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Skyrim Revisited Pre-Release Feedback


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Posted
  'Kal said:
In the instructions for editing Better Skill and Quest books names' date=' the instructions say to remove the "YNAM - Sound - Pick Up" record, but there is no remove option if you right click on that specific record. Instead you actually need to right click on the overall Sound category and remove that.[/quote']
  'justjr said:
No' date=' you don't remove the YNAM - Sound - Pick Up category, just the 'record' under it, at the mod's column.[/quote']

Correct.

 

  'Smile44 said:
  Quote
I've done your changes and observed some things that I want you to take a look at it' date=' and see if it's right:

 

  Quote
Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3">"Temporary" and select the "00009BD6" node.

Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

 

I think it should be:

Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3">"00009BD6"

Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

 

And if I don't have the Dragonborn DLC, from which DLC I should drag the: "0000003C" node "MHDT - Unknown entry" from Dragonborn.esm to AIMP - Antz in my Pantz.esp (and wherever other mods it apply for).

 

Thank you!

Just drag it from Hearthfires.esm - these records are generally all the same so the rule appears to be from the .esm file furthest to the right.

Fixed the issue specified above (just forgot to remove the temporary arrow) - thanks for the report and Smile is correct about the MHDT records (granted we have no idea what they actually do - hence unknown - but general practice for me is to use the data from the latest DLC to cover my bases and merge things).

  'justjr said:
Now my MCM menu is not showing up any mods. Mod Configuration is there' date=' but I open and not even SkyUI options are there. What in the world can it be?

[/quote']

Not sure on that... mine work fine so far during this install but I'm only installed up to "Footprints" atm as I redo them all for Dragonborn. Worked fine prior to Dragonborn with all specified revision for me though.

Posted

I narrow it down to the BSAOpt compressed .bsa's Didn't narrowed it to one specific bsa, but I am guessing is the one with interface files. Using native .bsa's fixes it. Ty!

ps.: I was not using sounds and voices compressed .bsa's

Posted

I am noticing one problem that must be from Dead Body Collisions, almost sure.

The body become collapsible, but it also can't be looted?

Anybody else notice that with this mod?

Posted
  Quote

I am noticing one problem that must be from Dead Body Collisions, almost sure.

The body become collapsible, but it also can't be looted?

Anybody else notice that with this mod?

Have not seen a no loot issue with it. If you look at the ESP in TES5Edit it is simply adding bodies to the collision list, not modifying the bodies in any way.
Posted

What could possibly mess with it?

 

My load order (backwards):

 

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Mod order:

 

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Posted

Did you know that Lanterns Of Skyrim - All In One - Main.esm does not place lights in the dawnguard areas (I of course do mean the DG compatible version)? Apparently a patch is needed for that linked to from the description page and here.

 

I have confirmed this with mannygt as I thought it was odd that there was no mention of this anywhere in any of the guides - perhaps there is a reason for this or perhaps we have all made assumptions in this case which is probably what happens if one spends more time modding than playing.

 

The new esp. is easily sorted out SR style.

Posted
  Quote

What could possibly mess with it?

 

My load order (backwards):

 

  Reveal hidden contents

 

 

Mod order:

 

  Reveal hidden contents

 

Phew you have a ton of mods in there many of which have not yet been checked with SR. Probably best to disable all the mods not currently on the pre Dragonborn install list, then check if you still have the problem - finally add the mods back in one at a time to find out which one it is. If I had to guess it would be SkyRe that is the culprit simply because it needs so much patching. The dead bodies mod itself works great.

 

That said I did get CTDs if i tried to remove armor from a female character, which has happened to someone else before. I reinstalled some of the body mods and the problem has gone - temperamental bloody game. :)

Posted

Yeah, they always worked working fine, I always used the same mods (beside SR and STEP ones), but now I am getting this weird 'can't loot most animals' thing. I can loot some animals (but not most), and most guards and humanoids I can loot as well..

