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Skyrim Revisited Pre-Release Feedback


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Posted (edited)
  On 2/27/2014 at 9:05 PM, Neovalen said:

Well, here is what I'm going to do until the wiki is fixed... provided below is the changes made to my personal SR:LE build so far:

 

Mod Organizer -> 1.1.2 + Downgrade NCC optional

Animated Clutter -> 1.8

* Custom

* All except Ship idles and alterative falmer chest

* Fort Dawnguard Wall Fix

Webs Extended: Updated Animated Clutter Compatibility Patch

VL:AIO removed file meshes/dungeons/imperial/door/impwallcage01.nif to allow animated clutter to take over.

Wet and Cold: Holidays -> 1.04

Vividian ENB -> 4.11 + install data file

Why do you install the data directory from the Vividian ENB archive?  Isn't it already being installed by adding all the files to ENB Manager and Changer?

 

Edit: Don't worry about it...I can see why now....sunglare.dds is being replaced by CoT.

Edited by craighl4
Posted

Guys, 

I have a paramount question. I am at the conflict resolution step now.

I just realized that I did not download the NCC optional with Mod Organizer. However, i was able to go ahead with my downloads. Whenever i got an error, i used to go to MO/Plugins/Fomod and enable prefer = true.

I'm terrified that i have to reinstall everything..

Posted

In the worst case scenario, you'ld have to remove and reinstall only those mods which

you installed with the MO version 1.1.2 AND

have a Fomod installer. any mod without a installer doesn't need to be reinstalled.

However most mods don't have any problem with using in/external fomod installer, so if you can find out which ones don't have any issues (like not installing the right files, or not installing some files), you can skip those as well.

Posted

Ok Torminater thanks for the reassurance.

I will go through the mods again after downloading the NCC file.

It has been a tough journey for a beginner like myself, a steep learning curve. After checking the mods, I still need to go through the conflict resolution which im dreading.

btw, NCC downgrade: install over 1.1.2 to fix fomod installer...

What do they mean by "over"?

Posted

I think you forgot to add the /impwallcage01.nif  in Special installation under Vivid landscapes, just a heads up Neovalen

Edit: Tarikko1; over=copy and paste it. 

Posted

Hi Neo,

Looks like the "meshes/architecture/solitude/sbluepalaceentrance.nif" of PPR special instructions is not part of ELFX 1.3 patch but of the actual PPR-SRO edition.

Thanks!

Posted
  On 2/28/2014 at 1:43 PM, Domiel said:

I think you forgot to add the /impwallcage01.nif  in Special installation under Vivid landscapes, just a heads up Neovalen

Edit: Tarikko1; over=copy and paste it. 

Its there already... ?

  On 2/28/2014 at 8:14 PM, Astakos said:

Hi Neo,

Looks like the "meshes/architecture/solitude/sbluepalaceentrance.nif" of PPR special instructions is not part of ELFX 1.3 patch but of the actual PPR-SRO edition.

Thanks!

Fixed.

Posted
  On 2/26/2014 at 1:50 AM, Neovalen said:

Its because its java based. Make a shortcut then use run as admin.Sent from my XT907 using Tapatalk

How does one do this?  This option is grayed ut under properties when i create a Shortcut (Windows 7)

Posted (edited)
  On 3/1/2014 at 1:03 AM, Neovalen said:

You need to make a shortcut to "<javapath>/javaw.exe" -j <pathtoenbmanager>/ENBManager.jar then you can click to run as admin.

Well it didn't like that!  I get a message saying: "Error Could not create the Java Virtual Machine."

path: C:WindowsSystem32javaw.exe -j F:GamesENB Manager/ENBManager.jar (The quotes around the "C:..javaw.exe" disappear when applied.)

 

Thanks for ENB answer.

Edited by statmonster
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