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Wow, after comparing my game with and without the moss rocks esp, the difference is huge. with it my rock textures morph heavily, while the moss textures stay anchored in place, and without the rocks are far more stationary, but still move around.

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Posted

There should be a strength setting in your ENB ini, but don't turn the terrain fix off. Rocks arenot terrain, they are statics. I'm not sure what trickery this is, but Moss Rocks doesn't have parallax enabled becuase it messes with the moss layer. Moss Rocks also has lots of proper stretching fixes, so you are ruining some of your visuals by disabling it.

 

What parallax meshes do you have for the remaining rocks? Do you have "_p.dds" files in your textures/mountains folder? Those textures control the strength.

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Posted (edited)

I'm using vivid landscapes all in one loose files.
I made a brief video showing the problem in action.

https://youtu.be/KUN6qTGlG_k

 

this is my esp/esm order:

 

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I've not switched over to the vivid weathers version of the guide, and added a few mods, mainly for dragons and a single nif replacement for the torches. other than that i havent strayed.

 

heres the left pane order, though its upside down for some reason, thats how mod organizer presented it to me.

 

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I know its not a game breaking issue, it doesnt cause crashes or anything, and otherwise my game is very stable. but its really annoying watching everything warp around while im running around the wilderness trying to be immersed.
 

Edited by Kelmych
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Posted

That looks very much like a parallax issue on the rocks. I haven't personally seen that in quite a long time, but previously it had to do with the Vivid Landscapes mesh errors. I would double check you have the latest / correct version of those.

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Posted

Well I'm using Vivid Landscapes All in One 2048 loose files version 2.8, the ELFX compatibility patch, SMIM farmhouse stuff, and tundra ground from skyrim hd 2k. I removed the files the guide says to. I even copied my profile over to a new slot and installed a pure version of your most recent guide this afternoon and tried starting a new game. It still happens.

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Posted (edited)

here's my enblocal.ini:

 

 

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Please add spoiler tags to long lines of text like ini files.

Edited by Greg
Added spoiler tag
  • 0
Posted

Unless I'm mistaken, the SMAA problem was a driver issue. I haven't updated my driver since the initial update after I bought my card. Either way, turning it off does nothing to help.

 

I should note, it doesn't happen to all rocks in game. It seems like it's specific areas I the game, like certain placements have been slightly edited

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Posted

This issue is very simple... it occurs when you have a parallax texture, but not a parallax enabled mesh. A similar, but different, issue occurs when you have a parallax mesh, but not a parallax texture :P

Make sure there is nothing overwriting vivid landscape's meshes, or if there is, that it is also parallax enabled. Most mesh mods have a "vivid landscapes patch" which is just a parallax-enabled copy of the meshes.
 

This is very easy to check in MO. Go to the conflicts tab of vivid landscapes, and look at the bottom panel where it shows what's overwriting it. The only things that should be are things like the SMIM and ELFX patches, the parallax enabled version of moss rocks, that sort of thing.
 

It's important to know what order your mods are installing in and whether they have conflicts. Just because you can change it at a moment's notice in MO doesn't mean you should ignore it :P

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Posted (edited)

"Please add spoiler tags to long lines of text like ini files."

 

as i said in the middle of that long post, i dont know how to add spoiler tags. forgive me.

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ah. excellent.

Edited by NordPride_WorldWide
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