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Skyrim Revisited Pre-Release Feedback


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You file is totally different, in mine Orgnar under 'Non-Player Character (Actor)', there is no VMAD or faction, should have a blank point till you find the scripts.

I just triple checked. Re-download it.

You must not be using the Enhanced version of the Realistic Rooms, that you should use with this guide.

Well, the problem would be with Bring Out Your Dead, not Realistic Rooms, as the script in question is BOYD's.  I've just checked and I'm using BOYD v1.1.4, downloaded yesterday and edited as per Neo's instructions to bring over UOP changes, and Realistic Room Rental Enhanced + the Dragonborn patch, v1.5 and downloaded about an hour ago.

 

For the sake of thoroughness I have just done it over, starting with redownloading both mods, re-editing BOYD for the UOP changes, and then opening both BOYD and RR in TES5Edit to do this last bit, and unfortunately I am seeing exactly the same result.

 

The files I am downloading are Bring Out Your Dead-14178-1-1-4.7z (288,457 bytes) and RealisticRoomRental-Enhanced-25029-1-5.7z (3,106,016 bytes). After the initial editing from it's own entry, my Bring Out Your Dead.esp is 193,696 bytes long.

 

EUREKA!

 

I did have the wrong version of something - TES5Edit itself! I was still on 3.0.26; you need 3.0.28 or you can't see these script entries at all. I didn't even know it had been updated. Sheesh.

 

Thanks for your time justjr, you forced me to start checking the versions of every damn thing I was using, and that was how I found it.

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@Kal

You found it, nice! Now check the other mods you cleaned and edited with old TES5Edit, you should redo all stuff with the new TES5Edit version.

 

Oh a nice new own place for this :)

 

Ok time to get more update I see.

Seems SkyTest has a bit of CTD issues here too.

 

Yes, and he dropped the mod too. It's a shame, such a good modification. But can't stay with CTDs.

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So my system is beginning to die under the MOD and script weight with the recent fixes and Neovalens latest update round.  I'm pretty sure its not conflicts perse (particularly now that SkyTest is gone).

 

I've noted my lvl 1 saves are relatively free of ctds for about ~20 minutes or so, whereas my lvl 40 saves dies relatively rapidly (particulalry with AV installed).  The usual culprit is a script loop that I believe is caused by dragonborn that hasn't initialized yet.  So even though I run a nice 50 fps even with ENB, AA etc I think my cpu and total RAM expenditure is beginning to be a problem for the system.

 

I'm considering a few things.  

 

1) Would a new harddrive help?

2) DDSOPTing some of the large texture packs or the large files.  If so, which ones are recommended, i've noticed a lot of body/hair/face and eye textures are particularly straining on my system.

3) What .ini tweaks do you guys use for the papyrus script system as well as any RAM and CPU tweaks.

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Don't expect to play your lvl 40 saves that you played with different mods, with SR. Even if was a mod free save. Starting fresh with all mods is the best police.

1) No, but a SSD yes, huge help in every area of your computing life, including games and Skyrim.

2) I must do it to play with so much mods and textures. Do it with files in the architecture folder, they are the most beneficial to constrain size. Prioritize constraining size, mods with 2 or 4k are the worst nightmare of ~1GB video cards.

3)For papyrus I use only:

 

 

[Papyrus]

fPostLoadUpdateTimeMS=1000.0

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

 

 

I grabbed it in a reliable source on nexus, forget which mod, but one of the SRs. But don't take it as superior truth, just guidance, and look more into.

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EUREKA!

 

I did have the wrong version of something - TES5Edit itself! I was still on 3.0.26; you need 3.0.28 or you can't see these script entries at all. I didn't even know it had been updated. Sheesh.

 

Glad you found it. Was going to be my response the second I saw the first screenshot(hex code script).

 

Make sure you do all your mod cleaning with the new version. Its much more accurate than the old version.

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Don't expect to play your lvl 40 saves that you played with different mods, with SR. Even if was a mod free save. Starting fresh with all mods is the best police.

1) No, but a SSD yes, huge help in every area of your computing life, including games and Skyrim.

2) I must do it to play with so much mods and textures. Do it with files in the architecture folder, they are the most beneficial to constrain size. Prioritize constraining size, mods with 2 or 4k are the worst nightmare of ~1GB video cards.

3)For papyrus I use only:

 

 

[Papyrus]

fPostLoadUpdateTimeMS=1000.0

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

 

 

I grabbed it in a reliable source on nexus, forget which mod, but one of the SRs. But don't take it as superior truth, just guidance, and look more into.

 

Thanks for all the helpful posts justjr. Personally only using the tweaks in the guide myself(minus the arrow aim tweak since I haven't readded abt yet) so nothing for papyrus.

