Neovalen Posted February 18, 2013 Author Share Posted February 18, 2013 Interesting stats before I head out for tonight: My "Mod Organizer/mods" directory 26.2 GB (28,212,408,320 bytes), 59,498 Files, 3,954 Folders so far. Crazy! Optimization is likely to take this down quite a bit, I know for a fact I have several mods with 4k textures and 4k normal maps uncompressed in there. :) Link to comment
walkman80 Posted February 18, 2013 Share Posted February 18, 2013 I'm starting to think I should have gone with 2K textures rather than 4K (when available). I'm running 2x 660Ti 2GB cards and am worried the VRAM is going to be too much. I'm currently starting The People of Skyrim - so far the game is running fine (at least through the Helgen start) - but it looks like a number of textures are going to be added in the next few sections as well. If that ends up being the case, do I need to go back and reinstall each mod w/ the lower textures? Link to comment
Neovalen Posted February 18, 2013 Author Share Posted February 18, 2013 I'm starting to think I should have gone with 2K textures rather than 4K (when available). I'm running 2x 660Ti 2GB cards and am worried the VRAM is going to be too much. I'm currently starting The People of Skyrim - so far the game is running fine (at least through the Helgen start) - but it looks like a number of textures are going to be added in the next few sections as well. If that ends up being the case' date=' do I need to go back and reinstall each mod w/ the lower textures?[/quote']Either that or optimize them. I'm about to head to bed but created a new test character. Helgen Start (Cart Ride -> Saving Inside The Keep): FPS capped @ 60 for the entire run, VRAM max was 2500MB. Papyrus log: (in case anyone is curious) [02/17/2013 - 11:50:03PM] Papyrus log opened (PC)[02/17/2013 - 11:50:03PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[02/17/2013 - 11:50:03PM] Memory page: 128 (min) 512 (max) 76800 (max total)[02/17/2013 - 11:50:05PM] Cannot open store for class "dlc1scwispwallscript", missing file?[02/17/2013 - 11:50:05PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?[02/17/2013 - 11:50:06PM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (5205300B) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] Error: Property ExclusiveCellList on script avquestscript attached to AVQuestScript_qust (70000D6D) cannot be initialized because the value is the incorrect type[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (000CB588) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (000C904D) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF4) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (000BBAF3) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (5205A26D) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] warning: Property Replacer on script DBPotteryRestore attached to (000C8FF0) cannot be initialized because the script no longer contains that property[02/17/2013 - 11:50:18PM] ~~~~~ Footprints: Initializing ~~~~~[02/17/2013 - 11:50:18PM] [RRRConfigScript ] INITIALIZED[02/17/2013 - 11:50:18PM] [HeadtrackingConfigMenu ] INITIALIZED[02/17/2013 - 11:50:18PM] AV Quest Init Starting[02/17/2013 - 11:50:18PM] [iHUDSkyUIConfigMenuScript ] INITIALIZED[02/17/2013 - 11:50:19PM] [_starskyuiconfig <_starskconfigquest>] INITIALIZED[02/17/2013 - 11:50:19PM] [nMCMSupportScript ] INITIALIZED[02/17/2013 - 11:50:19PM] [nMCMSupportScript ]: Updating script to version 2[02/17/2013 - 11:50:19PM] [nMCMSupportScript ]: Updating script to version 3[02/17/2013 - 11:50:19PM] [_wetskyuiconfig <_wetskconfigquest>] INITIALIZED[02/17/2013 - 11:50:19PM] ========================================[Wearable Lanterns: Warning Start]========================================[02/17/2013 - 11:50:19PM]            Wearable Lanterns is now performing compatibility checks. Papyrus warnings about missing or          [02/17/2013 - 11:50:19PM]                        unloaded files may follow. This is normal and they can be ignored.                       [02/17/2013 - 11:50:19PM] ========================================[ Wearable Lanterns: Warning End ]========================================[02/17/2013 - 11:50:19PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_wl_lanternoil_v3.psc" Line 3818   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.OnInit() - "_wl_lanternoil_v3.psc" Line 361[02/17/2013 - 11:50:19PM] Error: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_wl_lanternoil_v3.psc" Line 3819   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.OnInit() - "_wl_lanternoil_v3.psc" Line 361[02/17/2013 - 11:50:19PM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_wl_lanternoil_v3.psc" Line 3820   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.OnInit() - "_wl_lanternoil_v3.psc" Line 361[02/17/2013 - 11:50:19PM] Error: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_wl_lanternoil_v3.psc" Line 3825   [alias _WL_Player on quest _WL_LanternQuest2 (1C007FDB)]._wl_lanternoil_v3.OnInit() - "_wl_lanternoil_v3.psc" Line 361[02/17/2013 - 11:50:19PM] ========================================[Wearable Lanterns: Warning Start]========================================[02/17/2013 - 11:50:19PM]                                          Compatibility check complete.                                          [02/17/2013 - 11:50:19PM] ========================================[ Wearable Lanterns: Warning End ]========================================[02/17/2013 - 11:50:19PM] [MintyMcmPatchQuestScript ] INITIALIZED[02/17/2013 - 11:50:19PM] Minty Lightning : Updating to version 20[02/17/2013 - 11:50:19PM] [sKI_ConfigMenu ] INITIALIZED[02/17/2013 - 11:50:19PM] [sKI_ConfigMenu ]: Updating to script version 2[02/17/2013 - 11:50:27PM] ---BYOH Adoption System has started.---[02/17/2013 - 11:50:27PM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START[02/17/2013 - 11:50:27PM] DLC1: Starting DLC1 Initialization quest.[02/17/2013 - 11:50:27PM] PATCH 1.6 QUEST HAS STARTED[02/17/2013 - 11:50:27PM] PATCH 1.5 QUEST HAS STARTED[02/17/2013 - 11:50:28PM] Error: (00033482): cannot enable an object with an enable state parent.stack:   [ (00033482)].lvlpredatorscript.Enable() - "" Line ?   [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] =====Shooting Stars is searching for SKSE and SkyUI. Any errors below are harmless.=====[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [_WetQuest (2E000D63)]._wetquestscript.Maintenance() - "_wetquestscript.psc" Line 237   [_WetQuest (2E000D63)]._wetquestscript.OnInit() - "_wetquestscript.psc" Line 367[02/17/2013 - 11:50:29PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [_WetQuest (2E000D63)]._wetquestscript.Maintenance() - "_wetquestscript.psc" Line 244   [_WetQuest (2E000D63)]._wetquestscript.OnInit() - "_wetquestscript.psc" Line 367[02/17/2013 - 11:50:29PM] Error: File "getSnowy.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [_WetQuest (2E000D63)]._wetquestscript.Maintenance() - "_wetquestscript.psc" Line 297   [_WetQuest (2E000D63)]._wetquestscript.OnInit() - "_wetquestscript.psc" Line 367[02/17/2013 - 11:50:29PM] Error: File "Convenient Horses.esp" does not exist or is not currently loaded.stack:   .Game.GetFormFromFile() - "" Line ?   [_WetQuest (2E000D63)]._wetquestscript.Maintenance() - "_wetquestscript.psc" Line 303   [_WetQuest (2E000D63)]._wetquestscript.OnInit() - "_wetquestscript.psc" Line 367[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] =====Shooting Stars is finished searching!=====[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[02/17/2013 - 11:50:29PM][02/17/2013 - 11:50:29PM] [[Actor ], [Actor ], [Actor ], [Actor ], [WIDeadBodyCleanupScript ], [Actor ], [Actor ], [Actor ], [Actor ], [Actor ], [Actor ], [Actor ], [Actor ], [Actor ], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None] 100[02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [WIDeadBodyCleanupScript ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: [Actor ][02/17/2013 - 11:50:29PM] Now checking: None[02/17/2013 - 11:50:30PM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest DONE[02/17/2013 - 11:50:31PM] PATCH 1.4 QUEST HAS STARTED[02/17/2013 - 11:50:31PM] Patch Script is working[02/17/2013 - 11:50:31PM] ~~~~~ Footprints: Initializing ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints Quest Start() Fired ~~~~~[02/17/2013 - 11:50:31PM] [iHUDSkyUIConfigMenuScript ] INITIALIZED[02/17/2013 - 11:50:31PM] Error: Cannot add a None inventory event filter to this reference aliasstack:   [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "" Line ?   [bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177[02/17/2013 - 11:50:31PM] [RRRConfigScript ] INITIALIZED[02/17/2013 - 11:50:31PM] [MintyMcmPatchQuestScript ] INITIALIZED[02/17/2013 - 11:50:31PM] Minty Lightning : Updating to version 20[02/17/2013 - 11:50:31PM] >>[02/17/2013 - 11:50:31PM] ~~~~~ Footprints: Installing VC ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: New User. Version is 0.990000 ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ footprintsQuest - Stage 1 Reached ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ footprintsQuest - Moving to Stage 10 ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ footprintsQuest - Stage 10 Reached ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ footprintsQuest - Adding Cloak Ability ~~~~~[02/17/2013 - 11:50:31PM] >>[02/17/2013 - 11:50:31PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: Install status for Dawnguard.esm has changed. ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: DLC install status is now: TRUE ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: Install status for Dragonborn.esm has changed. ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints VC: DLC install status is now: TRUE ~~~~~[02/17/2013 - 11:50:31PM] ~~~~~ Footprints: Done checking for DLC ~~~~~[02/17/2013 - 11:50:32PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[02/17/2013 - 11:50:32PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:   [None].footprintsFootstepsScriptPlayer.RegisterForSingleUpdate() - "" Line ?   [None].footprintsFootstepsScriptPlayer.onBeginState() - "footprintsfootstepsscriptplayer.psc" Line 204   [None].footprintsFootstepsScriptPlayer.GotoState() - "ActiveMagicEffect.psc" Line ?   [None].footprintsFootstepsScriptPlayer.onBeginState() - "footprintsfootstepsscriptplayer.psc" Line 148   [None].footprintsFootstepsScriptPlayer.GotoState() - "ActiveMagicEffect.psc" Line ?   [None].footprintsFootstepsScriptPlayer.OnEffectStart() - "footprintsfootstepsscriptplayer.psc" Line 112[02/17/2013 - 11:50:32PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:   [None].footprintsFootstepsScriptPlayer.RegisterForSingleUpdate() - "" Line ?   [None].footprintsFootstepsScriptPlayer.onBeginState() - "footprintsfootstepsscriptplayer.psc" Line 150   [None].footprintsFootstepsScriptPlayer.GotoState() - "ActiveMagicEffect.psc" Line ?   [None].footprintsFootstepsScriptPlayer.OnEffectStart() - "footprintsfootstepsscriptplayer.psc" Line 112[02/17/2013 - 11:50:32PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[02/17/2013 - 11:52:15PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:   [None]._WetColdBreathFrigid.RegisterForSingleUpdate() - "" Line ?   [None]._WetColdBreathFrigid.OnUpdate() - "_wetcoldbreathfrigid.psc" Line ?[02/17/2013 - 11:54:27PM] VM is freezing...[02/17/2013 - 11:54:27PM] VM is frozen[02/17/2013 - 11:54:27PM] Saving game...[02/17/2013 - 11:54:27PM] VM is thawing...[02/17/2013 - 11:57:01PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:   [None].footprintsFootstepsScriptPlayer.RegisterForSingleUpdate() - "" Line ?   [None].footprintsFootstepsScriptPlayer.OnUpdate() - "footprintsfootstepsscriptplayer.psc" Line ?[02/17/2013 - 11:57:02PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~[02/17/2013 - 11:57:23PM] VM is freezing...[02/17/2013 - 11:57:23PM] VM is frozen[02/17/2013 - 11:57:23PM] Saving game...[02/17/2013 - 11:57:23PM] VM is thawing...[02/17/2013 - 11:59:34PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture[02/17/2013 - 11:59:34PM] [DLC2RieklingRescuePlayerScript ]ProcessingHit OnBeginState() WasProjectile: False[02/17/2013 - 11:59:34PM] [DLC2RieklingRescueScript ]RollForRieklings()[02/17/2013 - 11:59:34PM] [DLC2RieklingRescueScript ]RollForRieklings() chance: 25.000000, roll: 46.000000[02/17/2013 - 11:59:34PM] [DLC2RieklingRescuePlayerScript ]OnHit() akProjectile: None[02/17/2013 - 11:59:34PM] [DLC2RieklingRescuePlayerScript ]OnHit() akSource: [Form ][02/17/2013 - 11:59:34PM] [DLC2RieklingRescuePlayerScript ]OnHit() WasProjectile: False[02/18/2013 - 12:01:00AM] ===========DD AnimEvent===========> [nDragonActorScript ] is knocking back actors.[02/18/2013 - 12:01:34AM] [DLC2RieklingRescuePlayerScript ]OnUpdate() called GotoState(None) so we can register for OnHit events[02/18/2013 - 12:01:55AM] Error: Cannot call dragonInScene1Ready() on a None object, aborting function callstack:   [ (0010158D)].PF_dunCGAlduinCShoutStrafe01P_0010158D.Fragment_2() - "PF_dunCGAlduinCShoutStrafe01P_0010158D.psc" Line 9[02/18/2013 - 12:02:19AM] Error: Object reference has no 3Dstack:   [ (00018B58)].Sound.Play() - "" Line ?   [ (00032DB7)].dragonactorscript.OnAnimationEvent() - "dragonActorSCRIPT.psc" Line ?[02/18/2013 - 12:02:19AM] Error: (000F826D): cannot enable an object with an enable state parent.stack:   [ (000F826D)].lvlpredatorscript.Enable() - "" Line ?   [ (000F826D)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[02/18/2013 - 12:02:20AM] Error: (00103AF4): cannot disable an object with an enable state parent.stack:   [ (00103AF4)].MQ101InsideHelgenSetStageScript.Disable() - "" Line ?   [ (00103AF4)].MQ101InsideHelgenSetStageScript.OnTriggerEnter() - "MQ101InsideHelgenSetStageScript.psc" Line 14[02/18/2013 - 12:02:40AM] VM is freezing...[02/18/2013 - 12:02:40AM] VM is frozen[02/18/2013 - 12:02:40AM] Saving game...[02/18/2013 - 12:02:40AM] VM is thawing...[02/18/2013 - 12:02:42AM] VM is freezing...[02/18/2013 - 12:02:42AM] VM is frozen Keep in mind a lot of this is initialization spam (and because my hands were bound) but it's pretty damn clean if I do say so myself considering the # of mods I have installed. Good night everyone! I will try to answer what I can from work tomorrow if anything is posted. Link to comment
