thebattalion Posted June 12, 2016 Posted June 12, 2016 I'm at the Skyrim Skill Interface Retexture part and it wants me to download the update. my question is should I merge the files or overwrite because I know for an optional file you create a new folder, but this is an update?
Bircangelo Posted June 12, 2016 Posted June 12, 2016 Sorry for stealing your post battalion but i got a question very similar to this as well : Atlas Markers Update: https://www.nexusmods.com/skyrim/mods/74045/? I noticed that darth mathias' load order has it as a seperate mod as well since it is an update i don't see the reason for not to merge it?I mean the author himself says to overwrite it?
Nebulous112 Posted June 12, 2016 Posted June 12, 2016 Whether you put it as a separate mod or merge it with the original, it has the same effect in MO. The old .esp is overwritten by the new one.
Bircangelo Posted June 12, 2016 Posted June 12, 2016 Ah i see thanks again Nebulous!I just want my panes to be clean thats why i asked.
thebattalion Posted June 12, 2016 Author Posted June 12, 2016 another question - when it says to not install certain files, i usually right click and go into the file tree and delete those files. Am i doing this right?
Bircangelo Posted June 12, 2016 Posted June 12, 2016 (edited) You probably should choose to install it manually and unclick the ones listed when the guide says do not install these files.(Double click the mod on downloads pane of mod organizer and click manual then unclick the ones as noted)Some of them are listed as 'After Installation' so you should delete those after installation.(Right click the mod you just installed that is visible in the left pane and click on open in explorer then you should delete/change the ones noted) Edited June 12, 2016 by Bircangelo
Nebulous112 Posted June 12, 2016 Posted June 12, 2016 another question - when it says to not install certain files, i usually right click and go into the file tree and delete those files. Am i doing this right?Yep, that is the way I do it. You can also right-click and hide the files, which will just put a .mohidden extension on the so that Skyrim won't recognize them (and you can restore them later if you want). But MO still has to load the files at runtime, I believe, which kinda defeats the purpose of deleting the Readme files and such. Not a big deal in any case, IMO.
GrantSP Posted June 12, 2016 Posted June 12, 2016 ...But MO still has to load the files at runtime, I believe, which kinda defeats the purpose of deleting the Readme files and such...If by 'load' you mean show them in the file system, then yes you might want to delete them. However there is next to no overhead restriction imposed on MO's UI in keeping these files and for all intents and purposes there are deleted. As far as the game is concerned they aren't there and MO still functions exactly the same whether there are a million files or just 1. (Slight exaggeration but it is just to highlight that there is no performance loss by keeping them.)
Kelmych Posted June 12, 2016 Posted June 12, 2016 MO itself doesn't load the files, it provides pointers to the game engine for the files. I would expect hidden files would not be loaded by the game engine. Edit: Ninja'd; GrantSP won.
Oeolycos Posted June 15, 2016 Posted June 15, 2016 another question - when it says to not install certain files, i usually right click and go into the file tree and delete those files. Am i doing this right?You probably should choose to install it manually and unclick the ones listed when the guide says do not install these files.(Double click the mod on downloads pane of mod organizer and click manual then unclick the ones as noted)Some of them are listed as 'After Installation' so you should delete those after installation.(Right click the mod you just installed that is visible in the left pane and click on open in explorer then you should delete/change the ones noted)FYI: Same end result with either method.
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