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Skyrim Revisited Pre-Release Feedback


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Posted
  On 7/23/2014 at 12:42 AM, Neovalen said:

Perkus Maximus maybe? :)

Honestly didn't check the page for some time as I thought it was dead... Just opened FB and saw he posted this 4 days ago

 

Posted Image

 

I guess it is not :P

Posted (edited)

Yep. During my last playthrough I've had a great time with kryp's stealth & smithing perk mods combined with egocarib's Enchanting Awakenend, then adding in SPERG, disabling the overlapping skill trees in MCM and then some of enaisaion's mods to top off magic, standing stones and shouts. That said the balance is difficult to find when combining mods. It helps a bit if you can adjust most NPC's difficulty ingame (as with deadly dragons, SIC and now HLE etc.) but perk (-tree) balance is hard to achieve. Neither SkyRe nor SPERG manages to do that either, by the way.

 

Perks are quite a game changer though for many people, so it is understandable it is not included in SRLE (yet). Curious to test out some of the New Gameplay overhaul pack's combinations soon. 

Edited by Nearox
Posted
  On 7/23/2014 at 3:23 AM, EthanII said:

Neo, should we be adding 2 to the LLCT - Count when we add the 30+ weapons from High Level Enemies - SIC.esp to the WAFR CR entry?

Newest version of tesedit changes counts automatically

  • +1 1
Posted (edited)

Hi Neo,

 

I am doing a fresh reinstall of SR-LE (which is as always an excellent work) and have some remarks:

- you mention Skyrim Particle Patch For ENB but not to install it.

- same for Argonian Decapitation Fix.

Edited by lordzap
Posted
  On 7/24/2014 at 6:33 AM, lordzap said:

Hi Neo,

 

I am doing a fresh reinstall of SR-LE (which is as always an excellent work) and have some remarks:

- you mention Skyrim Particle Patch For ENB but not to install it.

- same for Argonian Decapitation Fix.

Fixed.

Posted (edited)
  On 7/24/2014 at 3:46 PM, newt111 said:

According to this page, Cultist Mask Decapitation Fix is no longer necessary

 

 

https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/

Well, although it is mentioned I am not sure that UDBP includes this fix, as there is no mesh conflict between Unofficial DragonBorn Patch and Cultist Mask Decapitation Fix in MO.

Moreover, although the changelog of UDBP v. 1.0.4 states that:

 

 
The following series of meshes prevented proper decapitation of an NPC who is wearing them:
 
meshesdlc02armorbonemoldfbonemoldhelmet_0.nif
meshesdlc02armorbonemoldfbonemoldhelmet_1.nif
meshesdlc02armorbonemoldmhelmet_0.nif
meshesdlc02armorbonemoldmhelmet_1.nif
meshesdlc02armorchitinheavyfhelmet_1.nif
meshesdlc02armorchitinheavyfhelmet_0.nif
meshesdlc02armorchitinheavymhelmet_0.nif
meshesdlc02armorchitinheavymhelmet_1.nif
meshesdlc02armorchitinlightfhelmet_1.nif
meshesdlc02armorchitinlightfhelmet_0.nif
meshesdlc02armorchitinlightmhelmet_0.nif
meshesdlc02armorchitinlightmhelmet_1.nif
meshesdlc02clothescultistfcultistmask_1.nif
meshesdlc02clothescultistfcultistmask_0.nif
meshesdlc02clothescultistmcultistmask_1.nif
meshesdlc02clothescultistmcultistmask_0.nif
(Bug #11940)
 
It seems that the 4 latter ones are not included in the UDBP. At least not in mine... ::D:
 
I suppose this needs to be reported to Arthmoor.
 
EDIT: Actually all of the above are missing for dlc02. Is this the case for you as well guys?
Edited by Astakos
Posted (edited)

Hi Neo,

 

Is there suppose to be a BOSS Masterlist rule for:

  RSChildren_PatchBooksofSkyrim.esp, which is from RSChildren - Books of Skyrim Patch.

 

Thanks

Edited by cybexgames
Posted
  On 7/25/2014 at 6:44 AM, cybexgames said:

Hi Neo,Is there suppose to be a BOSS Masterlist rule for: RSChildren_PatchBooksofSkyrim.esp, which is from RSChildren - Books of Skyrim Patch.Thanks

Nope, cause it should be merged. :)Look at the end of Skin & Body.
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