philtro9 Posted March 29, 2016 Posted March 29, 2016 Hello all, I'm ctd rather quickly, i'm not sure if Block2 maxing out is the reason but it seems hard to find anywhere that says you should raise it past 256. Could this be my problem, and would it just be a matter of raising it or rooting out some wacky problem mod? logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13385 13485 13585 13685 13785 13885 13985 14085 14185 14285 14385 14485 14585 14685 14785 14885 14985 15085 15185 15285 15385 15485 15585 15685 15785 15885 15985 16085 16185 16285 16385 16485 16585 16685 16785 16885 16985 17085 17185 17285 17385 17485 17585 17685 17785 17885 17985 18085 18185 18285 18385 18485 18585 18685 18785 18885 18985 19085 19185 19285 19385 19485 19585 19685 19785 19885 19985 20085 20185 20285 20385 20485 20585 20685 20785 20885 20986 20991 209102 209107 209107 210107 211107 212107 213107 214107 215107 216107 217107 218107 219107 220107 221107 222107 223107 224107 225107 226107 227111 227111 228111 229111 230111 231111 232111 233116 233117 233118 233129 233140 233161 233162 233163 233164 233165 233166 233171 233172 233172 234188 234189 234190 234201 234201 235201 236201 237201 238211 238211 239211 240216 240222 240222 241226 241230 241230 242234 242246 242257 242321 242321 243321 244321 244321 245321 246321 247321 248322 248323 248325 248326 248327 248328 248329 248330 248331 248332 248333 248334 248335 248336 248337 248338 248339 248340 248341 248342 248343 248344 248345 248346 248347 248348 248349 248350 248356 248357 248358 248359 248360 248362 248363 248364 248365 248366 248367 248368 248369 248370 248371 248372 248373 248374 248375 248376 248377 248378 248380 248381 248382 248383 248384 248385 248386 248387 248388 248389 248390 248391 248392 248393 248394 248395 248396 248397 248397 249398 249399 249400 249401 249402 249403 249404 249405 249406 249407 249408 249409 249410 249411 249412 249413 249414 249415 249416 249417 249418 249419 249421 249422 249423 249424 249425 249426 249427 249428 249429 249430 249431 249433 249434 249435 249436 249437 249439 249440 249442 249443 249444 249445 249446 249447 249448 249449 249450 249451 249452 249453 249454 249455 249455 250456 250457 250458 250459 250460 250461 250462 250462 251462 252463 252464 252465 252466 252467 252468 252469 252470 252470 253471 253472 253473 253474 253474 254475 254477 254477 255477 256478 256479 256480 256481 256
philtro9 Posted March 29, 2016 Author Posted March 29, 2016 (edited) So I have figured out that that is what was causing my crash. I finally bit the bullet and figured out how to remove masters from the CR patch so I could remove some script bloat. I removed Morskom Estate, Loot and Degredation, Recorder, and Helgen Reborn. The only follower I have installed now is Mirai. Finally played without a CTD for the first time in a week! I'm glad I've figured out how remove master on mods I didn't really want and trimmed some fat, but I was still getting close to the limit. Can someone please let me know how to go about increasing the scrapheap size? There's about a million different answers online, many of them outdated and conflicting with each other. I just would like to know the skinny on this issue. Here's my most recent log: logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13385 13485 13585 13685 13785 13885 13985 14085 14185 14285 14385 14485 14585 14685 14785 14885 14985 15085 15185 15285 15385 15485 15585 15685 15785 15885 15985 16085 16185 16285 16385 16485 16585 16685 16785 16885 16985 17085 17185 17285 17385 17485 17585 17685 17785 17885 17985 18085 18185 18285 18385 18485 18585 18685 18785 18885 18985 19085 19185 19285 19388 19399 193104 193104 194104 195104 196104 197104 198104 199104 200104 201104 202104 203104 204104 205104 206104 207104 208104 209106 209107 209108 209109 209110 209111 209112 209113 209114 209115 209116 209117 209118 209119 209120 209120 210121 210122 210123 210124 210125 210127 210130 210135 210151 210151 211153 211153 212153 213153 214169 214169 215169 216172 216173 216174 216174 217175 217176 217176 218179 218180 218181 218182 218194 218197 218230 218251 218273 218273 219273 220273 221273 222273 223273 224273 225273 226273 227277 227283 227299 227299 228315 228315 229315 230315 231315 232315 233315 234320 234320 235320 236320 237324 237 Edited March 29, 2016 by philtro9
philtro9 Posted March 30, 2016 Author Posted March 30, 2016 Well, now i'm even more lost than before. I thought I was zeroing in on my problem but CTDs are still occurring. They all seem to happen in or near Riverwood. In my last post, i had dyndolod deactivated and spawned at the Riverwood Inn. This was one of the main problem areas, because the game would CTD every time I tried to leave the Inn. So in my last post I spawned there and made it outside and everything seemed fine. However dyndolod was deactivated. After posting that I ran dyndolod scripts over again, then retested. Sure enough the same crashes are happening as before. Deactivate Dyndolod, everything works, i can spawn at or run into riverwood without any crashes. The crashes have happened:-Spawn in Riverwood Inn, everything's fine until I try to go outside, a CTD occurs.-Spawn camping in the woods. I can run around without problems, even up into Helgen. But as soon as I start down the path to Riverwood and near the river, CTD-Spawn in Whiterun. Run around in town, run around the farms, everything is fine. But as soon as I start up the trail towards Riverwood, CTD The game seemed to be running so much better a week ago, I'm not really sure where it went bonkers...
