Razorsedge877 Posted October 5, 2015 Share Posted October 5, 2015 High quality 3d map - normal asks me if MO should install as a BAiN, should I install it as a bain or manually Link to comment
AmeerHM Posted October 5, 2015 Share Posted October 5, 2015 Already been fixed today. :)Thanks man, you rock! I tired people are strangers, its... okay. There is nothing more to say. ello, I am fine, you?I'm alright :D How is the oblivion guide going? Link to comment
Isenhart Posted October 5, 2015 Share Posted October 5, 2015 Hi! I need the old SR Conflict Resolution.esp, the one before the Complete Alchemy & Cooking Overhaul has been added to the mod list. Can you make it downloadable again? I didn't know installing that mod required a new start so i would like to go back to my previous configuration with ineed, 101bug, hunterborn and perma (both not compatible with CACO right now).Thnak you very much for the hard work you are doing with srle! :) Link to comment
Neovalen Posted October 5, 2015 Author Share Posted October 5, 2015 High quality 3d map - normal asks me if MO should install as a BAiN, should I install it as a bain or manuallyInstalling as BAIN is whats expected, MO did not ask before. :)Hi! I need the old SR Conflict Resolution.esp, the one before the Complete Alchemy & Cooking Overhaul has been added to the mod list. Can you make it downloadable again? I didn't know installing that mod required a new start so i would like to go back to my previous configuration with ineed, 101bug, hunterborn and perma (both not compatible with CACO right now).Thnak you very much for the hard work you are doing with srle! :)Unfortunately, I'm afraid I do not have it to provide. Perhaps another user could help you with this. On another note, ASIS finally updated. No longer a need to use the workaround for USKP (yay!). Link to comment
Valtarien Posted October 5, 2015 Share Posted October 5, 2015 Neo, With the merging of Even Better Quest Objectives, should the file, BetterQuestObjectives.esp, be added to the list of files to merge?No, it should be separate (total 2 esp files). Manually copy that esp to the merge directory per the merging guide instructions.Merging them all with the main file proved to be hell for compatibility.AI mod is awesome, noted a lot of fixed events I had never seen before, etc.SkyUI 5 is good with the new crafting ui.In the current revision of the guide (last modified on October 5, 2015, at 14:17), the instructions for Even Better Quest Objectives state: TES5Edit Mod Merge Required: (Merging Guide) Files to merge: BetterQuestObjectives-AlternateStartPatch.esp BetterQuestObjectives-CRFPatch.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-EFFPatch.esp BetterQuestObjectives-PaarDilemmaPatch.esp Merge Name: Even Better Quest Objectives Merged Filename: BetterQuestObjectives-Patches.esp Notice:This merge requires The Paarthurnax Dilemma to be installed. I've installed the mod, and all those up to and including The Paarthurnax Dilemma, run LOOT, but when attempting to merge according to the Merging Guide instructions, I only see two BQO patches listed in the Merge Plugins Standalone (see attached screenshot for confirmation). Is the guide wrong, or am I doing something wrong somehow? Link to comment
Darth_mathias Posted October 5, 2015 Share Posted October 5, 2015 (edited) On another note, ASIS finally updated. No longer a need to use the workaround for USKP (yay!).you still need the workaround around for oher skyproc patchers not yet updated such as automatic variants (if you use that like me) also one little grip Neo I really wish you would rename Immersive Citizens - AI Overhaul Merged.esp back to Immersive Citizens - AI Overhaul.esp In the conflict Resolution esp to maintain compatbility with other mods that use it as a master. Edited October 5, 2015 by Darth_mathias 2 Link to comment
Razorsedge877 Posted October 5, 2015 Share Posted October 5, 2015 High quality 3d map - normal asks me if MO should install as a BAiN, should I install it as a bain or manuallyInstalling as BAIN is whats expected, MO did not ask before. :) Thanks Neo. That's why I asked. I didn't rem MO asking me about BAIN last time I installed your guide. I'm wondering if there is a MO setup step I'm missing or if MO asks now. Can someone please confirm this so I know if its my setup? I didn't know how to Bring down mine and Neo's previous posts so I hope this makes sense Link to comment
AmeerHM Posted October 5, 2015 Share Posted October 5, 2015 (edited) Hi Neo, One of the animations in the Blocking Animation Pack is overwriting the sheath animation files for dual wield swords. The result is that the player character (or NPC) will draw their sword from the scabbard on their back but then attempt to sheath their weapon on their hips. What ya think? Edit: also, you instruct to use Dagger Style 2 (IIRC). This puts the daggers on the player's ankles, whereas we've installed animations for behind the hips. ;D I GOT YOU MAN, I GOT YOU Edited October 5, 2015 by AmeerHM Link to comment
Neovalen Posted October 5, 2015 Author Share Posted October 5, 2015 Hi Neo, One of the animations in the Blocking Animation Pack is overwriting the sheath animation files for dual wield swords. The result is that the player character (or NPC) will draw their sword from the scabbard on their back but then attempt to sheath their weapon on their hips. What ya think? Edit: also, you instruct to use Dagger Style 2 (IIRC). This puts the daggers on the player's ankles, whereas we've installed animations for behind the hips. ;D I GOT YOU MAN, I GOT YOUActually, you are correct that dagger style 2 is now ankles (it used to be back in previous XPMS versions) so I will fix that. HOWEVER, the animations flawlessly transition to ankle draw thanks to XPMS too. ;) Deflection ftw. Link to comment
