Jump to content

Recommended Posts

Posted (edited)

Oh and Samson is a text replacement for your current user so can post anonymously I believe but don't quote me I could not find any Google info about it.

So looking at FO4Edit the TrapThistleScript.OnCellDetach()  are plant objects that you are scrapping without recipe.

What are all the scrapping mods you are using? I'll load em up and have a look to see if there are conflicts.

Edited by Gernash
Posted

To me it looks like either a radio mod or WOTC causing the issue as the script is a sound call... I'll skim some files. can you disable the radio mods? Are you listening to them while playing?

Haven't used radio yet (on pipboy). I think early in the game I tried some of the spawned radios but those were silent, and now later on some places do have radio playing.

From some quick googling the stuff about DLC04 seems to be the radio for Nuka World. Apparently you need to be level 30 for that quest to start (the invitation to go there whatnot). No sure if that causes a crash or not. WOTC could well be the culprit for some of the crashes. Although I did turn the spawns off with the settings. CSE_SPatrol_Spawnpoint.psc part of that mod? But please, don't spend any effort on this :) Unless others have similar issues that is.

Posted

na just playing with Jetpacks Unlimited atm...see distracted

 

Do you have

WOTC

wordspace mods

MODWiki - worldspace - patch?

 

in that order?

Nope :) Lemme see...

 

 

