it, i am too dumb to follow an easy task =/ Shouldn't be doing this late at night. Thanks again for the reply and your patience with me, hope you aren't facepalming too hard, when you are reading my posts =D

 

This time it worked, but i got still that NavMesh error msg after building the merge. Something about SleepingChildren intheGiantInn. i already think, i should better do the whole guide again, since i did already 2 mistakes.

 

I' ll finish the old version and i am really curious how stable it will be ^^

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