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Crash problem?


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Posted

Installing SLRE and after installing The Enb as directed i launched game to see how the preset looked.  everything worked good i was able to move to different areas of the map and see how it looked on every area.  then had a power outage and had to reboot computer... game was closed at that time but MO was open.  now i cannot load any saves, without a ctd.. and when i start a new game, it CTD's immediatley upon trying any of the option s to exit the alternate start jail room.  i am mid install but find this wierd, as after installing ENB b4 power outage, i could launch game and check any area of the map no problem

 

 

Posted

nvm fixed it.. checked memory blocks log first, then found a thread on these forums where someone had had same issue and it was caused by enb organizer not saving files correctly.. so i reinstalled ENB and tested... voila it works.  DEcided to just install ENB directly to skyrim folder instead of using enb organizer in future. 

  • 2 weeks later...
Posted

awesome.  I'll try this.  I'm experiencing the exact same issue per that other thread and am using ENB Organizer.   I'll go direct and try it.   It only happens on Tetra though.  When I go back to Vividian, I have no issue.  

Posted

It's supposed to be and I've watched the files get added and removed but for some reason I took SRLE, backed out ELFX and Vivid Weathers, added Tetrachromatic ENB and I get a CTD when I try to leave the jail cell in Alternate Start by sleeping on the bed.   I also tried the Tetra with Vivid Weathers ENB and same issue.  

 

I'd rather not start from scratch and just scrap all of SRLE.  I jsut want to swap out the enb to see if it performs better.   

Posted (edited)
  On 8/13/2016 at 7:12 AM, Hodegar said:

Installing SLRE and after installing The Enb as directed i launched game to see how the preset looked.  everything worked good i was able to move to different areas of the map and see how it looked on every area.  then had a power outage and had to reboot computer... game was closed at that time but MO was open.  now i cannot load any saves, without a ctd.. and when i start a new game, it CTD's immediatley upon trying any of the option s to exit the alternate start jail room.  i am mid install but find this wierd, as after installing ENB b4 power outage, i could launch game and check any area of the map no problem

I switched over to Tetra and made the changes to conflict/dyndolod and removed the dependencies for elfx but now I am crashing right after the menu.  If I uncheck conflict resolution then it loads and I get the Continue/New/Load/Quit menu.  However, if I check it then I crash.   I ran TES5Edit and it loaded successfully with the Conflict Resolution mod activated.   Do you know I may pinpoint what exactly in the Conflict Resolution patch is causing the crash?    Did you have a similar problem?  I looked at the Papyrus Log and I can only see this below.  Do you have any idea what is causing this?    I'm at work now and think it's from SimplyKnock but I'm pretty sure I had it activated. 

 

Thanks as always.

G

 

[08/26/2016 - 05:47:41AM] Papyrus log opened (PC)
[08/26/2016 - 05:47:41AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[08/26/2016 - 05:47:41AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[08/26/2016 - 05:47:41AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[08/26/2016 - 05:48:18AM] Cannot open store for class "mzinbathequest", missing file?
[08/26/2016 - 05:48:18AM] Cannot open store for class "_ds_hb_globals", missing file?
[08/26/2016 - 05:48:18AM] Cannot open store for class "_snquestscript", missing file?
[08/26/2016 - 05:48:18AM] Cannot open store for class "_snskyuiconfig", missing file?
[08/26/2016 - 05:48:19AM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file?
[08/26/2016 - 05:48:19AM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file?
[08/26/2016 - 05:48:19AM] Cannot open store for class "_Camp_TinderTypeScript", missing file?
[08/26/2016 - 05:48:26AM] VM is freezing...
[08/26/2016 - 05:48:26AM] VM is frozen
Edited by rolltide78
Posted

First thing papyrus doesn't seem to point you anywhere from my experience unless you wanted to see some script spamming.

 

And about the crash, try to check errors from the CR and see if there are errors in it. Sometimes this errors can cause problems.

Posted
  On 8/27/2016 at 2:37 AM, reddvilzz said:

First thing papyrus doesn't seem to point you anywhere from my experience unless you wanted to see some script spamming.

 

And about the crash, try to check errors from the CR and see if there are errors in it. Sometimes this errors can cause problems.

Where would I find the errors?   Everything loads up fine in Tedit.   If I deactivate the conflict file then everything loads fine, well dyndolod doesn't because it needs it.  

Posted (edited)

Here is what I see regarding conflict rs:

 

 

  Reveal hidden contents

Edited by Greg
Added spoiler tags
Posted

When I just deactivate the conflict rs patch the game runs and so far hasn't crashed. Do you advise I just leave it deactivated or activate it and troubleshoot to try to resolve?  

Posted

Well what you are posted actually just the background load when you load TES5Edit for the CR.

 

To check for errors from a plugin you have to load the CR, right click the CR and choose check for errors options.

 

The last time I have problems like that was caused by the CR have errors in them because I have added my own merged files into the guide's merge section.

Posted (edited)

Here's the tail end when I right click on SR conflict resolution and check for errors:

 

 

  Reveal hidden contents

Edited by Greg
Added spoiler tags
Posted

Okay looks like there are lots of errors on the CR, maybe try redownloading the latest CR?

If you followed the guide exactly you shouldn't have errors unless you removed some mods from the guide or add more mods to the guide's merge section.

Posted

Well that was kind of what I did.  I switched to Tetrachronic ENB which can't use elfx and I chose the option without vivid weathers so I had to back those dependencies out.   Also, I don't have dyndolod.esp activated because it needs the conflict resolution patch.   So to get the game to run now I have to deactivate dyndolod, vivid weathers, elfx, and conflict res. 

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