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Another CTD Thread--MemoryBlocksLog included


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Hello all, I'm ctd rather quickly, i'm not sure if Block2 maxing out is the reason but it seems hard to find anywhere that says you should raise it past 256. Could this be my problem, and would it just be a matter of raising it or rooting out some wacky problem mod?

 

 

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
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85 35
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111 227
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116 233
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481 256

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So I have figured out that that is what was causing my crash. I finally bit the bullet and figured out how to remove masters from the CR patch so I could remove some script bloat. I removed Morskom Estate, Loot and Degredation, Recorder, and Helgen Reborn. The only follower I have installed now is Mirai. Finally played without a CTD for the first time in a week! I'm glad I've figured out how remove master on mods I didn't really want and trimmed some fat, but I was still getting close to the limit. Can someone please let me know how to go about increasing the scrapheap size? There's about a million different answers online, many of them outdated and conflicting with each other. I just would like to know the skinny on this issue.

 

Here's my most recent log:

 

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
85 77
85 78
85 79
85 80
85 81
85 82
85 83
85 84
85 85
85 86
85 87
85 88
85 89
85 90
85 91
85 92
85 93
85 94
85 95
85 96
85 97
85 98
85 99
85 100
85 101
85 102
85 103
85 104
85 105
85 106
85 107
85 108
85 109
85 110
85 111
85 112
85 113
85 114
85 115
85 116
85 117
85 118
85 119
85 120
85 121
85 122
85 123
85 124
85 125
85 126
85 127
85 128
85 129
85 130
85 131
85 132
85 133
85 134
85 135
85 136
85 137
85 138
85 139
85 140
85 141
85 142
85 143
85 144
85 145
85 146
85 147
85 148
85 149
85 150
85 151
85 152
85 153
85 154
85 155
85 156
85 157
85 158
85 159
85 160
85 161
85 162
85 163
85 164
85 165
85 166
85 167
85 168
85 169
85 170
85 171
85 172
85 173
85 174
85 175
85 176
85 177
85 178
85 179
85 180
85 181
85 182
85 183
85 184
85 185
85 186
85 187
85 188
85 189
85 190
85 191
85 192
85 193
88 193
99 193
104 193
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104 195
104 196
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151 210
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153 214
169 214
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182 218
194 218
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230 218
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273 218
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273 227
277 227
283 227
299 227
299 228
315 228
315 229
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315 231
315 232
315 233
315 234
320 234
320 235
320 236
320 237
324 237

Edited by philtro9
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Well, now i'm even more lost than before. I thought I was zeroing in on my problem but CTDs are still occurring. They all seem to happen in or near Riverwood. In my last post, i had dyndolod deactivated and spawned at the Riverwood Inn. This was one of the main problem areas, because the game would CTD every time I tried to leave the Inn. So in my last post I spawned there and made it outside and everything seemed fine. However dyndolod was deactivated. After posting that I ran dyndolod scripts over again, then retested. Sure enough the same crashes are happening as before. Deactivate Dyndolod, everything works, i can spawn at or run into riverwood without any crashes.

 

The crashes have happened:

-Spawn in Riverwood Inn, everything's fine until I try to go outside, a CTD occurs.

-Spawn camping in the woods. I can run around without problems, even up into Helgen. But as soon as I start down the path to Riverwood and near the river, CTD

-Spawn in Whiterun. Run around in town, run around the farms, everything is fine. But as soon as I start up the trail towards Riverwood, CTD

 

The game seemed to be running so much better a week ago, I'm not really sure where it went bonkers...

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I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog.

 

I'm also curious about how dyndolod picks what to make LODs out of. If I have a bunch of texture mods overlapping each other. Will dyndolod generate LODs just for the textures that are winning the overwrite battles, or is it making the LODs for every version it finds, for example IE vanilla lods for trees plus SFO lods.

Edited by philtro9
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I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog.

 

Block1 is the one you need to worry about.  Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.

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Block1 is the one you need to worry about.  Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.

Thanks, that just verifies then that it's definitely not my problem. I feel like my whole installation has gone to ****, it was working pretty damn good too.

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You are running ENBoost, right?

 

What has changed in your load order between that last week (that your game was running ok) and now?

Not much changed,I installed a couple new mods and updated a couple others. I've tried disabling them. I'm switching back and forth between vivid weather enb and vividian. As far as I can tell, enboost is working. I'm back to work and I won't be able to test tonight (going to see the warriors!), but I'm wondering if Windows 7 is giving me some guff. I also installed the new meshes from one mountain and haven't tried disabling those yet. I'm using the textures from rocking stone and mountain. I don't know if meshes can even cause this sort of issue, but that's where I'm at.

 

I'm considering rolling back to my SRLE install and working through Extended again, this time being far more judicious in what I include.

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I usually do this in separate profiles or separate instances of Mod Organizer so I can easily rollback to a stable base when experimenting with new mods. I install STEP 2.2.9.2 Extended into a "STEP 2.2.9.2 Extended" profile. Once I've verified this is stable, I copy it into a new profile add any new mods to the new profile. Profiles are fairly cheap in that they don't take up much disk space, and it's really easy to blow away a test profile if I need to rollback the last couple mods to try again.

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I'm back in business so far! I updated my catalyst drivers, reinstalled ENB files, and it's working now. I have a fresh install of dyndolod, activated, but without the scripts (which I'll re-run tonight probably). 

 

One more quick question though: I've updated the scripts to 1.48, but when I go to run them in TES5Edit, it's saying they're 1.47 in the run script window. Is that normal? The files I replaced were in the dyndolod mod installation folder...

 

Thanks for the input and helping out guys. Glad I get to keep my extended installation :D

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