philtro9 Posted March 30, 2016 Author Posted March 30, 2016 (edited) I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog. I'm also curious about how dyndolod picks what to make LODs out of. If I have a bunch of texture mods overlapping each other. Will dyndolod generate LODs just for the textures that are winning the overwrite battles, or is it making the LODs for every version it finds, for example IE vanilla lods for trees plus SFO lods. Edited March 30, 2016 by philtro9
robart99 Posted March 30, 2016 Posted March 30, 2016 I'm rebuilding patches and going over everything with a fine tooth comb...In the meantime, I'm still curious about the first question I had, which was what to do if your block2 is maxing out in your memoryblocklog. Block1 is the one you need to worry about. Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.
philtro9 Posted March 30, 2016 Author Posted March 30, 2016 Block1 is the one you need to worry about. Block 2 isn't that important as far as I am aware, and you can run with it maxed out at 256 without problems.Thanks, that just verifies then that it's definitely not my problem. I feel like my whole installation has gone to ****, it was working pretty damn good too.
Astakos Posted March 30, 2016 Posted March 30, 2016 You are running ENBoost, right? What has changed in your load order between that last week (that your game was running ok) and now?
philtro9 Posted March 30, 2016 Author Posted March 30, 2016 You are running ENBoost, right? What has changed in your load order between that last week (that your game was running ok) and now?Not much changed,I installed a couple new mods and updated a couple others. I've tried disabling them. I'm switching back and forth between vivid weather enb and vividian. As far as I can tell, enboost is working. I'm back to work and I won't be able to test tonight (going to see the warriors!), but I'm wondering if Windows 7 is giving me some guff. I also installed the new meshes from one mountain and haven't tried disabling those yet. I'm using the textures from rocking stone and mountain. I don't know if meshes can even cause this sort of issue, but that's where I'm at. I'm considering rolling back to my SRLE install and working through Extended again, this time being far more judicious in what I include.
Greg Posted March 30, 2016 Posted March 30, 2016 I usually do this in separate profiles or separate instances of Mod Organizer so I can easily rollback to a stable base when experimenting with new mods. I install STEP 2.2.9.2 Extended into a "STEP 2.2.9.2 Extended" profile. Once I've verified this is stable, I copy it into a new profile add any new mods to the new profile. Profiles are fairly cheap in that they don't take up much disk space, and it's really easy to blow away a test profile if I need to rollback the last couple mods to try again.
Whetstone Posted March 30, 2016 Posted March 30, 2016 I had a similar problem a few weeks ago after upgrading the Vivid Weathers ENB. It turned out that I had somehow borked something up in the ENB files. Wiping them all out and rebuilding per the guide fixed my issue.
philtro9 Posted April 1, 2016 Author Posted April 1, 2016 I'm back in business so far! I updated my catalyst drivers, reinstalled ENB files, and it's working now. I have a fresh install of dyndolod, activated, but without the scripts (which I'll re-run tonight probably). One more quick question though: I've updated the scripts to 1.48, but when I go to run them in TES5Edit, it's saying they're 1.47 in the run script window. Is that normal? The files I replaced were in the dyndolod mod installation folder... Thanks for the input and helping out guys. Glad I get to keep my extended installation :D
Astakos Posted April 1, 2016 Posted April 1, 2016 The scripts that you updated are the papyrus scripts, not the TES5Edit scripts. So, you are good to go!
philtro9 Posted April 1, 2016 Author Posted April 1, 2016 The scripts that you updated are the papyrus scripts, not the TES5Edit scripts. So, you are good to go! Ahhhhh, no wonder...thanks!
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