I already played 100h+ with a big mod list like these (from STEP 2.2.0a) + SkyRe and my usually going mods, and never had no similar problem. Although SkyRe got updated.

I am not checking one by one right now. I will try to narrow it with some know-how (from who-knows-how, lol) first, then if I can't find whats going on I may go for the blind trial and error test...

 

If somebody could help me with what could cause it (it is in the leveled lists right?), and we think about what mod mess with what could cause it, it's easier to narrow it down.

 

ps.: Yes I was getting CTDs removing armors from bodies, it was a problem with skeleton from DsPsoB (which I disabled cause it don't run well with SkyRe - Races, even without the skeleton like in SR configuration), and probably cause I was in short with some of the UNP optional, which I checked and installed what was faulting.

 

edit: Water Plants needs cleaning, contains 1 ITM

 

Maybe is the RND, or the new SkyTEST, having problems with it's old patches (maybe). I will try with it now.

Posted

I'm following your latest set of instructions. At More Interactive Items, when I try to close TES5Edit, it just creates a save. This is after following the first set of instructions for the Bethesda DLC changes. I've tried it 3 times making sure I'm doing each line right, as well as only trying to save after the first instruction,

  Quote

Open TES5Edit.

Select all Bethesda ESMs and all More Interactive Items ESMs then click [OK].

Expand "Cell">"Block 0">Sub-Block 7" under More Interactive Items.esm and select the "000BE46A" node.

Right click the column for Dawnguard.esm and select "Copy as override into...".

Select More Interactive Items[Dawnguard].esm and click [OK].

Drag the "XCLW - Water Height" from Dawnguard.esm to More Interactive Items.esm.

Its wierd. It hasn't had this issue for anything but this mod, went ahead to More Village Animals and its no problems. With this mod it just creates a save in the overwrite folder and TES5Edit refuses to close. I have to go and use the task manager to close it, and no changes are saved.

 

On top of that, it also causes my CPU load from the task manager to go to 10%. Not sure if thats a big deal, but it stays there until I force close TES5Edit, where it goes back to 0.

Posted

So I have installed most of Skyrim revisited (up to the current snow and rock textures where Neovalen stopped last night).  Running the game like so yields no instability in the areas I have found so far.

 

So going further, I tried adding the mods that did not have past ESP problems as well as upgrading them if there was a dragonborn file.  (currently all files are up to date in MO).

 

However there is definitely instability in multiple spots (that don't naively require cleaning, or didn't in past versions of SRE).  I've been fiddling with it for the last hour and there is definitely something weird in the animation section (even with FNIS and Dspsob off), multiple problems in the armor sections and the UNP files need to be disabled as a general rule as they instantly cause infinite loading screens when zoning into dungeons (bleak fall barrows).  

 

Some problem mods (this off a vanilla save):

 

Automatic Variants

Amidian book of silence (weird)

Magic duel (this causes a reproducible item to appear in my inventory (health absorb) that causes an instant CTD)

and something going on in the beard, hair and eye sections.

 

Eyeballing things in TESedit.

 

I'm still not sure Ants in the pants, WATER, Lanterns of Skyrim and Atlas are perfectly clean (even with Neovalens fixes), Water Breathing emerge is possibly clashy with some other mods, AV is definitely problematic with Dragonborn.

Posted

Well, it seems that my loots are back to normal now. Don't ask me, I done some things but it looks like re-running all skyproc patches in correct order done the trick (even if I was pretty sure I already have done it). I had one CTD, near the Tower near Whiterun. Will look into it.

Posted
  Quote

I'm following your latest set of instructions. At More Interactive Items, when I try to close TES5Edit, it just creates a save. This is after following the first set of instructions for the Bethesda DLC changes. I've tried it 3 times making sure I'm doing each line right, as well as only trying to save after the first instruction,

  Quote

Open TES5Edit.

Select all Bethesda ESMs and all More Interactive Items ESMs then click [OK].

