thorgal Posted October 18, 2015 Share Posted October 18, 2015 no i haven't . i assumed it would let me install the patch now and have MO tell me it was missing another master until i installed RRR. Link to comment
myarta Posted October 18, 2015 Share Posted October 18, 2015 Hey guys, how stable is the default build based on this wiki for you? Inevitably I follow this guide, which takes a while, then I try to add REGS and a couple more things, and despite following that guide and many attempts at conflict resolution, I end up crashing anywhere from once an hour to every 5-10 minutes. I really hate sinking so much time into getting all my mods ready and working and then having the game be unplayably crashy. But I also don't like missing out on the mods that make the game 10x better. I'm thinking about trying this guide again, and disciplining myself to stick with it. And maybe PerMa because I don't like Vanilla gameplay anymore as far as perks and skills go. How long is normal for you guys to play before you get crashed out again? Link to comment
maedrhos Posted October 19, 2015 Share Posted October 19, 2015 (edited) Hi, Myarta. The default build of SRLE is highly stable but you have to pay close attention to the instructions. My last play-through with 255 plug-ins was 800 hours with intermittent CTDs caused by dungeon mods with cell changes that I unwisely added. Since the crashes were in specific places I could reliably use console commands to move past them. I had one problem with completing the Thalmor Embassy Quest but again using the console allowed me to complete it and move on. Generally I think follower and clothing mods are worry free. Anything that changes cells (houses, dungeons) and the leveled list need conflict resolution. The best method of seeing if a mod works is to add them one at a time patching each properly as you go along. Otherwise you can find yourself deep into a game that can't be finished. My current build has taken two months to mod, again based on SRLE. I'm 9 hours into and have had three freezes when I used the TFC command to take pictures. Otherwise no problems in game play and no CTDs. If you simply want to play the game I would just stick to SRLE and stop. Otherwise you can spend more time modding than playing. Edited October 19, 2015 by maedrhos Link to comment
myarta Posted October 19, 2015 Share Posted October 19, 2015 Thanks, evil elf guy, IIRC. My main problem is crashes outdoors, just walking around the land between say Whiterun and Riverwood, etc. They don't happen at specific places, so if I load up again, everything is fine and I can keep walking. I remember Adelmar's Fight Against the Thalmor caused a cell error with some tower and I had to use the console and teleport around into a back way. That stuff I can solve, but when it's seemingly random instead of tied to a specific location, I'm not aware of any tools you can use to see what might have caused it. I also spent many many hours reconciling patches where Arthmoor or others didn't fully carry the latest USKP changes forward, etc, integrating BYOD flags into NPCs, etc etc etc. But it still had the random crashes every 5 - 15 minutes during the bad spells, 30-45 minutes during the good spells. It was infuriating. I really wanted to play all those mods, but I couldn't get very far into the game with all the re-loading. But if people are used to re-loading every 30, then I guess I'll just have to accept that as the best possible. I was curious what par for the course was. I did follow the directions closely except for when I added mods that weren't on the list, I didn't very carefully add just one at a time, determine it was stable, and advance, etc. Part of that is because the crashes I was having weren't reproducible so I'd have to play for a couple hours for each new mod to see what the crash rate was like. Link to comment
Neovalen Posted October 19, 2015 Author Share Posted October 19, 2015 My crash rate is: 0 during gameplay. The only time I even have a possible ctd is starting a new game and loading an exterior cell for the first time (DynDOLOD Init). Even then, a quick reload always works. Link to comment
myarta Posted October 19, 2015 Share Posted October 19, 2015 Right. Then I guess I will just have to go with your guide and nothing else, because even if I'll miss the features of the others, I can't play the whole game plot through with the way it keeps dying. Do you think I need more than 8GB of system RAM, maybe? Skyrim is 32 bit so it caps at 3G, IIRC, but SKSE is a separate process so together they might be toying with the limit. Link to comment