# This file was automatically generated by Mod Organizer.

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

Unofficial Fallout 4 Patch.esp

ArmorKeywords.esm

ZW's F4 Overhaul Master.esm

NewCalibers.esp

Loads.esm

Arbitration - Resources.esm

ConcealedArmor.esm

Homemaker.esm

Snap'n Build.esm

Settlement Resources Rebalanced.esp

Homemaker - Greenhouse and Bunker Disabler.esp

Homemaker - Streetlights Use Passive Power.esp

OCDecorator.esp

OCD FarHarborDLC.esp

OCDispenser.esp

SettleObjExpandPack.esp

CleanSettlement Greenhouse.esp

AES_Renovated Furniture.esp

AkaWaterWorld.esp

Evan_Modular Kitchen.esp

CWSS Redux.esp

SMH.esp

DogBed.esp

OctaviusSentibar_Labels.esp

AutoDoors.esp

AD_DLC.esp

OWR_NWR.esp

OWR.esp

OWR_CraftableDecor.esp

OWR_CraftableDecor_CW.esp

D.E.C.A.Y.esp

RaiderOverhaul.esp

Glowing Animals Emit Light.esp

SuperMutantOverhaul.esp

Synth Overhaul.esp

ImmersiveVendors.esp

SettlersRename.esp

Armorsmith Extended.esp

Armormsith All DLCs Patch.esp

Armorsmith All DLCs Patch.esp

hdreworkedprojectrevised.esp

Crafting Workbench.esp

Crafting Workbenches - Ammo.esp

Crafting Workbenches - Removed Crafting Experience.esp

Craftable Armor Size.esp

Craftable Armor Size - Fix Material Requirements.esp

Crafting Workbenches - Faction and Quest Requirements.esp

AnS Wearable Backpacks and Pouches.esp

AnS Wearable Backpacks and Pouches - AWKCR.esp

AnS Wearable Backpacks and Pouches - Ballistic Weave.esp

AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp

Anchorage Power Armor.esp

Consistent Power Armor Overhaul.esp

ZW's F4 Overhaul - Power Armor.esp

ZWPAO - Nuka World Patch.esp

ZWPAO - MegaPatch.esp

LegendaryModification.esp

LegendaryModification2LM.esp

LegendaryModificationCSA.esp

LegendaryModificationGroknak.esp

LegendaryModificationMisc.esp

LegendaryModification - DLC Far Harbor.esp

LegendaryModification - DLC Far Harbor (2LM).esp

LegendaryModification - DLC Far Harbor (2LM Concealed).esp

ConcealedArmor.esp

3dscopes-framework.esp

3dscopes-replacer-FarHarbor.esp

3dscopes-replacer-NukaWorld.esp

3dscopes-replacer.esp

CutWeaponModsRestored.esp

CutWeaponModsRestored-FarHarbor.esp

Extended weapon mods.esp

NewCalibers_extendedWeaponMods.esp

3dscopes-replacer-ATS-CWMRPatch.esp

Better Explosives - Normal.esp

Better Explosives - Enhanced Grenades.esp

Better Explosives - Far Harbor.esp

Better Explosives - Grenade Frequency 30.esp

Better Explosives - Perks redone - No Trajectory.esp

Loads of Ammo - Leveled Lists.esp

Crossbow.esp

Tracers - Light em up.esp

Weaponsmith Extended 2.esp

Weaponsmith - Super Mutant Redux Patch.esp

WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp

Weaponsmith - Armorsmith - Synth Overhaul Patch.esp

VaultTecAcceleratedFocusSystem.esp

VaultTecAcceleratedFocusSystem - FarHarbor.esp

VaultTecAcceleratedFocusSystem - NukaWorld.esp

Search and Destroy.esp

No Combat Boundaries.esp

Reverb and Ambiance Overhaul.esp

Vivid Weathers - FO4.esp

Vivid Weathers - FO4 - Summer.esp

Vivid Weathers - FO4 - Far Harbor.esp

Vivid Weathers - Nuka World.esp

DarkerNights.esp

BetterNightVision.esp

DarkerNightsDetection.esp

Pip-Boy Flashlight.esp

InteriorsEnhanced-All-In-One.esp

DynamicInteriorFogRemoval.esp

ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

DIFR - VIS Patch.esp

FunctionalDisplays.esp

FunctionalDisplays-AID-VIS.esp

FunctionalDisplays-Collectibles.esp

FunctionalDisplays-MISC-VIS.esp

FunctionalDisplays-Patch-DLC01-VIS.esp

FunctionalDisplays-Patch-DLC03-VIS.esp

QuickEnterFromStand.esp

QuickExitToStand.esp

ShellRain.esp

Live Dismemberment - RegularNoHeadshots.esp

QuickTrade.esp

FAR.esp

LooksMenu.esp

LooksMenu Customization Compendium.esp

CBBE.esp

Realistic Death Physics - ALL DLC.esp

The Eyes Of Beauty.esp

3DNPC_FO4.esp

EveryonesBestFriend.esp

dD-Enhanced Blood Basic.esp

Move (Get Out the Way).esp

FO4Hotkeys.esp

TakeCover.esp

AtomicRadio.esp

Companion Fall Damage Immunity.esp

Arbitration - Button Lowered Weapons.esp

BetterSettlers.esp

BetterSettlersCleanFacePack.esp

BetterSettlersFarHarborPatchMortal.esp

BetterSettlersMortalPack.esp

BetterSettlersNoLollygagging.esp

DX Adventurer Outfit.esp

DX Commonwealth Shorts.esp

DX Vault Girl Shorts.esp

Eli_Apocalypse Attire.esp

Eli_Accessories.esp

Eli_RuggedOutfits.esp

Eli_ArmourCollection.esp

Hoodless Scribe Hat.esp

AzarPonytailHairstyles.esp

PoliceGlassesStandalone.esp

Armorsmith Deserter X.esp

Armorsmith Elianora.esp

Raider Overhaul - AE Patch.esp

K9TacticalHarness.esp

SuperMutantOverHaul-Armorsmith.esp

Binoculars.esp

SettleObjExpandPack-AutoDoorsPatch.esp

BetterSettlersCCAPack1.1b.esp

Scavver's Toolbox.esp

FALLOUT4WT.esp

Realistic Guns and Bullets Overhaul.esp

Arbitration - Better Combat AI.esp

Arbitration - Compass Radar Reduction.esp

Arbitration - Fall Damage Overhaul.esp

Arbitration - Farther Grenade Detection.esp

Arbitration - Molotov.esp

Arbitration - No Condition Regeneration.esp

Arbitration - Reduced Grenade Spam.esp

Arbitration - Stealth Overhaul.esp

Arbitration - Automatron AI.esp

BetterModDescriptions.esp

Vivid Waters.esp

WorkshopRearranged.esp

WorkshopRearranged_RenovatedFurniture_Patch.esp

WorkshopRearranged_AtomicRadio_Patch.esp

BetterModDescriptionsCAS.esp

BetterModDescriptionsAE.esp

SalvageBeacons.esp

Plenty 'O' Interiors.esp

StumbleUponInteriors.esp

DWUK_LexingtonInteriors_BI_NC.esp

BTInteriors_Project.esp

No Crafting and Settlement Experience.esp

WET.esp

subwayrunnernodynamic.esp

WOTC.esp

Scrap Everything - Ultimate Edition.esp

Faster Terminal Displays (10x).esp

SurvivalOptions.esp

MODWiki - Overhaul - Patch.esp

MODWiki - Weapons - Patch.esp

MODWiki - INNR - Patch.esp

MODWiki - Ingestible - Patch.esp

MODWiki - Leveled Items - Patch.esp

MODWiki - Armor - Patch.esp

MODWiki - Power Armor - Patch.esp

MODWiki - Worldspace - Patch.esp

 

 

 