Expand "Cell">"Block 0">Sub-Block 7" under More Interactive Items.esm and select the "000BE46A" node.

Right click the column for Dawnguard.esm and select "Copy as override into...".

Select More Interactive Items[Dawnguard].esm and click [OK].

Drag the "XCLW - Water Height" from Dawnguard.esm to More Interactive Items.esm.

Its wierd. It hasn't had this issue for anything but this mod, went ahead to More Village Animals and its no problems. With this mod it just creates a save in the overwrite folder and TES5Edit refuses to close. I have to go and use the task manager to close it, and no changes are saved.

 

On top of that, it also causes my CPU load from the task manager to go to 10%. Not sure if thats a big deal, but it stays there until I force close TES5Edit, where it goes back to 0.

I had this problem too. I solved it by saving the file in sections. It's only a problem through the first section. I did the first parts to create the esp. and then saved after I had copied the drgonborn.esm parts to it. Then I did the additions to Hearthfire Saved again and finally the last part. By saved I mean closed down TES5Edit and restarted with all esm loaded. This seemed to work. Rest of MIA went fine. Sort of glad I'm not the only one this happened to - means I'm not completely mad  - yet.
Posted
  Quote
  Quote

I'm following your latest set of instructions. At More Interactive Items, when I try to close TES5Edit, it just creates a save. This is after following the first set of instructions for the Bethesda DLC changes. I've tried it 3 times making sure I'm doing each line right, as well as only trying to save after the first instruction,

  Quote

Open TES5Edit.

Select all Bethesda ESMs and all More Interactive Items ESMs then click [OK].

Expand "Cell">"Block 0">Sub-Block 7" under More Interactive Items.esm and select the "000BE46A" node.

Right click the column for Dawnguard.esm and select "Copy as override into...".

Select More Interactive Items[Dawnguard].esm and click [OK].

Drag the "XCLW - Water Height" from Dawnguard.esm to More Interactive Items.esm.

Its wierd. It hasn't had this issue for anything but this mod, went ahead to More Village Animals and its no problems. With this mod it just creates a save in the overwrite folder and TES5Edit refuses to close. I have to go and use the task manager to close it, and no changes are saved.

 

On top of that, it also causes my CPU load from the task manager to go to 10%. Not sure if thats a big deal, but it stays there until I force close TES5Edit, where it goes back to 0.

I had this problem too. I solved it by saving the file in sections. It's only a problem through the first section. I did the first parts to create the esp. and then saved after I had copied the drgonborn.esm parts to it. Then I did the additions to Hearthfire Saved again and finally the last part. By saved I mean closed down TES5Edit and restarted with all esm loaded. This seemed to work. Rest of MIA went fine. Sort of glad I'm not the only one this happened to - means I'm not completely mad  - yet.
I redownloaded and did it again. Apparently its when I make the "XCLW - Water Height" change from Dawnguard to More interactive Items.esm that it creates the 'in progress' save. Strangely enough the More Interactive Items.esm was flagged as Read Only in its mod folder. Removing that and trying again didn't fix it though. 

 

Maybe the XCLW Water height is supposed to go from Dawnguard to More Interactive Items[Dawnguard].

Posted

Weird about the TES5Edit issues... I saved in one big chunk no problem... I'm gonna chalk that up to a TES5Edit bug/quirk.

 

As far as stability it is 100% stable for me in congested areas(white run plains, ritual stone, etc.) with Dragon born installed to the point where I have stated as stopped. When I get farther in the order I am sure to run into some issues and I will address them as they are found. I take time to test each mod as much as I can in my own game before marking it approved for DB .. but obviously nothing is ever perfect nor can I test everything for at least the bigger mods.

Posted
  Quote

Maybe the XCLW Water height is supposed to go from Dawnguard to More Interactive Items[Dawnguard].

 

This. Totally right. DG change should go to DG plugin... typo... sorry guys. Will fix (makes sense considering the lines above)

 

Edit: typo fixed in guide.

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