haelfix Posted February 18, 2013 Share Posted February 18, 2013 For Troublemakers forsworn armor you have written: Version: 1.51 (UNPB BBP) Optionals: TroubleMakers ForswornArmor UNPB-BBP The problem is the optional file *is* the version 1.51 called troublemakers forsworn armor UNPB-BBP.  The main files are alpha versions.  Do we get those too ?  or do we only get the optional file. Link to comment
Neovalen Posted February 18, 2013 Author Share Posted February 18, 2013 For Troublemakers forsworn armor you have written:Version: 1.51 (UNPB BBP)Optionals: TroubleMakers ForswornArmor UNPB-BBP The problem is the optional file *is* the version 1.51 called troublemakers forsworn armor UNPB-BBP.  The main files are alpha versions.  Do we get those too ?  or do we only get the optional file.TroubleMakers Forsworn Armor Author: MrTroublemakerVersion: 1.51 (UNPB BBP)Optionals: TroubleMakers ForswornArmor UNPB-BBPSpecial Installation: Main file only required if desired to use partial outfits for mashups, found in a container near Breezehome.Overrides: UNP Female ArmorsHope this answers your question. :) Link to comment
thalastwon Posted February 18, 2013 Share Posted February 18, 2013 Thanks for all your hard work today. Caught up and I'm going to play around with DDSopt a bit myself. Link to comment
skyrimnub Posted February 18, 2013 Share Posted February 18, 2013 Helgen Start (Cart Ride -> Saving Inside The Keep): FPS capped @ 60 for the entire run, VRAM max was 2500MB. If you continued down to Riverwood, you would probably hit 2.9GB or more. Link to comment
VirusShell Posted February 18, 2013 Share Posted February 18, 2013 Interesting stats before I head out for tonight:My "Mod Organizer/mods" directory 26.2 GB (28,212,408,320 bytes), 59,498 Files, 3,954 Folders so far. Crazy! Optimization is likely to take this down quite a bit, I know for a fact I have several mods with 4k textures and 4k normal maps uncompressed in there. :)Hmmmmmmmmmmmmmmmm.... I'm guessing that I really need to run DDSopt then! 30.1 GB (32,422,653,080 bytes). 60,949 Files, 4,001 Folders . . . Link to comment
haelfix Posted February 18, 2013 Share Posted February 18, 2013 I'm up to date.  Played for about 45 minutes.  Highly stable (much more stable than two days ago, I believe some of the recent updates have made a big difference in stability for some reason), no CTD at Bleak Falls Barrow (which is usually a problem area and very sensitive to mistakes). I did DDSOPT a few large packs, but nothing fancy (no normal mapping or 2 for 1 downgrading) and I didn't make huge gains on memory, nevertheless I never went over 2.7 gb VRAM and thats going through Riverrun and a few other heavy texture places. I am very satisfied with the state of the game right now.  I do think RLO and COT might be a bit dicey but thats a battle for another time. Link to comment
justjr Posted February 18, 2013 Share Posted February 18, 2013 RLO and COT will not bring impact to your system. Any visible. Link to comment
Jorus Posted February 18, 2013 Share Posted February 18, 2013 Ars Metallica - Smithing Enhancement was updated to v1.2 Link to comment
toshaka Posted February 18, 2013 Share Posted February 18, 2013 For those who have problems that the files get in overwrite. Did you guys maybe forget to tick off the backup option? Cos if backup is on it will allways get in overwrite. Link to comment
walkman80 Posted February 18, 2013 Share Posted February 18, 2013 Just would like to clarify something pertaining to mod updates: when I manually install mods in MO, should I be entering the Nexus info so I can make the updates easier? Otherwise, if I manually update them, do I just install it as normal and MO will prompt me to overwrite? Link to comment
WilliamImm Posted February 18, 2013 Share Posted February 18, 2013 Just out of curiosity, what happened to Left Hand Rings? Didn't work out for you? Just wondering. Link to comment
haelfix Posted February 18, 2013 Share Posted February 18, 2013 If i could make a few suggestions for additions. Â The Skree less dragons is a great tweak mod to reduce dragon attacks (which gets annoying late game). And the HD ivy mod also makes a difference and is exceptionally well made. The Manny caretaker mod is also worth a look. Link to comment
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