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Skyrim Revisited Pre-Release Feedback


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I've gotten to know Calyps and the rest of the armor conversion team fairly well-- CNHF 2.0 is getting really close as meshes are just about done, we're just waiting for Nuska to stomp out the last few texture seam related issues now.

 

If you all would like to see what CNHF 2 looks like, you can hop over to CNHF's images section where I put up some NSFW pics of my female Breton character, with the 2.0 meshes and Mature Skin textures, since CNHF 2 textures aren't ready at the moment. If you want to see CNHF 2 ready armor (Heavy Imperial only so far, others are for CNHF 1), check out my pics of Rikke. Navetsea's CBBE/UNP compatible textures also go pretty well with the CNHF 2 meshes and Women of Skyrim's face normals.

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Out of curiosity, what happens when you use an armor that isn't designed for UNPB? Like immersive armors of tribunal robes and mask. Does it crash, do body parts stick through, does it just look like default?

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I experienced en error when i tried to install "Wolverines Automatic Variants Port - Chocalambot" something about "encoding method unsupported". The reason for that was the stupidly long filepath strig was too long. I thought this was a problem with MO so I manually installed it. But this was not a very good idea since this later crashed AU patcher. Have anyone else had a similar error? have Anyone managed to install "Wolverines Automatic Variants Port - Chocalambot"?

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You can rename it without breaking anything, you can even rename the folders under it I believe, AV doesn't care just so long as they are in the folder SkyProc Patchers\Automatic Variants\AV Packages

 

All of the information about what they actually replace in the game is stored in the *.json files, the folder names can be anything (the texture names do have to be what they are now though).

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While CNHF does look nice something just seems off to me. I still like UNPB followed closely by the SeveNBase3 Bombshell Body (though sadly there are virtually no armors)

 

I guess CNHF reminds me alot of some of my friends with spinal curvatures like lordosis and that general family of diseases.

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Follower Trap Safety

 

This mod has a couple of versions, one of them being a Brawl Bugs compatibility version. The SR guide doesn't differentiate, but the STEP guide recommends the Brawl Bugs version. I'm thinking that SR might want that version as well, but I'm not certain.

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Ciccigomma, how do you solved the aMidianBorn Book of Silence version?

 

Neovalen - thanks for the amazing guide! Very good that it have all those details for no experienced modder users

I've left unchecked the golden glass armor and tsun armor (already installed before in the guide). There's no need to open Tes5Edit 'cause the new esp is fixed.

 

For the conflict with Guard Dialogue Overhaul, just follow the guide.

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I'm completely uninterested in the overarching S.T.E.P. project due to their glacial update pace and the cliff-like learning curve necessary to simply give feedback. (I've already been thoroughly dissuaded from offering any further mod suggestions by the insistence that only the One True Mod Suggestion Format be used, for instance.)

 

I'm concerned with all the announcements going on that Neovalen's Skyrim Revisited is going to simply be absorbed into S.T.E.P. and that all it's charm and value will thus be lost.

 

Reassure me, Obi Wan Neovalen-i, you're my only hope.

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