Ogham Posted October 24, 2014 Posted October 24, 2014 (edited) Hello Neo, Small questions concerning the Conflict Resolution; Block 0 > Sub-Block 2 > 0002D3E8 GoldenglowEstate02 Don't know if it was added in the latest release of the USKP but it shows a line for 'public area' for the other records down the line that showed a similar conflict you changed according to the following;Edit DATA - Flags to "10000101" --- Block 2 > Sub-Block 4 > 00071FFE SolitudeJusticiarsHeadquarters > Temporary > 00015F44I think a line was copied from the conflict before this one because there are no Data Flags to adjust, only the Data Rotation. Edited October 24, 2014 by Ogham
Neovalen Posted October 24, 2014 Author Posted October 24, 2014 On 10/24/2014 at 3:30 PM, Ogham said: Hello Neo, Small questions concerning the Conflict Resolution; Block 0 > Sub-Block 2 > 0002D3E8 GoldenglowEstate02 Don't know if it was added in the latest release of the USKP but it shows a line for 'public area' for the other records down the line that showed a similar conflict you changed according to the following;Edit DATA - Flags to "10000101" --- Block 2 > Sub-Block 4 > 00071FFE SolitudeJusticiarsHeadquarters > Temporary > 00015F44I think a line was copied from the conflict before this one because there are no Data Flags to adjust, only the Data Rotation.Fixed. Must have been new changes.
Astakos Posted October 24, 2014 Posted October 24, 2014 Improved Eyes Skyrim is back on Nexus and as per MJB's sticky post she is working on an update, hopefully to be released next week! Great news!
Neovalen Posted October 24, 2014 Author Posted October 24, 2014 On 10/24/2014 at 7:17 PM, Astakos said: Improved Eyes Skyrim is back on Nexus and as per MJB's sticky post she is working on an update, hopefully to be released next week!Great news! Yep! :) I actually never saw the bugs people were reporting so glad to see it up.
thaiusmle Posted October 24, 2014 Posted October 24, 2014 On 10/17/2014 at 4:38 PM, Neovalen said: SMIM Bridge update is already included in SR:LE. I'll relook at the stonewall update.Sorry to bug you. Have you relook at the Stonewall update? Thanks!
Neovalen Posted October 24, 2014 Author Posted October 24, 2014 On 10/24/2014 at 8:17 PM, thaiusmle said: Sorry to bug you. Have you relook at the Stonewall update? Thanks!Yes I did, I just forgot to update. Doh! Fixed now. 1
hellanios Posted October 27, 2014 Posted October 27, 2014 Neo, will you be adding city overhauls like JK's or BluePianoTwo's series or ETaC?
darkside Posted October 27, 2014 Posted October 27, 2014 On 10/27/2014 at 1:38 AM, hellanios said: Neo, will you be adding city overhauls like JK's or BluePianoTwo's series or ETaC?I would recommend REGS pack. You may already know about it.
hellanios Posted October 27, 2014 Posted October 27, 2014 On 10/27/2014 at 1:43 AM, darkside said: I would recommend REGS pack. You may already know about it.I'm aware of its existence and it's brilliant. However, I'm curious to see if Neo is going to do something similar.
Neovalen Posted October 27, 2014 Author Posted October 27, 2014 On 10/27/2014 at 2:04 AM, hellanios said: I'm aware of its existence and it's brilliant. However, I'm curious to see if Neo is going to do something similar.I may, they seem to be the main overhauls. ETaC almost seems like the only option outside the main cities... Tho I do find some things overdone.
Ogham Posted October 27, 2014 Posted October 27, 2014 (edited) Hello Neo, Groovtama's XPMS Extended Was updated to 2.13 a week ago, should we update or stay with 2.06 version.Interface selections have changed somewhat so I am not confident which choices to make :) Edited October 28, 2014 by Ogham
hellanios Posted October 28, 2014 Posted October 28, 2014 About the Ultimate HD Fire Effects, should we delete fxfirewithembers01_cheap.nif aftewards or keep it with the new file we created?
Neovalen Posted October 28, 2014 Author Posted October 28, 2014 On 10/27/2014 at 8:48 PM, Ogham said: Hello Neo, Groovtama's XPMS Extended Was updated to 2.13 a week ago, should we update or stay with 2.06 version.Interface selections have changed somewhat so I am not confident which choices to make :)Keep the old one for now. The new one has new "dynamic" weapon placement via race menu but NPCs all have weapons in default locations. Supposedly there will be a script for NPC placement eventually. Basically your going to have mismatched animations with the new version.
D1Z4STR Posted October 28, 2014 Posted October 28, 2014 Neovalen, Do you recommend or play with any combat mods i.e. Combat Evolved, Ultimate Combat or Duel with SR:LE?
Ogham Posted October 28, 2014 Posted October 28, 2014 On 10/28/2014 at 5:21 PM, Neovalen said: Keep the old one for now. The new one has new "dynamic" weapon placement via race menu but NPCs all have weapons in default locations. Supposedly there will be a script for NPC placement eventually. Basically your going to have mismatched animations with the new version.Thank you Neo, much appreciate the feedback.
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