walkman80 Posted February 17, 2013 Share Posted February 17, 2013 Anyone having issues with 'Bring Out Your Dead'? After I finished 4.5.2 'The Bricks' section' date=' I went to start a new game and got CTD right when the main menu loaded. I disabled ALL mods from 4.5.2 and started up and it loaded a new game fine. I then started enabling mods 1-by-1 and loading the game after each one. It wasn't until I enabled 'Bring Out Your Dead' that it CTD again. I disabled it' date=' and of course the game loaded up fine again.[/quote'']Load up Bring Out Your Dead.esp in TES5Edit and look through the Non-Player Character (Actor) GRUP. Are there any errors listed in the VMAD sections? I'm guessing something went awry in your install of BOYD or related patches. Please reinstall and regenerate related patches. Also be sure using latest TES5Edit.So, I went and and looked at it in TES5Edit and there was, in fact, a bunch of red entries under NPC (Actor). I decided to use the guide and re-check the edits and sure enough I missed 2 of them; did those and loaded the game again and was able to start a new game. There are still red entries under VMAD -> FormID for a bunch of NPCs but it looks like that is the mod doing its thing? I'll continue down the guide and cross my fingers :) Just want to say thank you for the guide, its unbelievable. All the edits and such look daunting but I know its going to make Skyrim fantastic Link to comment
NotARobot Posted February 17, 2013 Share Posted February 17, 2013 Oh, that makes sense. I was dragging over a lot of folders from my NMM download folder into MO folder when switching it all over. Link to comment
justjr Posted February 17, 2013 Share Posted February 17, 2013 @NotARobot: do it with MO closed, then you can open MO without problem. New files will be at bottom, and old will be in it's old place without any mess. Link to comment
torminater Posted February 17, 2013 Share Posted February 17, 2013 Just a short question: If using only WB and not MO do I have to take anything serious into account whenst following the guide? Link to comment
VirusShell Posted February 17, 2013 Share Posted February 17, 2013 MO was just updated to 0.12.7 This from the patch notes: Note: Turns out this update breaks compatibility with the GenerateFNIS... tools. If you need those, use the hook.dll from 0.12.6. I'll try to release a bugfix next weekAlso, there are newer features... I just wanted to add that part cause it was at the top and I missed it with the Dark.qss style on the first time. Link to comment
NotARobot Posted February 17, 2013 Share Posted February 17, 2013 What do you guys use for AA in the game? Force it through your video cards? Link to comment
VirusShell Posted February 17, 2013 Share Posted February 17, 2013 Just a short question: If using only WB and not MO do I have to take anything serious into account whenst following the guide? Just have to keep up with manually updating your mods would be the main thing I believe Link to comment
Neovalen Posted February 17, 2013 Author Share Posted February 17, 2013 MO was just updated to 0.12.7 This from the patch notes: Note: Turns out this update breaks compatibility with the GenerateFNIS... tools. If you need those, use the hook.dll from 0.12.6. I'll try to release a bugfix next weekAlso, there are newer features... I just wanted to add that part cause it was at the top and I missed it with the Dark.qss style on the first time. Yeah.. SR uses FNIS so going to wait on upgrading until fixed. What do you guys use for AA in the game? Force it through your video cards? SMAA through ENB is likely going to be how I will recommend. Link to comment
justjr Posted February 17, 2013 Share Posted February 17, 2013 I just made me a copy of the hook.dll, so when I need to run FNIS I use it. Link to comment
VirusShell Posted February 17, 2013 Share Posted February 17, 2013 I just made me a copy of the hook.dll' date=' so when I need to run FNIS I use it.[/quote']That's what I did. I also ran FNISGen with the newer hook.dll and it seemed to work just fine. So I'm unsure what exactly might be broken about it lol. Link to comment
Neovalen Posted February 17, 2013 Author Share Posted February 17, 2013 I just made me a copy of the hook.dll' date=' so when I need to run FNIS I use it.[/quote']That's what I did. I also ran FNISGen with the newer hook.dll and it seemed to work just fine. So I'm unsure what exactly might be broken about it lol. Maybe I'll give it a whirl. Link to comment
VirusShell Posted February 17, 2013 Share Posted February 17, 2013 Ok, found what is probably another edit. Under the Dagi-Raht Khajiit Race instructions: Then find the following files in the /Mods/Textures/Actors/Character/Dagi/Male folder and save them into a temporary directory:malebody.ddsmalebody_msn.ddshandsmale.ddshandsmale_msn.ddsAre malebody_msn.dds and malebody.dds supposed to actually be bodymale_msn.dds & bodymale_msn.dds? Link to comment
