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Another CTD Thread--MemoryBlocksLog included


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Posted

Hello all, I'm ctd rather quickly, i'm not sure if Block2 maxing out is the reason but it seems hard to find anywhere that says you should raise it past 256. Could this be my problem, and would it just be a matter of raising it or rooting out some wacky problem mod?

 

 

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Posted (edited)

So I have figured out that that is what was causing my crash. I finally bit the bullet and figured out how to remove masters from the CR patch so I could remove some script bloat. I removed Morskom Estate, Loot and Degredation, Recorder, and Helgen Reborn. The only follower I have installed now is Mirai. Finally played without a CTD for the first time in a week! I'm glad I've figured out how remove master on mods I didn't really want and trimmed some fat, but I was still getting close to the limit. Can someone please let me know how to go about increasing the scrapheap size? There's about a million different answers online, many of them outdated and conflicting with each other. I just would like to know the skinny on this issue.

 

Here's my most recent log:

 

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Edited by philtro9
Posted

Well, now i'm even more lost than before. I thought I was zeroing in on my problem but CTDs are still occurring. They all seem to happen in or near Riverwood. In my last post, i had dyndolod deactivated and spawned at the Riverwood Inn. This was one of the main problem areas, because the game would CTD every time I tried to leave the Inn. So in my last post I spawned there and made it outside and everything seemed fine. However dyndolod was deactivated. After posting that I ran dyndolod scripts over again, then retested. Sure enough the same crashes are happening as before. Deactivate Dyndolod, everything works, i can spawn at or run into riverwood without any crashes.

 

The crashes have happened:

-Spawn in Riverwood Inn, everything's fine until I try to go outside, a CTD occurs.

-Spawn camping in the woods. I can run around without problems, even up into Helgen. But as soon as I start down the path to Riverwood and near the river, CTD

-Spawn in Whiterun. Run around in town, run around the farms, everything is fine. But as soon as I start up the trail towards Riverwood, CTD

 

The game seemed to be running so much better a week ago, I'm not really sure where it went bonkers...

Posted (edited)

I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog.

 

I'm also curious about how dyndolod picks what to make LODs out of. If I have a bunch of texture mods overlapping each other. Will dyndolod generate LODs just for the textures that are winning the overwrite battles, or is it making the LODs for every version it finds, for example IE vanilla lods for trees plus SFO lods.

Edited by philtro9
Posted
  On 3/30/2016 at 2:33 AM, philtro9 said:

I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog.

 

Block1 is the one you need to worry about.  Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.

Posted
  On 3/30/2016 at 4:09 AM, robart99 said:

Block1 is the one you need to worry about.  Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.

Thanks, that just verifies then that it's definitely not my problem. I feel like my whole installation has gone to ****, it was working pretty damn good too.

Posted
  On 3/30/2016 at 8:05 AM, Astakos said:

You are running ENBoost, right?

 

What has changed in your load order between that last week (that your game was running ok) and now?

Not much changed,I installed a couple new mods and updated a couple others. I've tried disabling them. I'm switching back and forth between vivid weather enb and vividian. As far as I can tell, enboost is working. I'm back to work and I won't be able to test tonight (going to see the warriors!), but I'm wondering if Windows 7 is giving me some guff. I also installed the new meshes from one mountain and haven't tried disabling those yet. I'm using the textures from rocking stone and mountain. I don't know if meshes can even cause this sort of issue, but that's where I'm at.

 

I'm considering rolling back to my SRLE install and working through Extended again, this time being far more judicious in what I include.

Posted

I usually do this in separate profiles or separate instances of Mod Organizer so I can easily rollback to a stable base when experimenting with new mods. I install STEP 2.2.9.2 Extended into a "STEP 2.2.9.2 Extended" profile. Once I've verified this is stable, I copy it into a new profile add any new mods to the new profile. Profiles are fairly cheap in that they don't take up much disk space, and it's really easy to blow away a test profile if I need to rollback the last couple mods to try again.

Posted

I had a similar problem a few weeks ago after upgrading the Vivid Weathers ENB. It turned out that I had somehow borked something up in the ENB files. Wiping them all out and rebuilding per the guide fixed my issue.

Posted

I'm back in business so far! I updated my catalyst drivers, reinstalled ENB files, and it's working now. I have a fresh install of dyndolod, activated, but without the scripts (which I'll re-run tonight probably). 

 

One more quick question though: I've updated the scripts to 1.48, but when I go to run them in TES5Edit, it's saying they're 1.47 in the run script window. Is that normal? The files I replaced were in the dyndolod mod installation folder...

 

Thanks for the input and helping out guys. Glad I get to keep my extended installation :D

Posted
  On 4/1/2016 at 5:56 AM, Astakos said:

The scripts that you updated are the papyrus scripts, not the TES5Edit scripts. So, you are good to go!

 

Ahhhhh, no wonder...thanks!

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