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Skyrim Revisited Pre-Release Feedback


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Posted (edited)

Hello Neo,

 

Small questions concerning the Conflict Resolution;

 

Block 0 > Sub-Block 2 > 0002D3E8 GoldenglowEstate02

Don't know if it was added in the latest release of the USKP but it shows a line for 'public area' for the other records down the line that showed a similar conflict you changed according to the following;

Edit DATA - Flags to "10000101"

 

---

 

Block 2 > Sub-Block 4 > 00071FFE SolitudeJusticiarsHeadquarters > Temporary > 00015F44

I think a line was copied from the conflict before this one because there are no Data Flags to adjust, only the Data Rotation.

Edited by Ogham
Posted

Hello Neo,

 

Small questions concerning the Conflict Resolution;

 

Block 0 > Sub-Block 2 > 0002D3E8 GoldenglowEstate02

Don't know if it was added in the latest release of the USKP but it shows a line for 'public area' for the other records down the line that showed a similar conflict you changed according to the following;

Edit DATA - Flags to "10000101"

 

---

 

Block 2 > Sub-Block 4 > 00071FFE SolitudeJusticiarsHeadquarters > Temporary > 00015F44

I think a line was copied from the conflict before this one because there are no Data Flags to adjust, only the Data Rotation.

Fixed. Must have been new changes.

Posted

I would recommend REGS pack. You may already know about it.

I'm aware of its existence and it's brilliant. However, I'm curious to see if Neo is going to do something similar.

Posted

I'm aware of its existence and it's brilliant. However, I'm curious to see if Neo is going to do something similar.

I may, they seem to be the main overhauls. ETaC almost seems like the only option outside the main cities... Tho I do find some things overdone.
Posted

Hello Neo,

 

Groovtama's XPMS Extended

 

Was updated to 2.13 a week ago, should we update or stay with 2.06 version.

Interface selections have changed somewhat so I am not confident which choices to make :)

Keep the old one for now. The new one has new "dynamic" weapon placement via race menu but NPCs all have weapons in default locations. Supposedly there will be a script for NPC placement eventually.

 

Basically your going to have mismatched animations with the new version.

Posted

Keep the old one for now. The new one has new "dynamic" weapon placement via race menu but NPCs all have weapons in default locations. Supposedly there will be a script for NPC placement eventually.

 

Basically your going to have mismatched animations with the new version.

Thank you Neo, much appreciate the feedback.

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