AmeerHM Posted October 5, 2015 Share Posted October 5, 2015 Actually, you are correct that dagger style 2 is now ankles (it used to be back in previous XPMS versions) so I will fix that. HOWEVER, the animations flawlessly transition to ankle draw thanks to XPMS too. ;) Deflection ftw.Lol, no need to deflect, man. I can't possibly come to close to thinking the hardships you must have faced to build this guide for 3(?) years now? Keeping on top of all these little details must be exhausting. You do a great job regardless, though. Out of interest though, neo-bro, how are you gonna fix the sword-draw-sheath animation? Is it something the user can do without you having to upload modified files? Link to comment
Neovalen Posted October 5, 2015 Author Share Posted October 5, 2015 Lol, no need to deflect, man. I can't possibly come to close to thinking the hardships you must have faced to build this guide for 3(?) years now? Keeping on top of all these little details must be exhausting. You do a great job regardless, though. Out of interest though, neo-bro, how are you gonna fix the sword-draw-sheath animation? Is it something the user can do without you having to upload modified files?I'm not sure what you mean, I just tried equipping 2 steel swords and the draw and sheath were perfect... both to the back. Just for reference this is the wield style list from the XPMSE page. Axe:0: Default1: Reversed Axes by Groovtama2: Axes on Back by Groovtama Sword:0: Default1: 1-Handed Swords on Back by xp322: SWP 1-Handed Swords on Back by Metal-Gear-Rex3: FSM Swords turned edge up by fushimi4: Dual Swords on left waist by Ayame5: No More Dangling Swords by Akakus Dagger:0: Default1: Daggers on Back Hip by xp322: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer):0: Default1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex2: FSM Two-Handed turned and on waist by fushimi Bow:0: Default1: Frostfall Bow by Chesko2: Reversed Better Bows by Messes With Wolves3: FSM Turn Bow by fushimi Arrow Quiver:0: Default1: Frostfall Quiver by Chesko2: Frostfall Quiver by xp32 Crossbow:0: Default1: Frostfall Bow by Chesko Bolt Quiver:0: Default1: Frostfall Quiver by Chesko2: Left Hip Bolt by xp323: Experimental Hip Bolt by xp324: Aesthetic Bolt Quiver by IsharaMeradin Magic:0: Default1: Nipple Magic by ElPsyCongroo Shout:0: Default1: ******* Shout by ElPsyCongroo Link to comment
AmeerHM Posted October 5, 2015 Share Posted October 5, 2015 I'm not sure what you mean, I just tried equipping 2 steel swords and the draw and sheath were perfect... both to the back. Just for reference this is the wield style list from the XPMSE page. Axe:0: Default1: Reversed Axes by Groovtama2: Axes on Back by Groovtama Sword:0: Default1: 1-Handed Swords on Back by xp322: SWP 1-Handed Swords on Back by Metal-Gear-Rex3: FSM Swords turned edge up by fushimi4: Dual Swords on left waist by Ayame5: No More Dangling Swords by Akakus Dagger:0: Default1: Daggers on Back Hip by xp322: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer):0: Default1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex2: FSM Two-Handed turned and on waist by fushimi Bow:0: Default1: Frostfall Bow by Chesko2: Reversed Better Bows by Messes With Wolves3: FSM Turn Bow by fushimi Arrow Quiver:0: Default1: Frostfall Quiver by Chesko2: Frostfall Quiver by xp32 Crossbow:0: Default1: Frostfall Bow by Chesko Bolt Quiver:0: Default1: Frostfall Quiver by Chesko2: Left Hip Bolt by xp323: Experimental Hip Bolt by xp324: Aesthetic Bolt Quiver by IsharaMeradin Magic:0: Default1: Nipple Magic by ElPsyCongroo Shout:0: Default1: ******* Shout by ElPsyCongrooThat's really peculiar. :/ My draw is from the back and my sheath is to the hips. Any ideas? It works like you've described if I load immersive animations after blocking animation pack. Also, I just experienced a really weird bug. Bathing outside embershard mine in the river, I was teleported to the entrance of the interior of embershard mine, where my character continued to bathe lol. Then I was teleported again to the entrance in the same place except this time I could move around. Link to comment
Neovalen Posted October 5, 2015 Author Share Posted October 5, 2015 Wow something funky is going on, never seen anything like that personally. Perhaps FNIS out of date? Link to comment
AmeerHM Posted October 5, 2015 Share Posted October 5, 2015 (edited) Wow something funky is going on, never seen anything like that personally.I looked it up and got this: https://www.loverslab.com/topic/41484-bathing-in-skyrim/page-7 I troubleshooted further in an attempt to track down my rogue sheath animation lol. Turns out it was XPMSE. If I run immersive animations AFTER XPMSE, then my draw+sheath animations are perfect... Before is a no-go. I'm really confused as to why this is happening... I've run FNIS with the alternative animation check box checked... :/ Any ideas? Update: *biggest facepalm ever* I must have not run the FNIS patcher with groovytama's patch enabled... I ran FNIS again, overwrite the output files in the SRLE Profile mod and it's now working. :D woohoo. If you can gain anything from my nonsensical ramblings lol, I think you should add to the "known bugs" section the teleport bug associated with the bathing in skyrim mod. o/ Peace out. Edited October 6, 2015 by AmeerHM Link to comment
maedrhos Posted October 6, 2015 Share Posted October 6, 2015 I'm torn between wanting to keep the game up to date and playing the game. I've got a stable build but there are constant updates to the SRLE mods. Is there a guideline for knowing in advance of updating a mod whether that requires a new bashed patch, DynDOLOD patch and ASIS patch? And am I correct in assuming that if I have to update the patches that I'd be better off starting a new game? Link to comment
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