So, I looked at all those radios...and noticed one thing. Selecting the settlement beacon one, it doesn't play anything. Was there some mini quest task in the beginning to set up the beacon? Haven't had anything like that yet....did the water, food, bed and defense tasks but after that I didn't get anything new. Preston wanted me to go and help out Tenpine Bluffs (Corvega Ass. Plant thing, which I can't do yet as I get my ass kicked). Sturges tells me Preston has something he wants to talk about, but nothing new happens. I also got Abernathy farm quest done, so can build there but Preston didn't react to that either...and Star-Light DriveIn I cleared and activated. I do get new settlers though. Anyhow, I suspect Preston is borked for some reason....stuck or something. Google time :)

Posted

WOTC.esp

MODWiki - Overhaul - Patch.esp
MODWiki - Weapons - Patch.esp
MODWiki - INNR - Patch.esp
MODWiki - Ingestible - Patch.esp
MODWiki - Leveled Items - Patch.esp
MODWiki - Armor - Patch.esp
MODWiki - Power Armor - Patch.esp

Plenty 'O' Interiors.esp
StumbleUponInteriors.esp
DWUK_LexingtonInteriors_BI_NC.esp
BTInteriors_Project.esp
MODWiki - Worldspace - Patch.esp

WET.esp

 

Change to that at the end

The Quests might be killed by 3DNPC or Dogmeat I'll check

Posted

"That broken building"

 

Without the Subway runner the broken building in concord are mostly ok, if a mob runs in you can see it though

 

I've also noticed noticed you can't sprint in these zones and need to activate spring cleaning to be able to run with the

[Gameplay]

fPlayerDisableSprintingLoadingCellDistance=0

 

also when zoning from a "new" area back to the commonwealth I get DC's

 

So basically Think really hard about Worldspace mods and what you "really" want from them.

 

NOTE: using mods like spring cleaning you have to load then After DLC but before anything else

So, went to this Concord metro station, had a blast fighting some raiders. But, when I try to return back to the surface, I crashed. I gather this is a known issue? And no apparent fix available? Else, things looks pretty good. Much less graphical glitches with those opened up buildings. But why do most raiders have those damn xbows with cryo ammo? Like the bunch of raiders I took out, ended up with 8-10 of them....raider overhaul funny like that or too high chance for it to just appear? (does 80+ damage plus the cryo stuff, so instant death when you get hit by one it seems)

Posted (edited)

yeah I wish there was a way to figure out the random ctd's. LOL.. So Gernash whats on the horizon for the guide? any random mod adds? 

Oh and a bit of feedback, I entered concord via red rocket, first house on the right is vanilla open interior, however the next house, that has the nuka cola vending machine and lamp, the insides are flickering like crazy and objects dissapearing. I go inside and look out the front door and the world is white..sounds like a cell issue with the interior of the house. I figure one of the mods opened it, maybe beantown. But is not rendering very well lol.....


wait a minute, I just read the post above mine....are we talking about the same house in concord?

Edited by Gilgamesh2k5
Posted

nope, The one I'm talking about is if you go through concord and turn right down the hill 2nd last on the right. Yea I don't like world space edits if you want them then just he 2 lexington with BT and Bt.

they fell great in game but I personally have to many odd issues. like the zoning into the area etc. I assume this will all be resolved once it's matured.

Posted

I'm considering disabling WOTC for now. Afraid it won't solve the ctds but at least one less worldspace editing mod less in the mix. And with spawns set to 0, sort of useless anyway :) And I guess subway runner is also something one might live without, although I loved the idea to slowly work up a subway network that could be used for fast travel....such a good idea.

 

Saw this mod on nexus: No More Disappearing Act - Cell Level Pre-culling Disabler Not sure if it is any use nor if it does more harm than good....

Posted

cell culling is more like "seeing" through the world. The issue your having is more to do with overlapping world space mods. if you want the subway runner you can have that with lexington as it has a patched version so those 2 together. should be fine

Posted

What's happening in the next version and mods?

 

Ummm, I'm quite happy with the loadout only issues are with worldspace greed.

 

Patches when they come out will have mod groups with them as per 2.0.2 and mods that "appear" in the list have no conflict e.g. Texture mods.

 

I'll redo the landscape section so there is a Vanilla(CORE), touch of green, and Lush regroth. Versions.

 

Upcoming mods, Curently Mainly Focusing on tidying now and INNR (Object naming) and sorting.

Posted

good to hear bro, better to take some time and play yourself..make your guide as tight as possible and evolve it over time. What you hjave already is about 90% of the best mods out so far so all good lol

Posted

Lexington+BT

Lexington+subway runner

 

I'd try that 1st is all good then add

StumbleUponInteriors+Lexington+BT

StumbleUponInteriors+Lexington+subway runner


good to hear bro, better to take some time and play yourself..make your guide as tight as possible and evolve it over time. What you hjave already is about 90% of the best mods out so far so all good lol

Yea Intending to play trainwiz new quest mod (DLC sized apparently)


I just want to get 2.0.3 out and finilize list so I can just work on cleaning up the WIKI itself.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.