skyrimnub Posted February 17, 2013 Share Posted February 17, 2013 Update on the CTD investigation (still ongoing). The set of mods I list here are from a fresh game so there's no concern of some weird save game corruption / script still active in the save. The configuration/files/edits are as per SR's instructions. SKSE Vanilla, Dawnguard, Dragonborn, HRDLC[1-3] Optimized Unofficial Skyrim, Duwnguard, Dragonborn, and High Resolution Patches SR's General Patch No Stretching Better Dynamic Snow SMIM Skyrim HD (Misc + Towns) SRO (+Dawnguard) Serious HD SFO That's it. Need to take a break. Cheers. Link to comment
Neovalen Posted February 17, 2013 Author Share Posted February 17, 2013 Ok, found what is probably another edit. Under the Dagi-Raht Khajiit Race instructions: Then find the following files in the /Mods/Textures/Actors/Character/Dagi/Male folder and save them into a temporary directory:malebody.ddsmalebody_msn.ddshandsmale.ddshandsmale_msn.ddsAre malebody_msn.dds and malebody.dds supposed to actually be bodymale_msn.dds & bodymale_msn.dds?Yes. Will Fix.Update on the CTD investigation (still ongoing). The set of mods I list here are from a fresh game so there's no concern of some weird save game corruption / script still active in the save. The configuration/files/edits are as per SR's instructions. SKSEVanilla, Dawnguard, Dragonborn, HRDLC[1-3] OptimizedUnofficial Skyrim, Duwnguard, Dragonborn, and High Resolution PatchesSR's General PatchNo StretchingBetter Dynamic SnowSMIMSkyrim HD (Misc + Towns)SRO (+Dawnguard)Serious HDSFO That's it. Need to take a break. Cheers.If thats all your running and still CTD... it has to be VRAM? I can't see any of those causing you an issue in and of itself. I'm running all the way through face and body with no CTD. Link to comment
VirusShell Posted February 17, 2013 Share Posted February 17, 2013 ok! So now I know how people feel after MO decides that it doesn't like your mod load order! It happened when I tried to remove a mod that I had installed that was no longer needed using MO. But that's the less important part lol In case it happens again to anyone else and they don't have a back up of their profile here's what I did to make it a bit easier than clicking-and-dragging each mod around:Go to where MO is installed, then profiles->Skyrim Revisited (provided that's the name of your profile)Find modlist.txt and open it.This shows you all of the mods currently in your MO\\mods folder and whether or not they are active.  a '+' means active  a '-' means inactiveA non-messed up list is also in the reverse order of what is shown in the GUI. In other words, the last mods to be loaded appear at the top of the list and vice-versa.I would post the file that I have setup, and I may if people ask. But I have altered a few of the folder names and installed things slightly differently. This would auto-correct itself to the best that it can when MO is run after editing the modlist.txt. Anything that was named differenly would then show up at the top of the file with a '-' and would just need to be manually moved again. It should also delete any entries that don't exist in your MO\\mods folder. Edit - I just confirmed that it would indeed remove anything not in the MO\\mods folder and it would add a mod that isn't in the list. Edit #2 - Well, since spoiler tags do actually work, I guess I will just paste the file here. This is updated to as far as Neo has gotten with the guide so far. (Which is to say at least up to When Vampires Attack as he is updating currently lol.) It also has 'Enhanced Projectile Soul Trap' disabled as 'Acquisitive Soul Gems' is not yet installed. # This file was automatically generated by Mod Organizer.# This file was automatically generated by Mod Organizer.+When Vampires Attack+Wet and Cold+Run For Your Lives+Player Headtracking+No NPC Greetings+Move it Dammit for NPC Companions and Followers+Guard Dialogue Overhaul+XP32 Maximum Skeleton -XPMS+Running with a bow 3rd person+No Twitching Dragon Death Animation+No Spinning Death Animation+NoMaaM Breathing Idles BBB+New Animation for Magic Casting - New Animation for magic cast v0-8+Fores New Idles in Skyrim - FNIS+Dual Wield Blocking Animations+Bowlegged jump animation Fix+Better Turn Animation only One pose+Beast Tints+XCE - Warpaint and Dirt+No More Ugly Bronze Shine+Brows+Better Makeup for SKSE+All in One Face for Dawnguard Vampire and Vanilla Races - UNP - CBBEv3 - Vanilla+Dagi-Raht Khajiit Textures+Better males - Beautiful nudes and faces+UNP