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Skyrim Revisited Pre-Release Feedback


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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

 

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
I agree.

 

Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim. 

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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
I agree.

 

Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim. 

Septim is the proper term (according to every other elder scroll game in existance but skyrim).
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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
I agree.

 

Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim. 

Septim is the proper term (according to every other elder scroll game in existance but skyrim).
Has anyone noticed the weight function not working correctly with the new coins?
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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
I agree.

 

Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim.

Septim is the proper term (according to every other elder scroll game in existance but skyrim).
Right, but when you look in your Inventory screen it says Gold on the bottom. Guess its just an oversight from Beth?
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@Neovalen: Slowly working and installing my way through the guide. I notice that there's no reminder under the Realistic Lighting Overhaul guide to clean Dungeons.esp for RLO 4.0.7c; since BOSS warns it's dirty (18 ITMs) I guess that should be added at some point, in keeping with warnings about other dirty mods in the guide.

 

Also, this record in RLO Major Cities Interiors.esp shows up as conflicted: Realistic Lighting Overhaul - Major City Interiors.esp \ Cell \ Block 2 \ Sub-Block 2 \ 00016776 . Could you (or someone else) check if this applies to the main version with player homes in the guide, please? I'm afraid mine is the "no player homes" version, so some things might be different, e.g. the final edit [for Proudspire Manor] listed in the guide for the AS-RLO patch doesn't exist in the "no homes" version of the plugin. The conflicts happen as expected in the Fog Far and Fog Near values, but also in the XCIM row: RLO has 74InteriorTemplate while Alternate Start shows identical to master value from Skyrim.esm. Would I need to copy the RLO values for that as an override in the patch plugin as well? Thanks!

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@Neovalen: Slowly working and installing my way through the guide. I notice that there's no reminder under the Realistic Lighting Overhaul guide to clean Dungeons.esp for RLO 4.0.7c; since BOSS warns it's dirty (18 ITMs) I guess that should be added at some point, in keeping with warnings about other dirty mods in the guide.

 

Also, this record in RLO Major Cities Interiors.esp shows up as conflicted: Realistic Lighting Overhaul - Major City Interiors.esp \ Cell \ Block 2 \ Sub-Block 2 \ 00016776 . Could you (or someone else) check if this applies to the main version with player homes in the guide, please? I'm afraid mine is the "no player homes" version, so some things might be different, e.g. the final edit [for Proudspire Manor] listed in the guide for the AS-RLO patch doesn't exist in the "no homes" version of the plugin. The conflicts happen as expected in the Fog Far and Fog Near values, but also in the XCIM row: RLO has 74InteriorTemplate while Alternate Start shows identical to master value from Skyrim.esm. Would I need to copy the RLO values for that as an override in the patch plugin as well? Thanks!

Added cleaning note for dungeons. As far as the 2nd, I use the "with homes" version... because I don't use any home modifying mods.
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@Neovalen: Slowly working and installing my way through the guide. I notice that there's no reminder under the Realistic Lighting Overhaul guide to clean Dungeons.esp for RLO 4.0.7c; since BOSS warns it's dirty (18 ITMs) I guess that should be added at some point, in keeping with warnings about other dirty mods in the guide.

 

Also, this record in RLO Major Cities Interiors.esp shows up as conflicted: Realistic Lighting Overhaul - Major City Interiors.esp \ Cell \ Block 2 \ Sub-Block 2 \ 00016776 . Could you (or someone else) check if this applies to the main version with player homes in the guide, please? I'm afraid mine is the "no player homes" version, so some things might be different, e.g. the final edit [for Proudspire Manor] listed in the guide for the AS-RLO patch doesn't exist in the "no homes" version of the plugin. The conflicts happen as expected in the Fog Far and Fog Near values, but also in the XCIM row: RLO has 74InteriorTemplate while Alternate Start shows identical to master value from Skyrim.esm. Would I need to copy the RLO values for that as an override in the patch plugin as well? Thanks!

Added cleaning note for dungeons. As far as the 2nd, I use the "with homes" version... because I don't use any home modifying mods.
Eh, I get it. But the purpose of the patch is to resolve conflicts between RLO and Alternate Start, yes? In which case I'm assuming that where conflict exists for something like the imagespace (XCIM) values, we would want RLO's values to take precedence; considering that that particular record is the same as RLO and Skyrim.esm in all particulars except the Fog Far and Fog Near values, which should probably be left alone, would using RLO's changes to the XCIM value as an override in the patch ESP be safe enough to do?
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Have you looked at using Dungeon Treasure instead of Coin Replacer? There's a note on STEP suggesting using the former. Comments in the latter indicate it can cause issues with the weight functions. Do your edits correct this?

Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.
I agree.

 

Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim. 

Septim is the proper term (according to every other elder scroll game in existance but skyrim).
Has anyone noticed the weight function not working correctly with the new coins?
Yes the coins in Skyrim Coin Replacer have weight. The mod author has a script file that does this. Per the mod page description "Both Coins have weight of 0.05 (displayed as 0 in-game)"

So for every 100 coins in your inventory they have a weight of 5 but are always displayed as 0. I always sell these off right away because its easy to hit 20+ lbs of coins in your inventory that isn't displayed, and yes if you look at your inventory weight and then sell the coins, and close the vendor window and look in your inventory at your updated weight you will see that your current weight has gone down. In my opinion these coins are still a little heavy, though realisticly they are of course light, but then again this is a game and me carrying around 200,000 septim is a little unrealistic.

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