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Skyrim Revisited Pre-Release Feedback


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Mod order: Belt Fastened Quivers > XP32 Skeleton (BHDB1H Chesko version) > Immersive Animations. I'm wondering if XP32 and Immersive Animations shouldn't be in reverse order in this case though' date=' since IIRC Immersive Animations's skeleton isn't exactly tailored for Chesko's quivers-- or if I shouldn't place BFQ last of the lot. Hmm.[/quote']

BFQ > XP32 > IA means the belt-fastened quivers don't show up at all. XP32 > IA > BFQ gives belt-fastened quivers, but sheathed weapons show up on the hip (although the sheathing animations remain at the back.)

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Just went over the guide once more to compare my installation to SR, and noticed that the Dawnguard patch for Lanterns of Skyrim is recommended. It is not needed with version 2.3 of Lanterns of Skyrim (which is the SR-recommended version) as it already includes Dawnguard fixes, it was for 1.3. Is there a reason I'm missing as to why it's recommended or is it just a mistake? :)

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Looks like there's an Immersive Animations Installer now' date=' just check off the recommended options[/quote']

By the same person who offered to do the NMM installer for Even Better Quest Objectives. Therefore, it appears to be pretty simple, and just a "select-what-you-want" type of deal, like what I've noticed with the EBQO installer. (I ended up deciding to make the installer similiar to Schwinni's NMM installer for Closer Quivers - there were a lot of aspects about it that I liked)

Just went over the guide once more to compare my installation to SR' date=' and noticed that the Dawnguard patch for Lanterns of Skyrim is recommended. It is not needed with version 2.3 of Lanterns of Skyrim (which is the SR-recommended version) as it already includes Dawnguard fixes, it was for 1.3. Is there a reason I'm missing as to why it's recommended or is it just a mistake? :)[/quote']

Yes. The Dawnguard patch adds lanterns to Dayspring Canyon, which isn't done by the main plugin.

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Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.

 

Had the same issue, it simply didn't work at all for me

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Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.

 

Save and reload. I even added a note to the known issues. :)

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Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.

Save and reload. I even added a note to the known issues. :)

Hm, should that be needed on new saves as well? Cause I tried with both when testing it. Will try some more!

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Hey Neo, at one point you should write up the ingame configuration guide (eg MCM etc).  There are a few choices that i'd be interested to hear your opinion on.

 

Attempting to get there this week.

 

 

Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.

Save and reload. I even added a note to the known issues. :)

Hm, should that be needed on new saves as well? Cause I tried with both when testing it. Will try some more!

 

It is needed on new game as well for some reason. I imagine he has one setting wrong in his MCM code.

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Hey Neo' date=' at one point you should write up the ingame configuration guide (eg MCM etc).  There are a few choices that i'd be interested to hear your opinion on.[/quote']

Attempting to get there this week.

I don't know if it's possible in MCM (and I haven't seen it yet) - but if there is a way to run a single batch file to set all the MCM settings for a new game that would be great.  I usually wait until I enter Helgen Keep to do this and it takes quite a while to go through them all, plus remembering what the ideal setting for each it.

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