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Skyrim Revisited Pre-Release Feedback


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Posted (edited)
  On 3/9/2016 at 11:30 AM, Mangaclub said:

- flickering interior brightness after changing the mcm settings? just save and reload

done that

 

Plus MCM unchanged

 

EDIT SORTED. needed to set iRadialBlurLevel=1 in Skyrimpref.ini file, Plus Alternate Start might be doing some weridness. Something for the Grand Master to Invetigate lol.

Edited by Darth_mathias
Posted

Vivid Weathers is offline at Nexus.

 

Quote:

This file is currently under review by a moderator and is not open for public access. Please do not contact the staff or the owner of the file regarding this issue unless you are the file owner or you might be penalised by the staff of the site.
 

Posted
  On 3/9/2016 at 9:12 PM, edynacio said:

Vivid Weathers is offline at Nexus.

 

Quote:

This file is currently under review by a moderator and is not open for public access. Please do not contact the staff or the owner of the file regarding this issue unless you are the file owner or you might be penalised by the staff of the site.

 

I am aware, will give it some time.
Posted
  On 3/9/2016 at 9:15 PM, Neovalen said:

I am aware, will give it some time.

Well I managed to download Vivid Weathers before it was removed. So I'm going to go ahead and try it according to the guide.

 

Question though: Why did you choose to go to such a big overhaul? I think the guide looked amazing so far.

Posted
  On 3/9/2016 at 9:53 PM, SkulldozeR said:

Well I managed to download Vivid Weathers before it was removed. So I'm going to go ahead and try it according to the guide.

 

Question though: Why did you choose to go to such a big overhaul? I think the guide looked amazing so far.

It's not really a "huge overhaul" so much as a combination of a large number of mangas mods already in the guide + more.
Posted (edited)

Should we implement it then?

 

'Cause I see the Real Shelter mod is gone too, and I kinda liked that one.

Edited by SkulldozeR
Posted
  On 3/9/2016 at 9:12 PM, edynacio said:

Vivid Weathers is offline at Nexus.

 

Quote:

This file is currently under review by a moderator and is not open for public access. Please do not contact the staff or the owner of the file regarding this issue unless you are the file owner or you might be penalised by the staff of the site.

 

manga has confirmed it should be back up shortly

  On 3/9/2016 at 11:10 PM, SkulldozeR said:

Should we implement it then?

 

'Cause I see the Real Shelter mod is gone too, and I kinda liked that one.

it is gone only until Chesko updates

Posted
  On 3/9/2016 at 11:20 PM, xxx78 said:

Found this mod on Nexus:

 

Atlas Map Markers - Updated with MCM by Kronixx and kryptopyr

 

It work as an update for Atlas Map markers and add a MCM with options to select/unselect what map markers a player want.

Just overwrite original mod so no extra esp's added.

Already in the guide for a few days. :)
Posted
  On 3/9/2016 at 11:10 PM, SkulldozeR said:

Should we implement it then?

 

'Cause I see the Real Shelter mod is gone too, and I kinda liked that one.

My 2c on this is too wait, new VW is still too junior and besides current setup looks pretty darn good and dont need any improvements.

 

I do like the idea of replacing amidianborn cities and farmhouses (keep landscapes) with noble hd, this is what i run now and it looks stunning. I catch myself just admiring the carvings and textures quality

  • +1 1
Posted
  On 3/9/2016 at 11:10 PM, SkulldozeR said:

Should we implement it then?

 

'Cause I see the Real Shelter mod is gone too, and I kinda liked that one.

Real Shelter had issues sometimes, it didn't work 100% with Vivid Snow already, Vivid Weathers didnt work, among other things so I felt that it should be removed until Chesko can do some fixes to it. I loved the concept and originally it worked well but since it was abandoned it lost some luster.
Posted

Yeah I know, it works with rain fine, but snow still passed through walls and everything haha


So Vivid Weathers basically has the removed mods implemented?

Posted

Ah great! I had a hard time reading from the history logs of your guide which is gone and which is updated. Seems that several mods require update. So I'll just setup a second profile in MO with Vivid Weathers and wait. Does the new ENB have a bigger FPS hit than Vividian? As it is setup I mean. I see in its enbseries.ini file that some features are turned off, like sun glares etc.

Posted

It's actually less fps hit, imo the ENB portion isn't as good as the old right now but it's the only one compatible. :)

 

Manga will be working Vividian 8 soon I imagine so then we'll likely switch back to that for our ENB bloom and special FX needs. It will be based on Vivid Weathers as a base.

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