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I had a question that I've been thinking about for a few days now. What's the fastest way of cranking up the graphics without having to download 4k copies of mods I already have?

 

Would I be correct in assuming I should just reinstall Vividian ENB with the quality setting checked in the performance options?

 

Edit: bit unrelated to my question above but, I thought I'd ask anyway; with Winter Is Coming, we're told to install the CRAFT only plug-in. However, with Complete Crafting Overhaul Remade, that same plug-in is already present. So basically, what I'm getting at is, do we really need to install a plug-in with Winter Is Coming, can't we just rely on CCOR

Edited by AmeerHM
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I had a question that I've been thinking about for a few days now. What's the fastest way of cranking up the graphics without having to download 4k copies of mods I already have?

 

Would I be correct in assuming I should just reinstall Vividian ENB with the quality setting checked in the performance options?

 

Edit: bit unrelated to my question above but, I thought I'd ask anyway; with Winter Is Coming, we're told to install the CRAFT only plug-in. However, with Complete Crafting Overhaul Remade, that same plug-in is already present. So basically, what I'm getting at is, do we really need to install a plug-in with Winter Is Coming, can't we just rely on CCOR

You could crank up ENB, mostly that is for better ambient occlusion, shadowing, etc. ENB is a much bigger frame hit than textures though and honestly its hard to really tell the difference between standard and high quality besides the frame hit.

 

As far as WiC: You are correct, I have mine deleted but its not noted in the guide since I figured it didn't matter being its overridden anyways and deleting it after install is more hassle than its worth.

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hi am I right in saying that we need 2 seperate folders when running DynDoLod Scripts one for DynDOLOD - TexGen and other for DynDOLOD - Worlds Output Or should these just be one folder?

 

I ask cos I have noticed that the DynDOLOD TexGen - folder is being fully overwritten by DynDOLOD - Worlds Output - folder in MO Left hand pane, this is the first time i have ever noticed this

(unless i did something wrong).

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hi am I right in saying that we need 2 seperate folders when running DynDoLod Scripts one for DynDOLOD - TexGen and other for DynDOLOD - Worlds Output Or should these just be one folder?

 

I ask cos I have noticed that the DynDOLOD TexGen - folder is being fully overwritten by DynDOLOD - Worlds Output - folder in MO Left hand pane, this is the first time i have ever noticed this

(unless i did something wrong).

I don't believe there should be any crossover between the two. Perhaps you forgot to empty before running worlds? I use two separate folders.
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Is Interesting NPC's  still compatible with SRLE ?

 

e  

I've been using them together along with Inconsequential NPCs for a while now. You will need some patches but as far as I am aware they work fine together.

 

Although others may have experienced differently. They are big mods with lots of content that may well run afoul of problems during quests or at certain locations.

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I've been using them together along with Inconsequential NPCs for a while now. You will need some patches but as far as I am aware they work fine together.

 

Although others may have experienced differently. They are big mods with lots of content that may well run afoul of problems during quests or at certain locations.

thanks , where  did you put  the files in the modlist  and loadorder ?

 

Also  can i merge  the patches for  rschildren  , EFF  for Interesting Npc's ?

Edited by thorgal
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thanks , where  did you put  the files in the modlist  and loadorder ?

 

Also  can i merge  the patches for  rschildren  , EFF  for Interesting Npc's ?

I just let LOOT place it where it thought best. The RSChildren patches can be merged with the rest as can the ones for EFF.

 

Like I said, big mod with questlines and characters I haven't met yet so if there are any conflicts I haven't found them yet.

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Hello Neo, sorry to put this question forth again,

But do you know or think the following mod would work well with SR-LE considering the added spawns from HLE-SIC edition ?

(It does only cover the dungeons) Or would it be overkill ?

 

Genesis - Dynamically Increased Enemy Spawns and Enhanced Loot

(Video by Brodual)

It does have a HLE-SIC Edition Patch

And I added the following on top of that as well :)

The WatchTowers Reborn fueled by Genesis, otherwise my loadorder is pretty much just SR-LE.

 

Thanks for your opinion or thoughts in advance.

Edited by Ogham
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