Neovalen Posted October 19, 2015 Author Share Posted October 19, 2015 I run 16GB and wouldn't run any less personally. Mainly because of how windows handles the extra mem. :) Link to comment
AmeerHM Posted October 19, 2015 Share Posted October 19, 2015 Hey guys, how stable is the default build based on this wiki for you? Inevitably I follow this guide, which takes a while, then I try to add REGS and a couple more things, and despite following that guide and many attempts at conflict resolution, I end up crashing anywhere from once an hour to every 5-10 minutes. I really hate sinking so much time into getting all my mods ready and working and then having the game be unplayably crashy. But I also don't like missing out on the mods that make the game 10x better. I'm thinking about trying this guide again, and disciplining myself to stick with it. And maybe PerMa because I don't like Vanilla gameplay anymore as far as perks and skills go. How long is normal for you guys to play before you get crashed out again?I followed the guide to the "t" and only ever experience CTDs when around Whiterun, Pelagia Farm to be precise. Since I'm one of the few people to really ever report this with SR:LE, I just chalk it up to my hardware setup or user error (most probably user error). Also, probably worth mentioning here, Boris released a small .exe file to identify the values you should be putting into your enblocal.ini file (https://enbdev.com/download_vramsizetest.htm). On a related note, this might be the cause of my CTDs, since running windows 10 has little mention in the modding seen in my experience. Link to comment
hishutup Posted October 19, 2015 Share Posted October 19, 2015 Today, skyrim doesn't crash randomly, there is a fairly small list of possible culprits.I can tell you its not win10. Win10 is never mentioned because its typically irrelevant. Link to comment
thorgal Posted October 19, 2015 Share Posted October 19, 2015 question , is it ok to still use SUM ? I am mainly asking because of this part in the guide : Most new SkyProc mods are not compatible with the SUM merge function. Heed this warning. Link to comment
AmeerHM Posted October 19, 2015 Share Posted October 19, 2015 Today, skyrim doesn't crash randomly, there is a fairly small list of possible culprits.I can tell you its not win10. Win10 is never mentioned because its typically irrelevant.I have fixed my issue by using the recently updated videomemorysizemb guidelines provided by Boris. The old guidelines didn't work too well when you have 16gb system ram and a 6gb vram buffer on windows 10. Whenever my game would try to access vram beyond ~3.7gb, it would crash. Hadn't noticed this too much before I was told to check on the hardware before writing off the crash as being something caused by a faulty mod setup. Link to comment
Neovalen Posted October 19, 2015 Author Share Posted October 19, 2015 question , is it ok to still use SUM ? I am mainly asking because of this part in the guide : Most new SkyProc mods are not compatible with the SUM merge function. Heed this warning.Perfectly safe as long as you don't check the merge option in SUM settings. Link to comment
thorgal Posted October 19, 2015 Share Posted October 19, 2015 Perfectly safe as long as you don't check the merge option in SUM settings.Thanks . Link to comment
thorgal Posted October 19, 2015 Share Posted October 19, 2015 (edited) out of curiosity , why does SRLE not include a perk overhaul mod ? I know you can merge SRLE + Regs +Perma but why not one in SRLE stand alone ? Lets face it , the vanilla ones are a bit boring . Edited October 19, 2015 by thorgal Link to comment
Neovalen Posted October 20, 2015 Author Share Posted October 20, 2015 out of curiosity , why does SRLE not include a perk overhaul mod ? I know you can merge SRLE + Regs +Perma but why not one in SRLE stand alone ? Lets face it , the vanilla ones are a bit boring .Perk Overhauls are more "Fad of the Month" than something you can objectively say A is better than B. In general, the quality of said perks varies wildly from one tree to another. Additionally, perk overhauls seem to never be fully completed / stable and are almost universally abandoned before long. I prefer piecemeal perk mods such as CACO since they really concentrate on one area and are generally stable after some initial churn. Link to comment
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