WilliamImm Posted April 21, 2013 Share Posted April 21, 2013 Think FMO is hidden when the authors are doing a major update to the mod. Link to comment
walkman80 Posted April 21, 2013 Share Posted April 21, 2013 Think FMO is hidden when the authors are doing a major update to the mod.Sounds good to me :) Thanks! Link to comment
Vond Posted April 21, 2013 Share Posted April 21, 2013 Speaking of hidden mods, the dagi raht (spelling?) khajit race suggested in SR has been hidden for some time as well Link to comment
PCG4m3r Posted April 21, 2013 Share Posted April 21, 2013 Hey Neo, Under Better Vampires, the notes show this:  Expand "Weapon" under Better Vampires.esp and select the "0010AA19" node. Drag the "Speed" record from Unofficial Skyrim Patch.esp to Better Vampires.esp. When I look at that particular FormID, the Speed values are 1.000000 for both USKP and BV, so they already match. I think you meant to indicate the other Form ID "0010C6FB", which does show a diff between the two (0.750000 for USKP and 0.700000 for BV). Thanks for your all your work and effort on SR. :) Link to comment
WilliamImm Posted April 21, 2013 Share Posted April 21, 2013 Speaking of mod authors getting banned - no less than a day after Turbosnowy's ban Jason2112 (the author of ATTK) has been as well. I really got suspicious with him once I read MooKittyBonnie's comments, but blatantly lying about an interaction between the top man of the Nexus and him would be the final nail for him. (For the record, this is the post in question). And paying for a set of simple AutoHotKey and WShell scripts? No sell. Monty doesn't recommend the mod, and neither would I. As for the Blood Barrels revival - I'm currently deciding between if the barrels should be treated as regular containers (like Turbosnowy's original implantation) or if they should be more complex - like having the mod allow you to fill a blood potion once or twice per day using one of the blood barrels. Any other ideas? Link to comment
statmonster Posted April 21, 2013 Share Posted April 21, 2013 As for the Blood Barrels revival - I'm currently deciding between if the barrels should be treated as regular containers (like Turbosnowy's original implantation) or if they should be more complex - like having the mod allow you to fill a blood potion once or twice per day using one of the blood barrels. Any other ideas? I don't really understand it well but.. why should they refill automatically? Unless you've got someone on hand to periodically donate blood to the barrel they should be one time use only - although it might be nice if they were safe storage for blood potions. I suppose if there were other vampires or thralls hanging around they could be periodically refilled through their exertions. Link to comment
Neovalen Posted April 21, 2013 Author Share Posted April 21, 2013 As for the Blood Barrels revival - I'm currently deciding between if the barrels should be treated as regular containers (like Turbosnowy's original implantation) or if they should be more complex - like having the mod allow you to fill a blood potion once or twice per day using one of the blood barrels. Any other ideas?I don't really understand it well but.. why should they refill automatically? Unless you've got someone on hand to periodically donate blood to the barrel they should be one time use only - although it might be nice if they were safe storage for blood potions. I suppose if there were other vampires or thralls hanging around they could be periodically refilled through their exertions.The thralls are all over the place and with it being a vampire den you'd expect there would always be a "fresh" supply around to refill for everyone to drink. Link to comment
Neovalen Posted April 21, 2013 Author Share Posted April 21, 2013 Here is whats going on with Dagi-Raht Khajiit (and also with Ethereal Elven Overhaul, etc): https://skyrimforums.org/threads/nuskas-mods.22422/ Link to comment
Vond Posted April 22, 2013 Share Posted April 22, 2013 Ah thanks for that. Luckily I had already grabbed the files I wanted (which was especially ethereal elven overhaul, that is quite amazing) Link to comment
WilliamImm Posted April 22, 2013 Share Posted April 22, 2013 So... what do we do for the Khajiit in the mean time? For the male textures, I think we can get away with using the Better Male textures (they look really close to the Better Beast Race used versions) - as for females, using the default (non Coverkhajiit) hotfix for them would work fine, unless you really want to use JazzJr's textures. Would like to see a version of the UNP hotfix based off of the Better Beast Races textures, however. Link to comment
statmonster Posted April 22, 2013 Share Posted April 22, 2013 I had wondered if Duel Combat Realism really required cleaning. Given that BOSS had the wrong edition of Duel I was unsure if their note on the required cleaning was correct. Link to comment
Neovalen Posted April 22, 2013 Author Share Posted April 22, 2013 As far as I can tell it's just a dirty edit on the player object. No mods in SR mess with this anyway, so it's safe to clean. Link to comment
Neovalen Posted April 22, 2013 Author Share Posted April 22, 2013 So... what do we do for the Khajiit in the mean time? For the male textures, I think we can get away with using the Better Male textures (they look really close to the Better Beast Race used versions) - as for females, using the default (non Coverkhajiit) hotfix for them would work fine, unless you really want to use JazzJr's textures. Would like to see a version of the UNP hotfix based off of the Better Beast Races textures, however.Yeah, I haven't decided quite what to do with this but adding the UNP hotfix to also include khajiit is a nice temporary. Link to comment
Neovalen Posted April 22, 2013 Author Share Posted April 22, 2013 Hey Neo, Under Better Vampires, the notes show this:  Expand "Weapon" under Better Vampires.esp and select the "0010AA19" node. Drag the "Speed" record from Unofficial Skyrim Patch.esp to Better Vampires.esp. When I look at that particular FormID, the Speed values are 1.000000 for both USKP and BV, so they already match. I think you meant to indicate the other Form ID "0010C6FB", which does show a diff between the two (0.750000 for USKP and 0.700000 for BV). Thanks for your all your work and effort on SR. :)This won't be an issue come adding "Weapons and Armor Fixes - Remade", just waiting for kyptopyr to get back to me on Dragonborn Compatibility before I add it. Fixed for now though. Took a look through it tonight and think I know all the patches required, just need to make sure Dragonborn doesn't break using it. Link to comment
haelfix Posted April 22, 2013 Share Posted April 22, 2013 I was going through some of the TES5editing, b/c im about to start a full playthrough. Â There were only 2 or 3 things that bothered me. 1) There seems to be a conflict between predator vision and better vampires. Â Not sure which record is worth keeping or not. 2) My recently remade Bashed patch seems to conflict with realistic needs and diseases. Link to comment
Recommended Posts