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Skyrim Revisited Pre-Release Feedback


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Having a full time job, wife, and son only leaves so much time. Will get around to it... eventually.

 

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No doubt, my daughter is going on 10 so I know what you mean. In fact I was just thinking you've been doing a stellar job updating this guide as is. And we thank you for it oh so much!
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So if Neo finds Skyrim Redone too extensive or if it causes too many conflicts (even though it's a great mod and the only one AFAIK to provide Frostfall skills)' date=' I think that would be a nice combination[/quote']

Perhaps someone with enough talent (not me) could make a pack for SR:LE containing Skyre, and balancing the game. I currently play with a modified SR:LE and VEGA:Core, however some enemies are just redicululy weak compared to others, I think it needs compatibility patches for at least OBIS, and maybe SIC.

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So if Neo finds Skyrim Redone too extensive or if it causes too many conflicts (even though it's a great mod and the only one AFAIK to provide Frostfall skills)' date=' I think that would be a nice combination[/quote']

Perhaps someone with enough talent (not me) could make a pack for SR:LE containing Skyre' date=' and balancing the game. I currently play with a modified SR:LE and VEGA:Core, however some enemies are just redicululy weak compared to others, I think it needs compatibility patches for at least OBIS, and maybe SIC.[/quote']

That's a great idea, if someone is able enough and willing to do it, that would let Neo have a life and focus on the mods he wants to focus on first at the same time ^^

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Yay - the new coins are in! Thanks for posting the new screenshots on the Coin Replacer Redux too.

 

For those who are interested, the new coins are flavour and role-play only at the moment and are in very limited supply. It is possible that other interested parties may attempt to influence their general release. The Silver Bloods might be involved. The Thieves Guild certainly would be. Who knows what the Imperials or Thalmor would think of any attempt by Ulfric to legitimise his position before the Moot.

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Neo, once again: could you paste your enb config on gist.github.com (or other similar place) for reference? I am trying to use UC, but it goes nuts the second Alduin shouts fire for first time. I can disable everything if I need to, I just want those outdoor shadows and sepia tint.

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I am totally depended on everyone at STEP concerning my ENB knowledge, so, concerning fire issues and whatnot, I could not find a topic in this thread concerning the Particle Patch as can be found on the ENB site. Is it redundant due to the tweaks and adjustsments NEO has applied in the ENB ini's or could this solve several issues... like the one mentioned above ? 

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It is included in Unreal Cinema but if you use just the ENBoost tool instead of a full ENB it is still beneficial. I have a folder with the Particle Patch on its own if you would like it. PM me if you want it.

 

Oh, and thanks of the Compatibility Patch between BCS and Non-Automatic Skillbooks - I will get to work on it over the next few days as I am in the middle of building a new PC.

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Neo

 

Some great work with SR:LE! I have been lurking and watching the development on the main page and I'm very impressed! With Sheson's MEM Patch 3.0 would could have new era dawning, of course the true testing has just begun.

 

One thing I've noticed is that you have brought back Wet and Cold into the line up. Is this just for testing purposes or are you giving WC the green light due to the new MEM Patch?

 

Keep up the great work!

cheers

:-)

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