Khajiit and Argonian Hotfix+UNP Fitness Body - Blessed Body+DIMONIZED UNP female body+UNP BLESSED BODY UNPB - With Optional BBP Breast Physics+new children+Diverse Guards Skyrim+Coverkhajiits+Consistent Older People+Better Freckles+Better Beast Races v2+The Eyes Of Beauty+Natural Eyes+AOF Believable Hair+More Realistic Hair+Better Vanilla Hairs - Mesh Replacements+Beards+Vampire Lord Retexture+Underworld Dawnguard - Vampire and Werewolf Eyes+Grimoas Vampire Lord+Frost Atronach HD Retex+Deadly Dragons+Bellyaches HD Dragon Replacer Pack+Arvak Reborn+Wolverines Automatic Variants Port+StarX AV Packages+Grace Darklings Automatic Variants Texture Packs+Automatic Variants+Ultimate HD Fire Spells+Ultimate HD Torch+Silly Level of Detail - Potions and Poisons+Realistic Mushrooms+Radiant and Unique Potions and Poisons HD+TreesHD Skyrim Variation+Skyrim Redesigned+High Quality Food and Ingredients+Tobes Highres Textures+Hectrol CAVES DELUXE HighRes Retex+The Beauty of Skyrim - Caves and Mines+Super Realistic Ore Textures+Ruins Clutter Improved+Langleys Wood Metal and Stone Workshop+Re-Defined Dungeons WIP+Realistic Smoke and Embers+Detailed Rugs+Windmills resized+Whiterun Trellis Redesigned and HQ+Visible Windows+Vibrant Auroras+The Paarthurnax Dilemma+The 418th Step+Sweet Mother - the Night Mother Improvement+More Interactive Items+Skyrim Sunglare V4+Caves Ultra Quality 4096px+Shooting Stars+Septim HD+high realistic tundra moss for AOF Detailed Mountains+Perseids Inns and Taverns - Realistic Room Rental Enhanced+Realistic Ragdolls and Force+Realistic Paper+Realistic Instruments - Flute Lute and Drum HQ+Real Ice ALL-IN-ONE+Real Effect Candle+Rainbows+Quality SnowFlakes HD V2+Psychosteves Golden Gods Shrines+Pond Fish Retexture+Pilgrims Delight - High Hrothgar Shrine Retextures+Pelagius Wing - Unlit Candles+Not Really HD Keys+N-R HD Display Case+More Village Animals+26 Moon Size Tweeks+Lockpick Inventory Remodel+Lightning during Thunder Storms+Lanterns of Skyrim - All In One+Intricate Spider Webs+Improved Weapon Impact EFFECTS Correct Metal+Hybrids HD Plants and Herbs Retexture+HQ Skyrim map V2+HQ Milky way galaxy+HiRes Legible Road Signs+Higher-Poly Skyrim+High Quality LODs+HD Sacks Retexture+HD Ore And Ingots+HD Misc+HD Linens+HD Baskets Retex+Gildergreen Regrown+Footprints- Ash+Footprints+Finer Dust+Enhanced Night Skyrim+Enhanced Blood Textures+HD Enhanced Terrain+Dramatic Clouds+Dragon Glyphs HD - Fixed+Distant Detail Hearthfire Edition+Detailed Chests Texture Replacers+Destructible bottles Extended+Designs of the Nords+Deadly Spell Impacts+Dark Brotherhood Tenets Restored+ClamsDropPearls+Chimneys for SkyrimRW+Chimneys for Skyrim+Burn Freeze Shock Effects - DG+Burn Freeze Shock Effects+Bumpy Inn and Shop Signs v3+Bring Out Your Dead+Bloody Dragon Bones+Blood Barrels for Vampires+Blaze Of Eventide+Better Shadowmarks+Better embers+AOF Farmhouses+AOF Detailed Mountains+AIMP - Antz in my Pantz - Interactive Edition+83Willows 101BugsHD+WATER - Water And Terrain Enhancement Redux+Skyrim Flora Overhaul - PYMed+Skyrim Flora Overhaul+Serious HD Retexture LANDSCAPE 2048px+Skyrim Realistic Overhaul - Dawnguard Update+Skyrim Realistic Overhaul+Skyrim HD v1 5 FULL - Towns+Skyrim HD v1 5 FULL - Misc+Static Mesh Improvement Mod+Better Dynamic Snow+No stretching+Smaller Cursor+SkyUI+Skill Interface Retexture - Dawnguard+Skill Interface Retexture+RaceMenu+Not Another Colored Map Icon Mod - NACMIM+No Menu and Loading Smoke+Main Menu Spinning Skyrim Emblem+Main Font Replacement+Lore-Based Loading Screens+Lockpicking interface retex+Immersive HUD - iHUD+High Quality 3D Map - Normals+High Quality 3D Map - Meshes+Dungeon Quest Awareness+Categorized Favorites Menu Oni Edition+CategorizedFavoritesMenu v0_1_17+BLESSINGS - Altar Descriptions+Better Skill and Quest Books Names+Better MessageBox Controls+Better Dialogue Controls+Atlas Map Markers and Dawnguard Addon+Ancient Knowledge Loadscreens+A Quality World Map - With Roads+3D Loadscreens - 40 Brand New+Yngol Barrow Button Fix+Waterbreathing Breathless Emerge+Realistic Crime Radius+Prowlers Profit Fix+Nitpick+Multiple Lycanthropy Regift+Fuz Ro Doh+Female Vampires Have Fangs+Fast travel timescale fix-Enhanced Projectile Soul Trap+Dead Body Collision Fix+Brawl Bugs Patch - Plugins - Modder Resource+Argonian Decapitation Fix+Appropriately Attired Jarls+Ancient Nord Armor 1st Person Fix+Unofficial High Resolution Patch+Unofficial Dragonborn Patch+Unofficial Hearthfire Patch+Unofficial Dawnguard Patch+Unofficial Skyrim Patch+HRDLC3 Optimized+HRDLC2 Optimized+HRDLC1 Optimized+Dragonborn Optimized+Hearthfire Optimized+Dawnguard Optimized+Vanilla Optimized+Skyrim Script Extender Link to comment
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