hellanios Posted July 23, 2014 Posted July 23, 2014 On 7/23/2014 at 12:42 AM, Neovalen said: Perkus Maximus maybe? :)Does this mean that Perkus Maximus will be the winner of the this guide?
Nearox Posted July 23, 2014 Posted July 23, 2014 On 7/23/2014 at 12:42 AM, Neovalen said: Perkus Maximus maybe? :)Honestly didn't check the page for some time as I thought it was dead... Just opened FB and saw he posted this 4 days ago I guess it is not :P
Neovalen Posted July 23, 2014 Author Posted July 23, 2014 No decisions made on perks, etc yet. I'm more a fan of modularity than a complete solution. Choice is good.
Nearox Posted July 23, 2014 Posted July 23, 2014 (edited) Yep. During my last playthrough I've had a great time with kryp's stealth & smithing perk mods combined with egocarib's Enchanting Awakenend, then adding in SPERG, disabling the overlapping skill trees in MCM and then some of enaisaion's mods to top off magic, standing stones and shouts. That said the balance is difficult to find when combining mods. It helps a bit if you can adjust most NPC's difficulty ingame (as with deadly dragons, SIC and now HLE etc.) but perk (-tree) balance is hard to achieve. Neither SkyRe nor SPERG manages to do that either, by the way. Perks are quite a game changer though for many people, so it is understandable it is not included in SRLE (yet). Curious to test out some of the New Gameplay overhaul pack's combinations soon. Edited July 23, 2014 by Nearox
EthanII Posted July 23, 2014 Posted July 23, 2014 Neo, should we be adding 2 to the LLCT - Count when we add the 30+ weapons from High Level Enemies - SIC.esp to the WAFR CR entry?
newt111 Posted July 23, 2014 Posted July 23, 2014 On 7/23/2014 at 3:23 AM, EthanII said: Neo, should we be adding 2 to the LLCT - Count when we add the 30+ weapons from High Level Enemies - SIC.esp to the WAFR CR entry?Newest version of tesedit changes counts automatically 1
Neovalen Posted July 23, 2014 Author Posted July 23, 2014 On 7/23/2014 at 3:48 AM, newt111 said: Newest version of tesedit changes counts automaticallyThis.
lordzap Posted July 24, 2014 Posted July 24, 2014 (edited) Hi Neo, I am doing a fresh reinstall of SR-LE (which is as always an excellent work) and have some remarks:- you mention Skyrim Particle Patch For ENB but not to install it.- same for Argonian Decapitation Fix. Edited July 24, 2014 by lordzap
Neovalen Posted July 24, 2014 Author Posted July 24, 2014 On 7/24/2014 at 6:33 AM, lordzap said: Hi Neo, I am doing a fresh reinstall of SR-LE (which is as always an excellent work) and have some remarks:- you mention Skyrim Particle Patch For ENB but not to install it.- same for Argonian Decapitation Fix.Fixed.
newt111 Posted July 24, 2014 Posted July 24, 2014 According to this page, Cultist Mask Decapitation Fix is no longer necessary https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
Astakos Posted July 24, 2014 Posted July 24, 2014 (edited) On 7/24/2014 at 3:46 PM, newt111 said: According to this page, Cultist Mask Decapitation Fix is no longer necessary https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/Well, although it is mentioned I am not sure that UDBP includes this fix, as there is no mesh conflict between Unofficial DragonBorn Patch and Cultist Mask Decapitation Fix in MO.Moreover, although the changelog of UDBP v. 1.0.4 states that: The following series of meshes prevented proper decapitation of an NPC who is wearing them: meshesdlc02armorbonemoldfbonemoldhelmet_0.nifmeshesdlc02armorbonemoldfbonemoldhelmet_1.nifmeshesdlc02armorbonemoldmhelmet_0.nifmeshesdlc02armorbonemoldmhelmet_1.nifmeshesdlc02armorchitinheavyfhelmet_1.nifmeshesdlc02armorchitinheavyfhelmet_0.nifmeshesdlc02armorchitinheavymhelmet_0.nifmeshesdlc02armorchitinheavymhelmet_1.nifmeshesdlc02armorchitinlightfhelmet_1.nifmeshesdlc02armorchitinlightfhelmet_0.nifmeshesdlc02armorchitinlightmhelmet_0.nifmeshesdlc02armorchitinlightmhelmet_1.nifmeshesdlc02clothescultistfcultistmask_1.nifmeshesdlc02clothescultistfcultistmask_0.nifmeshesdlc02clothescultistmcultistmask_1.nifmeshesdlc02clothescultistmcultistmask_0.nif(Bug #11940) It seems that the 4 latter ones are not included in the UDBP. At least not in mine... I suppose this needs to be reported to Arthmoor. EDIT: Actually all of the above are missing for dlc02. Is this the case for you as well guys? Edited July 24, 2014 by Astakos
newt111 Posted July 24, 2014 Posted July 24, 2014 (edited) I only have "nordiccarved" in the armor folder Edited July 24, 2014 by newt111
cybexgames Posted July 25, 2014 Posted July 25, 2014 (edited) Hi Neo, Is there suppose to be a BOSS Masterlist rule for: RSChildren_PatchBooksofSkyrim.esp, which is from RSChildren - Books of Skyrim Patch. Thanks Edited July 25, 2014 by cybexgames
Neovalen Posted July 25, 2014 Author Posted July 25, 2014 On 7/25/2014 at 6:44 AM, cybexgames said: Hi Neo,Is there suppose to be a BOSS Masterlist rule for: RSChildren_PatchBooksofSkyrim.esp, which is from RSChildren - Books of Skyrim Patch.ThanksNope, cause it should be merged. :)Look at the end of Skin & Body.
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