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Actually the 3 memory settings there is Skyrims standard value.

only this one has more: fPostLoadUpdateTimeMS=1000.0 (standard is 500, 2000 for PS3)

You can put 76800 a bit higher (this is 75kb) but more then twice is not needed according to bethesda.

Thats only the amount for scripts.

And almost all already fit in that.

The 75kb if I recall is per script, atleast thats what bethesda said on their forum.

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Don't expect to play your lvl 40 saves that you played with different mods, with SR. Even if was a mod free save. Starting fresh with all mods is the best police.

1) No, but a SSD yes, huge help in every area of your computing life, including games and Skyrim.

2) I must do it to play with so much mods and textures. Do it with files in the architecture folder, they are the most beneficial to constrain size. Prioritize constraining size, mods with 2 or 4k are the worst nightmare of ~1GB video cards.

3)For papyrus I use only:

 

 

[Papyrus]

fPostLoadUpdateTimeMS=1000.0

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

 

 

I grabbed it in a reliable source on nexus, forget which mod, but one of the SRs. But don't take it as superior truth, just guidance, and look more into.

Yea but the worry there is that you play with your lvl 1 toon perfectly fine, and then have a nasty surprise late in the game when there are many more scripts running and there is much more activity.  So yea i'm using a lvl 40 clean save (no mods) to verify the integrity of the game.

 

I'll look into DDSOPting the mountains and architecture.  I've been wary of that b/c it seems like there have been a number of reported errors outside of the usual Bethesda BSAs.

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Problem is, old Skyrim versions save MAY conflict with newer Skyrim versions. So, if your clean save is not an old one, it may be ok to test.

But definitely even vanilla saves can also be screwed up. Since the vanilla Update and DLCs files are all full of dirty edits and stuff.

And that being said, unless is a recent clean save started with a cleaned DLCs and that kind of fancy stuff, is definitely NOT the best comparison tool to use.

 

But hell, that's all only theory.

In any case, if you are having CTDs with the 40 level save, and no one with new game, in your place I would blame the save, not the mods.

 

Unfortunately you will have to play a little while to see if you will not have any problems in the future... with Bethesda games is always hard to say... but I can say that staying by these new standards, with cleaned mods, unofficial and dlc updates carried, and all possible conflicts solved, I think you will hardly have any problems.

Most problems you may have should present itself soon.

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I'm thinking the idea is that with your level 40 save, you've probably gone through quite a few caves and areas as well as moved around lots of items or raided forts and such. The new scripts being added may not account for all the things you have modified just by playing in past areas. It doesn't expect it and may be more likely to cause CTDS. Especially with all the new mods being added and starting thier run at once. Its safer to do that on a new game.

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As others have already said, trying to resume a lvl40 save in the latest version of Skyrim running DLCs, is problematic enough if you have used mods in the past. Now add to that trying to use them in a heavily customized, arguably one of the most hardcore and indepth customized versions of Skyrim (Neo's attention to detail and organization is second to none), is a recipe for disaster.

 

I've seen this a lot, folks frustrations with the idea of having to go start a character anew after heavily modding a new Skyrim install. As justjr stated though, this is historically the case for all Bethesda games that run this engine and unfortunately there isn't a surefire way around it.

 

Truth be told there is so much great new content out there in the vanilla game, plus all of the wonderful mods and tweaks provided by Skyrim Revisted, that you would be robbing yourself of the SR experience by picking up with a character who is lvl40. Take this as an opportunity start a brand new character and see Skyrim through Neovalen's lens to experience all it has to offer. It really is an amazing time.

 

As for your hardware questions, others covered it but I'll add a couple bits myself:

 

1. SSDs for your game installs are fantastic if you can afford them. I recently rebuilt my two gaming laptops and I know run all of Steam and other games off the SSD along with the OS, and just keep my picture/music/etc. data on the other drive. The difference has been astounding and I won't go back to non-SSD for gaming after a few weeks with this new setup. It's great!

 

2. Memory - if you have 8GB of RAM already installed that's about all you are going to need from a gaming perspective, adding any more than that provides no additional benefit.

 

3. VRAM - this is one of the single biggest upgrades you can make for your gaming experience. Going from a <=1GB VRAM card to something that offers 2GB->4GB provides an entirely new game experience. Albeit at a cost and of course, the technical feasibility (laptop vs desktop and upgradable video cards). If you are starting to max out your VRAM, others above have already put forward viable solutions to reduce your required VRAM that should improve the experience. Also, note that Neovalen using the MAX textures and options in his install and guide, make sure that when you are selecting your mod downloads you go for smaller versions (i.e. 1024 vs. 2048/4096) - this will help greatly.

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