I have never posted on this site before but the guides here have always been something I rely on. I'm quite grateful that it exists.
I currently use the Mod Organizer and the up-to-date Wryebash application. When I activate Wryebash and create a patch, it does not have the bashed patch 0.esp in the overwrite section. Instead, it has a variety of files. At the time I did not think much and simply created a mod from it regardless. The end result was satisfactory, but as soon as I needed to make some tweaks or install new mods, the bashed patch I created got in the way!
You see, if I deactivated the bash file, it would deny me the main .esm of Skyrim. I tried removing the mod but that only removed the esm with it, which was my loss since I will have to revalidate my game, and I have no idea if the mods involved in the bashed patch is subject to corruption as well.
My mains question is:
Is is strictly supposed to be Bashed patch 0.esp in the overwrite section after using a Bashed Patch for Mod Organizer?
If I delete/remove my Bashed patch and lose my .esm, would that corrupt the other mods I have in mod organizer?
Is there another way to create a new bashed patch for my game without having to face this problem?
Question
Arrowwithnoknee
Hello,
I have never posted on this site before but the guides here have always been something I rely on. I'm quite grateful that it exists.
I currently use the Mod Organizer and the up-to-date Wryebash application. When I activate Wryebash and create a patch, it does not have the bashed patch 0.esp in the overwrite section. Instead, it has a variety of files. At the time I did not think much and simply created a mod from it regardless. The end result was satisfactory, but as soon as I needed to make some tweaks or install new mods, the bashed patch I created got in the way!
You see, if I deactivated the bash file, it would deny me the main .esm of Skyrim. I tried removing the mod but that only removed the esm with it, which was my loss since I will have to revalidate my game, and I have no idea if the mods involved in the bashed patch is subject to corruption as well.
My mains question is:
Is is strictly supposed to be Bashed patch 0.esp in the overwrite section after using a Bashed Patch for Mod Organizer?
If I delete/remove my Bashed patch and lose my .esm, would that corrupt the other mods I have in mod organizer?
Is there another way to create a new bashed patch for my game without having to face this problem?
Edited by Arrowwithnoknee11 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now