Gernash Posted October 23, 2016 Author Posted October 23, 2016 (edited) Oh and Samson is a text replacement for your current user so can post anonymously I believe but don't quote me I could not find any Google info about it.So looking at FO4Edit the TrapThistleScript.OnCellDetach() are plant objects that you are scrapping without recipe.What are all the scrapping mods you are using? I'll load em up and have a look to see if there are conflicts. Edited October 23, 2016 by Gernash
LordKee Posted October 23, 2016 Posted October 23, 2016 On 10/23/2016 at 6:17 AM, Gernash said: To me it looks like either a radio mod or WOTC causing the issue as the script is a sound call... I'll skim some files. can you disable the radio mods? Are you listening to them while playing?Haven't used radio yet (on pipboy). I think early in the game I tried some of the spawned radios but those were silent, and now later on some places do have radio playing.From some quick googling the stuff about DLC04 seems to be the radio for Nuka World. Apparently you need to be level 30 for that quest to start (the invitation to go there whatnot). No sure if that causes a crash or not. WOTC could well be the culprit for some of the crashes. Although I did turn the spawns off with the settings. CSE_SPatrol_Spawnpoint.psc part of that mod? But please, don't spend any effort on this :) Unless others have similar issues that is.
Gernash Posted October 23, 2016 Author Posted October 23, 2016 na just playing with Jetpacks Unlimited atm...see distracted Do you have WOTCwordspace modsMODWiki - worldspace - patch? in that order?
LordKee Posted October 23, 2016 Posted October 23, 2016 On 10/23/2016 at 6:40 AM, Gernash said: na just playing with Jetpacks Unlimited atm...see distracted Do you have WOTCwordspace modsMODWiki - worldspace - patch? in that order?Nope :) Lemme see... 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Power Armor - Patch.espMODWiki - Worldspace - Patch.esp So, I looked at all those radios...and noticed one thing. Selecting the settlement beacon one, it doesn't play anything. Was there some mini quest task in the beginning to set up the beacon? Haven't had anything like that yet....did the water, food, bed and defense tasks but after that I didn't get anything new. Preston wanted me to go and help out Tenpine Bluffs (Corvega Ass. Plant thing, which I can't do yet as I get my ass kicked). Sturges tells me Preston has something he wants to talk about, but nothing new happens. I also got Abernathy farm quest done, so can build there but Preston didn't react to that either...and Star-Light DriveIn I cleared and activated. I do get new settlers though. Anyhow, I suspect Preston is borked for some reason....stuck or something. Google time :)
Gernash Posted October 23, 2016 Author Posted October 23, 2016 WOTC.espMODWiki - Overhaul - Patch.espMODWiki - Weapons - Patch.espMODWiki - INNR - Patch.espMODWiki - Ingestible - Patch.espMODWiki - Leveled Items - Patch.espMODWiki - Armor - Patch.espMODWiki - Power Armor - Patch.espPlenty 'O' Interiors.espStumbleUponInteriors.espDWUK_LexingtonInteriors_BI_NC.espBTInteriors_Project.espMODWiki - Worldspace - Patch.espWET.esp Change to that at the endThe Quests might be killed by 3DNPC or Dogmeat I'll check
LordKee Posted October 23, 2016 Posted October 23, 2016 Thanks mate. I made the changes and see how it works out and report back in case things go side ways :)
LordKee Posted October 23, 2016 Posted October 23, 2016 On 10/20/2016 at 7:12 AM, Gernash said: "That broken building" Without the Subway runner the broken building in concord are mostly ok, if a mob runs in you can see it though I've also noticed noticed you can't sprint in these zones and need to activate spring cleaning to be able to run with the[Gameplay]fPlayerDisableSprintingLoadingCellDistance=0 also when zoning from a "new" area back to the commonwealth I get DC's So basically Think really hard about Worldspace mods and what you "really" want from them. NOTE: using mods like spring cleaning you have to load then After DLC but before anything elseSo, went to this Concord metro station, had a blast fighting some raiders. But, when I try to return back to the surface, I crashed. I gather this is a known issue? And no apparent fix available? Else, things looks pretty good. Much less graphical glitches with those opened up buildings. But why do most raiders have those damn xbows with cryo ammo? Like the bunch of raiders I took out, ended up with 8-10 of them....raider overhaul funny like that or too high chance for it to just appear? (does 80+ damage plus the cryo stuff, so instant death when you get hit by one it seems)
Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 (edited) yeah I wish there was a way to figure out the random ctd's. LOL.. So Gernash whats on the horizon for the guide? any random mod adds? Oh and a bit of feedback, I entered concord via red rocket, first house on the right is vanilla open interior, however the next house, that has the nuka cola vending machine and lamp, the insides are flickering like crazy and objects dissapearing. I go inside and look out the front door and the world is white..sounds like a cell issue with the interior of the house. I figure one of the mods opened it, maybe beantown. But is not rendering very well lol.....wait a minute, I just read the post above mine....are we talking about the same house in concord? Edited October 23, 2016 by Gilgamesh2k5
Gernash Posted October 23, 2016 Author Posted October 23, 2016 nope, The one I'm talking about is if you go through concord and turn right down the hill 2nd last on the right. Yea I don't like world space edits if you want them then just he 2 lexington with BT and Bt.they fell great in game but I personally have to many odd issues. like the zoning into the area etc. I assume this will all be resolved once it's matured.
LordKee Posted October 23, 2016 Posted October 23, 2016 I'm considering disabling WOTC for now. Afraid it won't solve the ctds but at least one less worldspace editing mod less in the mix. And with spawns set to 0, sort of useless anyway :) And I guess subway runner is also something one might live without, although I loved the idea to slowly work up a subway network that could be used for fast travel....such a good idea. Saw this mod on nexus: No More Disappearing Act - Cell Level Pre-culling Disabler Not sure if it is any use nor if it does more harm than good....
Gernash Posted October 23, 2016 Author Posted October 23, 2016 cell culling is more like "seeing" through the world. The issue your having is more to do with overlapping world space mods. if you want the subway runner you can have that with lexington as it has a patched version so those 2 together. should be fine
Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 so what are my exact combinations I can use? cause I have splore everywhere, BT int, subway runner and lexington...
Gernash Posted October 23, 2016 Author Posted October 23, 2016 What's happening in the next version and mods? Ummm, I'm quite happy with the loadout only issues are with worldspace greed. Patches when they come out will have mod groups with them as per 2.0.2 and mods that "appear" in the list have no conflict e.g. Texture mods. I'll redo the landscape section so there is a Vanilla(CORE), touch of green, and Lush regroth. Versions. Upcoming mods, Curently Mainly Focusing on tidying now and INNR (Object naming) and sorting.
Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 good to hear bro, better to take some time and play yourself..make your guide as tight as possible and evolve it over time. What you hjave already is about 90% of the best mods out so far so all good lol.
Gernash Posted October 23, 2016 Author Posted October 23, 2016 Lexington+BTLexington+subway runner I'd try that 1st is all good then addStumbleUponInteriors+Lexington+BTStumbleUponInteriors+Lexington+subway runner On 10/23/2016 at 9:33 AM, Gilgamesh2k5 said: good to hear bro, better to take some time and play yourself..make your guide as tight as possible and evolve it over time. What you hjave already is about 90% of the best mods out so far so all good lol. Yea Intending to play trainwiz new quest mod (DLC sized apparently)I just want to get 2.0.3 out and finilize list so I can just work on cleaning up the WIKI itself.
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