I have never posted on this site before but the guides here have always been something I rely on. I'm quite grateful that it exists.
I currently use the Mod Organizer and the up-to-date Wryebash application. When I activate Wryebash and create a patch, it does not have the bashed patch 0.esp in the overwrite section. Instead, it has a variety of files. At the time I did not think much and simply created a mod from it regardless. The end result was satisfactory, but as soon as I needed to make some tweaks or install new mods, the bashed patch I created got in the way!
You see, if I deactivated the bash file, it would deny me the main .esm of Skyrim. I tried removing the mod but that only removed the esm with it, which was my loss since I will have to revalidate my game, and I have no idea if the mods involved in the bashed patch is subject to corruption as well.
My mains question is:
Is is strictly supposed to be Bashed patch 0.esp in the overwrite section after using a Bashed Patch for Mod Organizer?
If I delete/remove my Bashed patch and lose my .esm, would that corrupt the other mods I have in mod organizer?
Is there another way to create a new bashed patch for my game without having to face this problem?
Question
Arrowwithnoknee
Hello,
I have never posted on this site before but the guides here have always been something I rely on. I'm quite grateful that it exists.
I currently use the Mod Organizer and the up-to-date Wryebash application. When I activate Wryebash and create a patch, it does not have the bashed patch 0.esp in the overwrite section. Instead, it has a variety of files. At the time I did not think much and simply created a mod from it regardless. The end result was satisfactory, but as soon as I needed to make some tweaks or install new mods, the bashed patch I created got in the way!
You see, if I deactivated the bash file, it would deny me the main .esm of Skyrim. I tried removing the mod but that only removed the esm with it, which was my loss since I will have to revalidate my game, and I have no idea if the mods involved in the bashed patch is subject to corruption as well.
My mains question is:
Is is strictly supposed to be Bashed patch 0.esp in the overwrite section after using a Bashed Patch for Mod Organizer?
If I delete/remove my Bashed patch and lose my .esm, would that corrupt the other mods I have in mod organizer?
Is there another way to create a new bashed patch for my game without having to face this problem?
Edited by ArrowwithnokneeLink to comment
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