exaunique Posted January 26, 2015 Posted January 26, 2015 *bump On 1/20/2015 at 6:57 PM, exaunique said: Nice one, i made the decision to overhaul my mod pack with SRLE because most of it are inline with what i want.I noticed that some insignificant esp's like "Atlas Legendary.esp" is overwriting ELFX not covered within the conflict resolution. Example specifics:"Atlas Legendary.esp"DLC01FalmerValley "Forgotten Vale" [WRLD:03000BB5]DLC1HunterHQWorld "Dayspring Canyon" [WRLD:03001DB8] Is this as intended?
Neovalen Posted January 26, 2015 Author Posted January 26, 2015 Exa, I already responded... scroll back. Post #4467
Darth_mathias Posted January 26, 2015 Posted January 26, 2015 Neo do you advise installing https://www.nexusmods.com/skyrim/mods/60362 so we can make frostfall compatible with real shelter or are you wanting?
exaunique Posted January 26, 2015 Posted January 26, 2015 (edited) On 1/26/2015 at 10:18 PM, Neovalen said: Exa, I already responded... scroll back. Post #4467Oh crap my bad brother :) thnx for the response.That was just a quick pick (never knew the word "s.natch" was censored on this board :S) of what i found in the last conflict, i was curious of this is as intended.Ill form up everything I find and post it ASAP (everything to help), those where just 2 quick grabs to showcase. - Exa Edited January 26, 2015 by exaunique
Neovalen Posted January 26, 2015 Author Posted January 26, 2015 On 1/26/2015 at 10:24 PM, Darth_mathias said: Neo do you advise installing https://www.nexusmods.com/skyrim/mods/60362 so we can make frostfall compatible with real shelter or are you wanting?Personally waiting for more development before using. :)
Nozzer66 Posted January 26, 2015 Posted January 26, 2015 I'm using it and haven't seen any real issues to date. Will let you know if anything pops up when I get into the colder, snowbound areas of the world.
Darth_mathias Posted January 27, 2015 Posted January 27, 2015 On 1/26/2015 at 11:15 PM, Neovalen said: Personally waiting for more development before using. :)thats far enough Neo i know you like test alot before you upload a new mod which i really good. i going to leave it out for now.
danielleonyett Posted January 27, 2015 Posted January 27, 2015 Hi. Regarding your instructions under the "ENB Series Graphics Modification" section: you mention to open the enb manager and then mention to open it again without having mentioned to close it. I am not familiar with the program so I am just wondering if it is necessary to close the enb manager between steps. also, at the end of the section, it is not mentioned whether we should close and save the enblocal.ini and/or the enb manager. thank you
DanimalTwo Posted January 27, 2015 Posted January 27, 2015 (edited) It looks like XP32 Maximum Skeleton went hidden on the Nexus. Reason given "The reason given by the author is: Inappropriate link in description waiting to be removed." Edited January 27, 2015 by DanimalTwo
DanimalTwo Posted January 27, 2015 Posted January 27, 2015 On 1/27/2015 at 4:41 PM, danielleonyett said: Hi. Regarding your instructions under the "ENB Series Graphics Modification" section: you mention to open the enb manager and then mention to open it again without having mentioned to close it. I am not familiar with the program so I am just wondering if it is necessary to close the enb manager between steps. also, at the end of the section, it is not mentioned whether we should close and save the enblocal.ini and/or the enb manager. thank youIt really does not matter. You can use any editor to edit enblocal.ini, I personally use JOVE for windows which is a Unix editor that stands for "Jonathan's Version of Emacs". Anyways you can leave open or close between steps as you wish.
danielleonyett Posted January 27, 2015 Posted January 27, 2015 k. thanks. I just left enb manager open between steps and then saved and closed the enblocal.ini at the end and then closed the enb manager. I'm hoping that I didn't need to "save" anything else before closing out the enb manager :PI checked and the enblocal.ini was saved to the enb manager and not to the ENBTemp folder, which seems right. thanks again!
Neovalen Posted January 27, 2015 Author Posted January 27, 2015 On 1/27/2015 at 4:41 PM, danielleonyett said: Hi. Regarding your instructions under the "ENB Series Graphics Modification" section: you mention to open the enb manager and then mention to open it again without having mentioned to close it. I am not familiar with the program so I am just wondering if it is necessary to close the enb manager between steps. also, at the end of the section, it is not mentioned whether we should close and save the enblocal.ini and/or the enb manager. thank youI'll look into the instructions. It looks like you didn't have trouble anyway. :) On 1/27/2015 at 4:52 PM, DanimalTwo said: It looks like XP32 Maximum Skeleton went hidden on the Nexus. Reason given "The reason given by the author is: Inappropriate link in description waiting to be removed."Its back now, or so it seems.
Darth_mathias Posted January 27, 2015 Posted January 27, 2015 hi i have completed SR:LE install and doing a little bit of test the thing that i noticed is wrong is when dual weilding sword they are placed on hip and not back it this right or have i done something wrong. also when using sword and board i get animation with sword on back when it is place at the hip so suggestion and how to fix this would help.
Neovalen Posted January 27, 2015 Author Posted January 27, 2015 On 1/27/2015 at 7:25 PM, Darth_mathias said: hi i have completed SR:LE install and doing a little bit of test the thing that i noticed is wrong is when dual weilding sword they are placed on hip and not back it this right or have i done something wrong. also when using sword and board i get animation with sword on back when it is place at the hip so suggestion and how to fix this would help.Review the Character Generation section here.
hazelwolf Posted January 28, 2015 Posted January 28, 2015 (edited) I cannot seem to go a day without something going wrong XD I keep getting the error about Race Menu base scripts at the start of each game despite following the instructions on the Mod page. Edit: Just updated SKSE to 1.7.2 in the hopes this may help. But any advice when it comes to installing Race Menu would be appreciated. Thanks. Edited January 28, 2015 by hazelwolf
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