Relentless757 Posted August 16, 2016 Posted August 16, 2016 So, not really caring before, but all the merges I made for SRLE Extended: LoTD are gone. I still have the merged mods in MO, just whenever I start Merge Plugins all the ones I made before aren't there. This didn't bother me before knowing that I'll be rebuilding merges often.
mavanaic Posted August 16, 2016 Posted August 16, 2016 Guys, do you know which mod makes Sahloknir look like this? https://imgur.com/kkSK6lbSeems this is a dwemer mechanical dragon or a mechadon (who cares?) and it's added by Deadly Dragons or Immersive Creatures (but I think it's disabled in there)..How can I get rid of this cause I find it really unimmersive that Alduin is raising from the dead a damned mechanical dragon :))
Monobloc Posted August 16, 2016 Posted August 16, 2016 Darth, enhanced landscapes,id : 1a0019a1 0008bf21 in front of riften the small farm/house there is a flying rock behind it.
Darth_mathias Posted August 16, 2016 Author Posted August 16, 2016 Darth, enhanced landscapes,id : 1a0019a1 0008bf21 in front of riften the small farm/house there is a flying rock behind it.what location in game is this?
Darth_mathias Posted August 16, 2016 Author Posted August 16, 2016 I've found a couple of possible bugs with this setup, I installed as per the guide but added Wyrmstooth. Raw Canine Meat can be crafted into Raw Salmon at Cooking station. I can't temper anything iron, it says I do not have the required perks. Unless there is a minimum level to temper items?Since Wyrmstooth isn't readily available (unless you do digging for it) i don't consider this a bug. but don't forget all the patches for wyrsmtooth needed for mods like RBB, CACO, RWT, plus some others i forget about also there a few CR bit and bobs that need to happen.
Darth_mathias Posted August 16, 2016 Author Posted August 16, 2016 Temba has odd hands with me... It has a mix of no texture/matureskin/pride of Valhalla...yes I don't see any issue in xEdit like a texture problem from fading pride I would let cstarkey42 know.
dunc001 Posted August 16, 2016 Posted August 16, 2016 Grimy's Combat Patcher is also an option. If you run that, and remove the Combat Styles, it still removes NPC's Health/Stamina/Magicka offsets. They still get their level up bonuses, but not 100, 200, 300 more HP just by existing. It levels the playing field somewhat. The NPCs also run out of magicka this way, which is something I really like. Should the combat patcher be run before or after ASIS?
paul666root Posted August 16, 2016 Posted August 16, 2016 the cr guide has this formid 2 times 000242BA MQ105, we should probably use both right?no. just one. fixed nowShould the combat patcher be run before or after ASIS?asis is always last
dunc001 Posted August 16, 2016 Posted August 16, 2016 no. just one. fixed nowasis is always lastAlways last, just before DSR ;)
paul666root Posted August 16, 2016 Posted August 16, 2016 Always last, just before DSR ;)well i'm using SUM so they go together
dunc001 Posted August 16, 2016 Posted August 16, 2016 Last question on this Paul - when I run the script do I set all the parameters in the Combat Styles section to 1 as stated in the mod OP to leave combat styles untouched or do I set them to 0? Running it has flagged up an error in CACO Patches with 3D5052A2 Death Item BTW?
paul666root Posted August 16, 2016 Posted August 16, 2016 i didn't used that script so i have no info on it. Skadi said something about removing the combat styles
Darth_mathias Posted August 16, 2016 Author Posted August 16, 2016 (edited) Last question on this Paul - when I run the script do I set all the parameters in the Combat Styles section to 1 as stated in the mod OP to leave combat styles untouched or do I set them to 0? Running it has flagged up an error in CACO Patches with 3D3D5052A2 Death Item BTW?in my 1st test I just left everything alone then after the patch was created removed Combat style this maybe be totally wrong thou. also that form Id isn't showing up for me. Edited August 16, 2016 by Darth_mathias
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