nico53laval Posted January 20, 2014 Share Posted January 20, 2014 So if Neo finds Skyrim Redone too extensive or if it causes too many conflicts (even though it's a great mod and the only one AFAIK to provide Frostfall skills), I think that would be a nice combination Link to comment
Neovalen Posted January 20, 2014 Author Share Posted January 20, 2014 Having a full time job, wife, and son only leaves so much time. Will get around to it... eventually. Sent from my XT907 using Tapatalk Link to comment
julsnice Posted January 20, 2014 Share Posted January 20, 2014 Having a full time job, wife, and son only leaves so much time. Will get around to it... eventually. Sent from my XT907 using TapatalkNo doubt, my daughter is going on 10 so I know what you mean. In fact I was just thinking you've been doing a stellar job updating this guide as is. And we thank you for it oh so much! Link to comment
james4832 Posted January 20, 2014 Share Posted January 20, 2014 So if Neo finds Skyrim Redone too extensive or if it causes too many conflicts (even though it's a great mod and the only one AFAIK to provide Frostfall skills)' date=' I think that would be a nice combination[/quote']Perhaps someone with enough talent (not me) could make a pack for SR:LE containing Skyre, and balancing the game. I currently play with a modified SR:LE and VEGA:Core, however some enemies are just redicululy weak compared to others, I think it needs compatibility patches for at least OBIS, and maybe SIC. Link to comment
nico53laval Posted January 20, 2014 Share Posted January 20, 2014 So if Neo finds Skyrim Redone too extensive or if it causes too many conflicts (even though it's a great mod and the only one AFAIK to provide Frostfall skills)' date=' I think that would be a nice combination[/quote']Perhaps someone with enough talent (not me) could make a pack for SR:LE containing Skyre' date=' and balancing the game. I currently play with a modified SR:LE and VEGA:Core, however some enemies are just redicululy weak compared to others, I think it needs compatibility patches for at least OBIS, and maybe SIC.[/quote']That's a great idea, if someone is able enough and willing to do it, that would let Neo have a life and focus on the mods he wants to focus on first at the same time ^^ Link to comment
Neovalen Posted January 21, 2014 Author Share Posted January 21, 2014 Immersive Armors added! DSR Patch Added! Skyrim Coin Replacer Updated! Enjoy the new stuff guys... more tommorow! Link to comment
DanielCoffey Posted January 21, 2014 Share Posted January 21, 2014 Yay - the new coins are in! Thanks for posting the new screenshots on the Coin Replacer Redux too. For those who are interested, the new coins are flavour and role-play only at the moment and are in very limited supply. It is possible that other interested parties may attempt to influence their general release. The Silver Bloods might be involved. The Thieves Guild certainly would be. Who knows what the Imperials or Thalmor would think of any attempt by Ulfric to legitimise his position before the Moot. Link to comment
SSL Posted January 21, 2014 Share Posted January 21, 2014 Neo, once again: could you paste your enb config on gist.github.com (or other similar place) for reference? I am trying to use UC, but it goes nuts the second Alduin shouts fire for first time. I can disable everything if I need to, I just want those outdoor shadows and sepia tint. Link to comment
Ogham Posted January 21, 2014 Share Posted January 21, 2014 I am totally depended on everyone at STEP concerning my ENB knowledge, so, concerning fire issues and whatnot, I could not find a topic in this thread concerning the Particle Patch as can be found on the ENB site. Is it redundant due to the tweaks and adjustsments NEO has applied in the ENB ini's or could this solve several issues... like the one mentioned above ? Link to comment
DanielCoffey Posted January 21, 2014 Share Posted January 21, 2014 It is included in Unreal Cinema but if you use just the ENBoost tool instead of a full ENB it is still beneficial. I have a folder with the Particle Patch on its own if you would like it. PM me if you want it. Oh, and thanks of the Compatibility Patch between BCS and Non-Automatic Skillbooks - I will get to work on it over the next few days as I am in the middle of building a new PC. Link to comment
DanimalTwo Posted January 21, 2014 Share Posted January 21, 2014 Immersive Armors added! DSR Patch Added! Skyrim Coin Replacer Updated! Enjoy the new stuff guys... more tommorow!Hi Neo, you might want to include in your guide that BOSS will report a missing SPIKE.esm for Immerive Armors and that it is a false positive that can be ignored. Link to comment
DanimalTwo Posted January 21, 2014 Share Posted January 21, 2014 @Neo, For those that like BASH looking green, you might include a note in your guide that masters need to be sorted for Skyrim Coin Replacer. Love your work. Link to comment
nico53laval Posted January 21, 2014 Share Posted January 21, 2014 I'm unable to use the setini command from stable ugridstoload. Is anyone else having the same issue? Link to comment
go2kant Posted January 21, 2014 Share Posted January 21, 2014 Neo Some great work with SR:LE! I have been lurking and watching the development on the main page and I'm very impressed! With Sheson's MEM Patch 3.0 would could have new era dawning, of course the true testing has just begun. One thing I've noticed is that you have brought back Wet and Cold into the line up. Is this just for testing purposes or are you giving WC the green light due to the new MEM Patch? Keep up the great work! cheers :-) Link to comment
statmonster Posted January 21, 2014 Share Posted January 21, 2014 Wet and Cold was in there long before the Sheson's Mem patch. Link to comment
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